Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 11

Grovyle

After returning to town, you learn another Time Gear was stolen, and this time it's the one from Fogbound Lake.

Everyone in the guild is upset and your partner nervously suggests it might have been fellow guild member since no one else knows about it. Everyone is disturbed they would suggest this and your partner quickly apologizes. Dusknoir interrupts, confused that there was a Time Gear at Fogbound Lake that the guild didn't tell him about when they recounted their expedition there.

Uxie is under the protection of Magnezone now and thanks to Uxie's victim statement the thief is revealed Grovyle. Wigglytuff vows that the guild will catch the thief and the guild's full effort is put to the task. Everyone is taken off of their normal duties to make sure the next two Time Gears are safe from Grovyle. Your team is going to Northern Desert, a place rumored to have a Time Gear.

Northern Desert

Northern Desert is 15 floors and features primarily Ground-type, Rock-type, and a few Grass-type. This dungeon has a weather condition called Sandstorm on floor 6, 10, and 11, causing damage every few steps for many Pokémon. Larvitar can also summon the weather condition with the move Sandstorm. Because two of the types present, Ground and Grass, are defensive against Electric, Electric is not recommended. There aren't many items to be found here so stock up in advance.

This dungeon has traps, but no Monster Houses.

Pokémon
  • Baltoy: F IQ Group. Has Levitate, granting it one of the few true immunities. Doesn't have anything particularly interesting in moveset, but could be useful to get around Earthquake or Magnitude.Its exclusive items give it chance to seal attackers' moves and absorb Dark-type damage.
  • Cubone: F IQ Group. Has Bonemerang, two-hit projectile move, as well as Rage and Focus Energy. In postgame learns Bone Rush, which is a multihit move. Not only that, but it has coverage via TMs, such as Blizzard, Flaemthrower, Aerial Ace or Focus Punch. Its exclusive items makes its thrown items keep going until it hits something, as well as Grass-type damage absorption.
  • Aron/Lairon: E IQ Group. Has Mud-Slap, Roar and Take Down (with Rock Head to prevent recoil), learns Protect, Metal Sound, Double-Edge and Metal Burst (which is a counter that hits multiple tiles) at postgame levels. Can learn Water Pulse and Shock Wave via TMs for range, as well as Aerial Ace and Shadow Claw for coverage. Its exclusive items prevent critis, reduces damage from explosions to 1 and absorbs Fighting-type damage.
  • Cacnea/Cacturne: C IQ Group. Has Leech Seed, Sand Attack and Pin Missile, eventually learns Faint Attack and even Cotton Spore at postgame levels. Surprisingly learns Focus Punch, Drain Punch and Brick Break via TMs, as well as Dark Pulse and Poison Jab. Has Sand Veil, making it immune to sandstorm damage and dodge attacks better in it. Its exclusive items increase its Movement Speed in sandstorm and absorb Bug-type damage.
  • Larvitar: C IQ Group. Unfortunately, since it is the pre-evolved form of a pseudo-legendary Pokémon, it doesn't have that notable of a moveset quite yet, though it learns Sandstorm, Screech, Scary Face and Dark Pulse all by level 28.
  • Sandshrew: D IQ Group. Learns Fury Swipes, Rollout, Fury Cutter and Sand Tomb, as well as Sandstorm at postgame levels. Has quite the coverage in TMS: Focus Punch, Aerial Ace, Shadow Claw, X-Scissor, and Poison Jab. Has Sand Veil, which it can abuse on its own since it gets access to Sandstorm move. Its exclusive items give it a chance to cause cringing status on attackers, reduce damage from explosions to 1 and absorb Fighting-type damage.
  • Trapinch: D IQ Group. Has Faint Attack and Sand Attack; eventually naturally learns Dig, Earth Power, Sandstorm... but is very slow at learning moves, and it learns these via level-up only in this form. It learns moves around every eight 8 levels, with its last move being at level 89, and its TM compatibility not being that good. Its exclusive items increase its Evasion in sandstorm, makes it immune to the threatening sleep Status and makes it absorb Ice-type damage
  • Carnivine: A IQ Group. A Grass-type with Levitate, which is an interesting combination. Unfortunately its moveset isn't too much to write about, aside from possibly Faint Attack. Its exclusive item makes it restore 10 extra HP when eating a Berry or an Apple.
  • Rhyhorn: E IQ Group. Has Lightning Rod and Rock Head. Learns Fury Attack, Scary Face and Rock Blast, Take Down later on and even Megahorn at postgame levels. It can learn quite the many moves via TMs: Blizzard, Thunderbolt, Flamethrower, Shock Wave, Dragon Pulse or Poison Jab. Its exclusive items reduce damage from explosions to 1, cause it to ignore Reflect and Light Screen and make it absorb Grass-type damage (removing one of its double weaknesses)

Pokémon Encountered

Pokémon Floors Levels Recruit Rate
Baltoy (Pokémon) Baltoy 1-7 23-24 5.6%
Cubone (Pokémon) Cubone 1-8 20-21 8.2%
Aron (Pokémon) Aron 1-8 22-23 6.4%
Cacnea (Pokémon) Cacnea 1-8 22-23 6.4%
Larvitar (Pokémon) Larvitar 1-9 22-23 8.2%
Sandshrew (Pokémon) Sandshrew 1-15 20-23 8.2%
Trapinch (Pokémon) Trapinch 1-15 22-25 8.2%
Carnivine (Pokémon) Carnivine 7-15 24-26 8.2%
Rhyhorn (Pokémon) Rhyhorn 8-15 23-25 6.4%
Lairon (Pokémon) Lairon 9-15 23-25 0.5%
Cacturne (Pokémon) Cacturne 9-15 23-25 0.5%

After advancing past the 15th floor, you come across a room full of quicksand. Unable to see any way of advancing or anything that suggest a Time Gear, you and your partner head back to the guild to report despite you thinking the place feels the same as Fogbound Lake.

Items

Item Floors
2-125 Poké 1-15F
4-5 Iron Thorn 1-15F
2-4 Silver Spike 1-15F
Grimy Food 1-15F
Silver Gummi 1-15F
All-Hit Orb 1-15F
All-Mach Orb 1-15F
Blowback Orb 1-15F
Decoy Orb 1-15F
Drought Orb 1-15F
Escape Orb 1-15F
Foe-Fear Orb 1-15F
Foe-Hold Orb 1-15F
Foe-Seal Orb 1-15F
Hurl Orb 1-15F
Luminous Orb 1-15F
Petrify Orb 1-15F
Rollcall Orb 1-15F
Slumber Orb 1-15F
Spurn Orb 1-15F
Switcher Orb 1-15F
Totter Orb 1-15F
Transfer Orb 1-15F
Warp Orb 1-15F

Traps encountered

The game will generate 2-5 of the following tiles per each floor.

Image Trap Appearance %
Slumber Trap 7.69%
Summon Trap 15.38%
Trip Trap 7.69%
Warp Trap 7.70%
Wonder Tile 61.54%

Mission Failed

You're not the only who found nothing. No one found any hint of a Time Gear as well! Chatot and Dusknoir are dissapointed, but Dusknoir blames his own lack of knowledge before resolving to try again tomorrow, sending everyone off to dinner.

The Search Continues

Chatot tells the guild to search for Time Gears on their own accord while he and Dusknoir come up with a new plan. Your partner muses about where to search when you remember the feeling you had back at the quicksand pits at the end of Northern Desert. You tell your partner about the feeling and agree to head back. When selecting Northern Desert, it automatically sends you to the quicksand at the end.

Back at the Quicksand

Your partner still seems to think all that's hidden here in more quicksand, but you suggest jumping into the quicksand. Your partner is surprised but trusts you again and together you jump into the quicksand.

You drop into a cave below the quicksand, proving you right and you begin searching the new area, Quicksand Cave.

Quicksand Cave

Quicksand Cave is 10 floors, a rest stop, then 10 more floors. The type is primarily Ground and Rock, and Sandstorm weather is possible here.

Pokémon Encountered

Pokémon Floors Levels Recruit Rate
Nincada (Pokémon) Nincada B1-B7 23-24 6.4%
Vibrava (Pokémon) Vibrava B1-B9 27-28 0.5%
Pupitar (Pokémon) Pupitar B1-B10, PB1 23-25 0.5%
Skorupi (Pokémon) Skorupi B1-B10, PB1-PB5 24-27 8.2%
Mawile (Pokémon) Mawile B8-B10, PB1-PB5 24-26 6.4%
Sandslash (Pokémon) Sandslash B1-B10, PB1-PB10 23-27 0.5%
Tyranitar (Pokémon) Tyranitar PB2-PB10 28-30 -12%
Hippopotas (Pokémon) Hippopotas PB3-PB10 26-28 8.2%
Ninjask (Pokémon) Ninjask PB5-PB10 27-28 0.5%
Mesprit (Pokémon) Mesprit Underground Lake 42 Unrecruitable Boss
Mesprit cannot be recruited first time around.


Pokémon
  • Nincada/Ninjask: D IQ Group. Nincada has Compoundeyes while Ninjask has Speed Boost, making its Movement Speed permanently increase every 250 turns... but that gets reset on each floor, so it's not as useful as it sounds. Nincada has two moves via level-up that Ninjask can't learn in this game: Mud-Slap and Metal Claw, learning them by postgame levels . These two are one of the few Pokémon that learn Mind Reader, which can be linked with their Fury Swipes for a strong attack. Surprisingly has access to Shadow Ball and Aerial Ace even as Nincada. Its moveset does expand quite nicely as Ninjask: Screech and Fury Cutter, Agility at postgame levels and Silver Wind via TMs. Their exclusive items increase natural HP recovery and grant Rock and Ghost type damage absorptions.
  • Vibrava: Trapinch's Evolution. Loses Bite, Crunch and Earth Power, but has Supersonic, Screech and DragonBreath instead, as well as Silver Wind via TM. It only has only one Ability now, the very useful Levitate.
  • Pupitar/Tyranitar: Larvitar's Evolutions. Pupitar doesn't change too much, but Tyranitar is a pseudo-legendary Pokémon and its moveset does easily live up to it, having the elemental fangs at low level and also massive TM compatibility, giving it access to many moves with great range, power, or some other use. Since this is Generation IV, its Sand Stream will also effectively passively increase its Sp. Defense. Unfortunately its low recruit rate makes it unrecruitable for now.
  • Skorupi: C IQ Group. Has access to Pin Missile, Scary Face, but most importantly: Acupressure, the only line other than Doduo with easy access to this powerful move. Its abilities make it impossible to crit and make its crits stronger, giving it somewhat of an edge. Its exclusive items give it chance to inflict attackers with Shadow Hold and absorb Ground-type damage.
  • Mawile: C IQ Group. It has access to Sweet Scent and Faint Attack, though no natural Steel-type STAB until very late. It learns Fake Tears, but nearly every offensive move it learns naturally is physical; though has quite the TM compatibility, learning Focus Punch, Flamethrower, Ice Beam (but not Blizzard), Focus Blast, Sludge Bomb, and Shadow Ball. Its exclusive item gives it chance to seal attackers' moves.
  • Sandslash: Sandshrew's Evolution. It has Crush Claw in its level-up moveset and Focus Blast via TM compared to Sandshrew.
  • Hippopotas: E IQ Group. Its movepool isn't too notable, but it does have Water Pulse via TMs, as well as Sand Stream as ability, allowing for sandstorm usage on the go. Its exclusive item increases its Evasion in Sandstorm (which will be almost always true given its ability) and gives it Grass-type damage absorption.

Boss Battle

You reach an underground lake and see the glow of a Time gear in it. Your partner wants to get a closer look but are attacked by Mesprit, who believes you are the one stealing the Time Gears since Uxie from Fogbound Lake told her about the stolen Time Gear through telepathy.

Mesprit is guaranteed to know Future Sight, which makes all its attacks deal flat 30 damage for a while. The other three known moves will vary between the following: Rest (remember, Rest doesn't heal the user immediately in these games), Confusion, Imprison (which pauses the target instead of sealing moves), the very annoying Protect, Swift and Lucky Chant.

Mesprit Lv.42
HP: 350
Type:
Ability:
Held item:
None

After defeating Mesprit in battle, you're trying to convince the guardian that it's not you stealing the Time Gears, only for Grovyle to appear and announce that you're telling the truth before attack Mesprit and your team, easily knocking you aside. Mesprit believes you now, but Grovyle has already snatched the Time Gear and tells you to flee as time in the area begins to slow.

Items

Ground

Item Floors
2-125 Poké B1-10F, PB1-PB10F
4 Iron Thorn B1-10F, PB1-PB10F
4 Silver Spike B1-10F, PB1-PB10F
Grimy Food B1-10F, PB1-PB10F
Silver Gummi B1-10F, PB1-PB10F
All-Hit Orb B1-10F, PB1-PB10F
All-Mach Orb B1-10F, PB1-PB10F
Blowback Orb B1-10F, PB1-PB10F
Decoy Orb B1-10F, PB1-PB10F
Drought Orb B1-10F, PB1-PB10F
Escape Orb B1-10F, PB1-PB10F
Foe-Fear Orb B1-10F, PB1-PB10F
Foe-Hold Orb B1-10F, PB1-PB10F
Foe-Seal Orb B1-10F, PB1-PB10F
Hurl Orb B1-10F, PB1-PB10F
Luminous Orb B1-10F, PB1-PB10F
Petrify Orb B1-10F, PB1-PB10F
Rollcall Orb B1-10F, PB1-PB10F
Slumber Orb B1-10F, PB1-PB10F
Spurn Orb B1-10F, PB1-PB10F
Switcher Orb B1-10F, PB1-PB10F
Totter Orb B1-10F, PB1-PB10F
Transfer Orb B1-10F, PB1-PB10F
Warp Orb B1-10F, PB1-PB10F

Monster House

8% spawn rate.

Item Floors
2-125 Poké B8-10F, PB1-PB10F
Blue Gummi B8-10F, PB1-PB10F
Brown Gummi B8-10F, PB1-PB10F
Grass Gummi B8-10F, PB1-PB10F
Green Gummi B8-10F, PB1-PB10F
Orange Gummi B8-10F, PB1-PB10F
Silver Gummi B8-10F, PB1-PB10F
Sky Gummi B8-10F, PB1-PB10F
White Gummi B8-10F, PB1-PB10F
Black Gummi B8-10F, PB1-PB10F
Clear Gummi B8-10F, PB1-PB10F
Gold Gummi B8-10F, PB1-PB10F
Gray Gummi B8-10F, PB1-PB10F
Pink Gummi B8-10F, PB1-PB10F
Purple Gummi B8-10F, PB1-PB10F
Red Gummi B8-10F, PB1-PB10F
Royal Gummi B8-10F, PB1-PB10F
Yellow Gummi B8-10F, PB1-PB10F
Aerial Ace B8-10F, PB1-PB10F
Attract B8-10F, PB1-PB10F
Brick Break B8-10F, PB1-PB10F
Brine B8-10F, PB1-PB10F
Bullet Seed B8-10F, PB1-PB10F
Calm Mind B8-10F, PB1-PB10F
Dig B8-10F, PB1-PB10F
Dive B8-10F, PB1-PB10F
Embargo B8-10F, PB1-PB10F
Energy Ball B8-10F, PB1-PB10F
Explosion B8-10F, PB1-PB10F
False Swipe B8-10F, PB1-PB10F
Flash B8-10F, PB1-PB10F
Focus Blast B8-10F, PB1-PB10F
Focus Punch B8-10F, PB1-PB10F
Giga Drain B8-10F, PB1-PB10F
Giga Impact B8-10F, PB1-PB10F
Hidden Power B8-10F, PB1-PB10F
Hyper Beam B8-10F, PB1-PB10F
Iron Tail B8-10F, PB1-PB10F
Light Screen B8-10F, PB1-PB10F
Natural Gift B8-10F, PB1-PB10F
Payback B8-10F, PB1-PB10F
Poison Jab B8-10F, PB1-PB10F
Protect B8-10F, PB1-PB10F
Recycle B8-10F, PB1-PB10F
Reflect B8-10F, PB1-PB10F
Rest B8-10F, PB1-PB10F
Roar B8-10F, PB1-PB10F
Rock Slide B8-10F, PB1-PB10F
Roost B8-10F, PB1-PB10F
Safeguard B8-10F, PB1-PB10F
Shadow Claw B8-10F, PB1-PB10F
Shock Wave B8-10F, PB1-PB10F
SolarBeam B8-10F, PB1-PB10F
Stealth Rock B8-10F, PB1-PB10F
Steel Wing B8-10F, PB1-PB10F
Swords Dance B8-10F, PB1-PB10F
Taunt B8-10F, PB1-PB10F
Thunder Wave B8-10F, PB1-PB10F
Thunderbolt B8-10F, PB1-PB10F
Torment B8-10F, PB1-PB10F
Vacuum-Cut B8-10F, PB1-PB10F
Water Pulse B8-10F, PB1-PB10F
Wide Slash B8-10F, PB1-PB10F

Traps encountered

The game will generate 2-5 of the following tiles, and more in Monster Houses.

Image Trap Appearance %
Slumber Trap 11.11%
Summon Trap 11.11%
Trip Trap 11.11%
Warp Trap 11.11%
Wonder Tile 55.56%


This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.