Talk:X ゥ- xゥ,

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Why is this page titled X -x when it is actually called X ゥ- xゥ,? --ニョロトノ666 20:35, 11 October 2008 (UTC)

Probably because normal keyboards aren't capable of typing out the ゥs. --Shiningpikablu252 20:50, 11 October 2008 (UTC)
It's better to just keep X ゥ- xゥ, and X ゥ- xゥ as a redirect to this article. I even don't know how to type in Japanese, and most Americans probably don't know how to also either. – RyanCross (talk) 21:16, 11 October 2008 (UTC)

Well... In order to get the ゥ you must copy and paste it... Racerjames200 (talk) 09:00, 28 July 2013 (UTC)

Inaccurate Trivia

Can't you just leave X - x in the Day Care Center until it forgets Flash? Or di dthings not work that way in Gen I? Me and my fellow torchics agree on this - Sk8torchic. 16:35, 28 February 2009 (UTC)

Physiology and Habitat

Are these two sections really needed??? Especially the physiology section: X - x's physiological structure seems to enable it to create come kind of purple fog or haze when it appears in battle. Seriously??? --Theryguy512 16:43, 28 February 2009 (UTC)

No, they aren't. They're the result of certain people who insist that glitch Pokemon have biological attributes the way normal Pokemon do. While I'm a fan of glitches and agree that they require coverage in Bulbapedia, stuff like that is too much. Ketsuban 19:31, 31 October 2009 (UTC)


"As it learns the HM technique as a starting move, and cannot be traded to any game containing a move deleter, X ゥ- xゥ, is unable to forget Flash. However, if obtained at Level 12 or higher, or traded from Red/Blue, it will not know Flash. " Really? I got one on lvl 17 and it's knew Flash. Marked +-+-+ 20:24, 28 June 2010 (UTC)

Well, the starting moves must be in the wrong order. What slots were the moves in? Either that, or moves that wild Pokémon know aren't decided in the same way as they are in Gens 3 and 4. Also, how did you manage to encounter a level 17 X ゥ- xゥ,, the highest possible wild level should be 13? --SnorlaxMonster 08:33, 30 June 2010 (UTC)
Unless I'm mistaken the Generation I (and probably Generation II) games grab the learned moves for a wild Pokémon by reviewing the latest moves it learns in its data structure first before assigning the moves it is capable of learning for that level. Instead of a numerical structure like this X (Level 0) Y (Level 5) Z (Level 8), a glitch Pokémon's learnset is often like this X (Level 10) Y (Level 68) Z (Level 0), so in this example, no matter what; if Z was listed last and even if that Pokémon was level 100 it would know Z in its moveset.
In X - x's case, it looks like Flash is listed later; not the first appearing move in its learnset data structure, this doesn't guarantee it'll know it even if caught at level 100 because it may have four+ later (as they appear in the ROM) learnset moves in its data structure. ('echinodermata' from GCL has a list of glitch learnsets and evolutions). --Chickasaurus 15:06, 23 October 2010 (UTC)

Different starting moves?

I recently caught one by the Mew Glitch and it had Kinesis, Poison Gas, Clamp and Spore as starting moves. So could the language of the game (I play on a german version) possibly change these moves? The moves it learned afterwards were the same as on the page, though. - unsigned comment from Dominitzk (talkcontribs)

Yes, different language versions affect the characteristics of glitch Pokémon very much. --Chickasaurus 16:40, 22 January 2011 (UTC)

It can learn TMs

I've recently started playing Yellow on an emulator and caught it. I had TM 12 (water gun) and was going to make one of my pokemon learn it, when I saw that X ゥ- xゥ had "Able" after it. I tried it, and it learnt it just fine. I would add it to the article, but I'm new, and do not want to accidently make a mistake. Could someone do it for me, please? :/ I'll see what other TMs it is able to learn. Thanks.
Tazgirl18992 22:24, 9 September 2011 (UTC)

I added it, please if it learns it post it here and we add it. Have a nice day Truthseeker4449 23:11, 9 September 2011 (UTC)
Thank you! I made a list of the HMs/TMs it can learn:
HM02 (Fly)
TM08 (Body Slam)
TM09 (Take Down)
TM10 (Double-Edge)
TM16 (Payday)
TM17 (Submission)
TM18 (Counter)
TM20 (Rage)
TM24 (Thunderbolt)
TM29 (Psychic)
TM31 (Mimic)
TM34 (Bide)
TM35 (Metronome)
TM40 (Skull Blast) -Although it has it when you capture it.
TM48 (Rock Slide)

Tazgirl18992 23:50, 9 September 2011 (UTC)

Thanks a lot for this list. I have added it to the page. --SnorlaxMonster 13:58, 10 September 2011 (UTC)