Walkthrough:Pokémon Super Mystery Dungeon/Chapter 7

Introduction

The next day, you and your partner head to school as usual. At the end of the day, Farfetch'd announces that the school will be closed for summer vacation, much to the delight of the entire class. As the chapter starts, you and your partner head home, with the partner asking for your help on Expedition tasks during the summer break too. After arriving in the town plaza, you run into Ampharos, who announces she's leaving the village. He asks you to keep working hard on behalf of the Expedition Society. You can spend the rest of the as you please, either going to a random dungeon or completing an expedition. At this point, Pachirisu and Raichu's quests should be unlocked, so it's better to go with one of those. Pachirisu needs you to rescue it from Uprise Range, while Raichu needs you to find its belongings in Cave of Training. It is suggested to go with Pachirisu first, as it gives access to Charizard later on. Pachirisu will be on 2F, so it will be a short adventure; however, you can choose to go to the end of the dungeon too. Raichu will accompany you to find its treasure on 4F, so this shouldn't be hard either. Completing either of these will start unlocking various expeditions and dungeons.

The next days

The next day, you awaken in your house, and after joining up with the partner, encounter Pancham and Shelmet in the town plaza. They tell you two about a rumor going around about ghosts in the school at night. The partner reveals they're really bad with such scary stories, and Pancham and Shelmet leave after teasing partner about their weak point. The partner doesn't feel motivated to go on any more expeditions that day, so the game skips to that night.

At night, Vice-Principal Watchog is doing rounds of the school, but doesn't believe there are actually ghosts. Suddenly, he hears something saying "So hot", so he goes outside to check, and is startled by something unknown.

The next morning, as you and the partner head to the town plaza, you see Lombre and Raticate discussing Watchog, who was found unconscious at the school this morning. He claims to have seen something so frightening that he fainted as a result, but the others think he's too embarrassed to admit he fell asleep on the job. Again, you can spend the rest of the as you please.

That night, Audino and Farfetch'd are at the school, and as it's Farfetch'd's turn to do the rounds next, Audino teases him about there being ghosts at the school. They both hear the same noises of "So hot", so Farfetch'd goes to investigate. Audino hears him cry out and goes outside to check, but Farfetch'd is no where to be found.

The next morning, you and the partner run into Deerling and Goomy at the town plaza, who mention they're going to the school to check what's happened there, and invite you two along. At the school, there's a whole crowd, and Audino informs the students that Farfetch'd has gone missing. The sherrif, Magnezone, is investigating along with Magnemite and Magneton, and learns that someone saw Farfetch'd on the road outside the village, walking as if being dragged, with blue flames surrounding him. The sheriff orders the panicking residents back to their homes, and assures principal Simipour that they'll take care of it. The rest of the day is yet again for you to spend as you wish.

The next morning, you wake up and your partner tells you that Farfetch'd was discovered on the shore of the lake. As you head there, Farfetch'd tells everyone he can't remember anything due to the fright, but he recalls being held somewhere dark for a while. As the villagers panic, Simipour tells them that no real harm has been done to Farfetch'd or Watchog, so they should return to their homes and avoid going to the school at night. Later, Pancham teases the partner about their fear of ghosts again, but Deerling cheers them and Goomy up by reminding them that summer vacation is for having fun. The rest of the day is again up to you.

The next chapter begins with the next day.

This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.