User:MisterE13/Template:Learnlist/gen

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Squirtle

Generation I

Generation I
Other generations:
II - IV - V - VI - VII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Confusion Psychic  %
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation II

Generation II
Other generations:
I - IV - V - VI - VII
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal  %
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation IV

Generation IV
Other generations:
I - II - V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation V

Generation V
Other generations:
I - II - IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 85 100% 15
III IV Captivate Normal Status  %
III IV Counter Fighting Physical  %
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
I - II - IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
III IV V Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
I - II - IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
I II III IV V VI Body Slam Normal Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Squirtle
  • Italic indicates a move that gets STAB only when used by an evolution of Squirtle
  • Click on the generation numbers at the top to see level-up moves from other generations

Chikorita

Generation IV

Generation IV
Other generations:
V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Double-Edge Normal Physical 120 100% 15 Tough 0  
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Double-Edge Normal Physical 120 100% 15
III IV Worry Seed Grass Status 100% 10
III IV Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
II - IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
II III IV V VI Double-Edge Normal Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Chikorita
  • Italic indicates a move that gets STAB only when used by an evolution of Chikorita
  • Click on the generation numbers at the top to see level-up moves from other generations

Torchic

Generation IV

Generation IV
Other generations:
I - II - V - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
III Double-Edge Normal Physical 120 100% 15 Tough 0  
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Double-Edge Normal Physical 120 100% 15
III IV Worry Seed Grass Status 100% 10
III IV Worry Seed Grass Status 100% 10
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
III IV V VI Double-Edge Normal Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Torchic
  • Italic indicates a move that gets STAB only when used by an evolution of Torchic
  • Click on the generation numbers at the top to see level-up moves from other generations

Chimchar

Generation V

Generation V
Other generations:
IV - VI - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV Iron Tail Steel Physical 100 75% 15
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VI

Generation VI
Other generations:
IV - V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
IV V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
IV V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
IV V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
IV - V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
IV V VI Iron Tail Steel Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Chimchar
  • Italic indicates a move that gets STAB only when used by an evolution of Chimchar
  • Click on the generation numbers at the top to see level-up moves from other generations

Oshawott

Generation VI

Generation VI
Other generations:
V - VII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
V Iron Tail Steel Physical 100 75% 15 Tough 6 ♥♥♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Oshawott
  • Italic indicates a move that gets STAB only when used by an evolution of Oshawott
  • Click on the generation numbers at the top to see level-up moves from other generations

Generation VII

Generation VII
Other generations:
V - VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
V VI Iron Tail Steel Physical 85 100% 15
V VI Iron Tail Steel Physical 85 100% 15
V VI Iron Tail Steel Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Oshawott
  • Italic indicates a move that gets STAB only when used by an evolution of Oshawott
  • Click on the generation numbers at the top to see level-up moves from other generations

Chespin

Generation VII

Generation VII
Other generations:
VI
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Iron Tail Steel Physical 85 100% 15
  • Bold indicates a move that gets STAB when used by Chespin
  • Italic indicates a move that gets STAB only when used by an evolution of Chespin