Template:N2M/GO
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{{N2M/GO}} accepts move's name and an attribute as input, and it returns the value of that move's attribute in Pokémon GO.
Usage
{{subst:N2M/GO|<Move Name>|<Attribute>}}
Parameters
1Move name, as spelled in game.- For moves that have multiple type variations, use a disambiguation enclosed in (parenthesis). Otherwise, it will default to Normal-type. For example:
{{subst:N2M/GO|Weather Ball|type}}→ Normal{{subst:N2M/GO|Weather Ball (Rock)|type}}→ Rock
- For moves that have multiple type variations, use a disambiguation enclosed in (parenthesis). Otherwise, it will default to Normal-type. For example:
2Attribute name. Valid arguments are:id— Internal numeric IDtype— Typepower— Power (Gyms & Raids)energy— Energy gain/cost (Gyms & Raids)duration— Duration (seconds)start— Damage window start (seconds)end— Damage window end (seconds)powerT— Power (Trainer Battles)energyT— Energy gain/cost (Trainer Battles)turns— Fast move turns. (This value is incremented by 1 from the value listed in the Game Master, which starts at 0.)userAttack— Charged move user Attack buffuserDefense— Charged move user Defense bufftargetAttack— Charged move target Attack bufftargetDefense— Charged move target Defense buffchance— Charged move buff activation (%)
TemplateData
Accepts move's name and an attribute as input, and it returns the value of that move's attribute in Pokémon GO. This template should always be subst'd.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Move name | 1 | Move name, as spelled in game. For moves that have multiple type variations, use a disambiguation enclosed in (parenthesis). Otherwise, it will default to Normal-type. | Line | required |
| Attribute | 2 | Attribute name
| Line | required |