Template:UniteMove
|
Bubble あわ Bubble |
Learned at Lv. 1 Cooldown: 1 seconds |
| Ranged | Description | |
|---|---|---|
| Move description | ||
{{UniteMove}} is used for Pokémon moves and Unite Moves in Pokémon UNITE.
How to use
- unitemove (optional): Set to
yesfor Unite Move. Defaults tonofor regular moves. - image: Image filename, with extension.
- name: Move name.
- jname: The Japanese name of the move, in Japanese script.
- jtrans: The translated Japanese name of the move, in English script.
- level: Level at which the move is learned.
- level2 (optional): Second level at which move is learned.
- catchem (optional): Set to
yesif the move is for a Pokémon that is only playable in Catch 'Em mode. - cooldown: Cooldown time for the move to be used again.
- upgrade1 (optional): The move that this move upgrades into.
- upgrade2 (optional): The second move that this move upgrades into.
- cat1: Move category.
- cat2 (optional): Second move category.
- desc: Move description. If multiple evolutionary stages exist, this field is used for the first stage.
- stage1 (optional): The name of the first stage.
- stage2 (optional): The name of the second stage.
- desc2 (optional): Move description for second stage.
TemplateData
{{UniteMove}} is used for Pokémon moves and Unite Moves in Pokémon UNITE.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Unite Move | unitemove | Set to yes for Unite Move.
| Line | suggested |
| Image | image | Image filename, with extension. | File | required |
| Image 2 | image2 | Optional. Image filename, with extension. | File | suggested |
| Move name | name | The move's English name | Line | required |
| Japanese name | jname | The Japanese name of the move, in Japanese script. | Line | required |
| Translated name | jtrans | The translated Japanese name of the move, in English script. | Line | required |
| Learn level | level | Level at which the move is learned. | Number | required |
| Learn Level 2 | level2 | Optional. Second level at which move is learned. | Line | suggested |
| Catch 'Em | catchem | Optional. Set to yes if the Pokémon that uses the move is only playable in Catch 'Em mode.
| Line | optional |
| Cooldown time | cooldown | Cooldown time for the move to be used again. | Number | required |
| Upgrade 1 | upgrade1 | Optional. The move that this move upgrades into | Line | suggested |
| Upgrade 2 | upgrade2 | Optional. The second move that this move upgrades into. | Line | suggested |
| Move category | cat1 | The move category
| Line | required |
| Move category 2 | cat2 | Optional. The second move category
| Line | suggested |
| Move description | desc | Move description. If multiple evolutionary stages exist, this field is used for the first stage. | String | required |
| Stage 1 | stage1 | Optional. The name of the first stage | Line | suggested |
| Stage 2 | stage2 | Optional. The name of the second stage. | Line | suggested |
| Move description 2 | desc2 | Move description for the second stage. | String | suggested |
Example
{{UniteMove
|image=UNITE Charizard Flame Burst.png
|name=Flame Burst
|jname=はじけるほのお
|jtrans=Flame Burst
|level=1
|level2=3
|cooldown=6
|upgrade1=Flamethrower
|upgrade2=Fire Punch
|cat1=Ranged
|desc=Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user's movement speed for a short time.
}}
| Flame Burst はじけるほのお Flame Burst |
Learned at Lv. 1 or 3 Cooldown: 6 seconds Upgrades into Flamethrower or Fire Punch | |
| Description | ||
| Attacks with a bursting flame. When this move hits, it leaves opposing Pokémon burned and increases the user's movement speed for a short time. | ||
{{UniteMove
|unitemove=yes
|image=UNITE Charizard Seismic Slam.png
|name=Seismic Slam
|jname=アースクラッシャー
|jtrans=Earth Crusher
|level=9
|cat1=Sure Hit
|desc=Has the user grab a Pokémon from the opposing team and slam it onto the ground from the air. For a set amount of time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokémon burned. In addition, when the user deals damage to an opposing Pokémon, the user recovers HP.
}}
{{UniteMove
|image=UNITE Electrode Explosion.png
|name=Explosion
|jname=だいばくはつ
|jtrans=Giant Explosion
|catchem=yes
|cooldown=30
|cat1=N/A
|desc=Has the user cause a tremendous explosion, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act. The user loses all of its HP when the explosion occurs.
}}
| Explosion だいばくはつ Giant Explosion |
Cooldown: 30 seconds | |
| N/A | Description | |
|---|---|---|
| Has the user cause a tremendous explosion, dealing damage to opposing Pokémon in the area of effect and leaving them unable to act. The user loses all of its HP when the explosion occurs. | ||
