Template:N2M/GO/doc

{{N2M/GO}} accepts move's name and an attribute as input, and it returns the value of that move's attribute in Pokémon GO.

Usage

{{subst:N2M/GO|<Move Name>|<Attribute>}}

Parameters

  • 1 Move name, as spelled in game.
    • For moves that have multiple type variations, use a disambiguation enclosed in (parenthesis). Otherwise, it will default to Normal-type. For example:
      • {{subst:N2M/GO|Weather Ball|type}} → Normal
      • {{subst:N2M/GO|Weather Ball (Rock)|type}} → Rock
  • 2 Attribute name. Valid arguments are:
    • id — Internal numeric ID
    • typeType
    • power — Power (Gyms & Raids)
    • energy — Energy gain/cost (Gyms & Raids)
    • duration — Duration (seconds)
    • start — Damage window start (seconds)
    • end — Damage window end (seconds)
    • powerT — Power (Trainer Battles)
    • energyT — Energy gain/cost (Trainer Battles)
    • turns — Fast move turns. (This value is incremented by 1 from the value listed in the Game Master, which starts at 0.)
    • userAttack — Charged move user Attack buff
    • userDefense — Charged move user Defense buff
    • targetAttack — Charged move target Attack buff
    • targetDefense — Charged move target Defense buff
    • chance — Charged move buff activation (%)

TemplateData

Accepts move's name and an attribute as input, and it returns the value of that move's attribute in Pokémon GO. This template should always be subst'd.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Move name1

Move name, as spelled in game. For moves that have multiple type variations, use a disambiguation enclosed in (parenthesis). Otherwise, it will default to Normal-type.

Linerequired
Attribute2

Attribute name

Suggested values
id type power energy duration start end powerT energyT turns userAttack userDefense targetAttack targetDefense chance
Linerequired