Talk:Tri Attack (move)

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Status Effect

I am almost certain Tri Attack could not cause any status effects in Generation I. Can anyone refute? Schreiber 00:04, 13 November 2009 (UTC)

Tri Attack on Limber

When the opponent is immune to one of the status ailments Tri Attack inflicts, what is the probability for Tri attack to inflict the other two?

Well I'm going to assume it would still be the same just with one of the status ailments excluded. If there were, hypothetically, 33% chance for all 3 and "a spinner" lands on the blocked status ailment it'll just be a normal attack. - unsigned comment from WhiteHat (talkcontribs)
That was what I always figured it would do? felinoel 23:51, 26 November 2010 (UTC)

Confirmation

I hate speculation, but I'm curious. In Gen IV, whenever I used Tri Attack, the animation for the "elemental balls" were different. What I mean is, any colored ball would appear randomly in the animation, iirc (making it the only move with different animations in the same game without external uses, such as Secret Power, trivia worthy?). Anyways, the first colored ball would indicate which status you would inflict if you were to inflict one, which needs confirmation. Sorry for the long paragraph, and this might not be clear, but help is appreciated. Blitzamirin 01:36, 11 July 2011 (UTC)

Thawing

In Generation II, Tri Attack has a 1/3 chance to thaw its target. This happens when Tri Attack would burn the target. This occurs 1/3 of the time because which status will be inflicted is determined regardless of whether Tri Attack is determined to successfully inflict a status at all. However, like all moves with a chance to burn, they cannot inflict a burn if they thaw the target.

What I wonder is if this continued to be the case in Generation III (or later)? The exact chance might differ, but I would be interested to see if Tri Attack could thaw in later generations. --SnorlaxMonster 16:22, 29 May 2017 (UTC)

Interestingly, thawing seems to be implemented as an effect of moves that can burn, rather than of Fire-type moves. If I were able to, I'd do this (in that order):
  • Can Hidden Power Fire thaw the target in Generation II? (confirmation; I believe it can't.)
  • Can Hidden Power Fire thaw the target in Generation III/IV/..? (Assume X is the first generation in which it can.)
    • Only if X is not III:
      • Can Eruption/Overheat thaw targets in Generation X-1? If yes, can it in Generation X?
      • Can Will-o-Wisp thaw the target in Generation X-1? If yes, can it in Generation X?
  • Can Tri-Attack thaw the target in Generation X? If yes, can it in Generation X-1?
(I just assume you tested this, so the implementation appears to have changed at some point. It boils down to three tests if it is Generation III, which I think is most likely.) Nescientist (talk) 18:06, 29 May 2017 (UTC)
Oh, it just occured to me that there's Fire Spin, which may not only simplify testing, but also apparently makes this relevant for Generation I. Nescientist (talk) 22:02, 29 May 2017 (UTC)
Okay, I tested in Generation III, and Overheat thaws, Will-O-Wisp just fails. That's basically what UPC also says, that it's any Fire-type move in Gen III. (I also briefly tested Tri Attack, and out of 10 hits, none thawed.) However, they say Hidden Power is treated as Normal and will not thaw in Generation III (which I believe is likely given my recent Reflect testing).
I also tested in Generation I, and Fire Spin does indeed not thaw the opponent. (I guess that's contradicting UPC.) Nescientist (talk) 19:59, 30 May 2017 (UTC)
Good to have verification (for Gen II): Crystal_ got Fire Spin covered. Nescientist (talk) 18:06, 31 May 2017 (UTC)
And now I realize that this discussion has apparently been concluded. Which means I can finally stop talking to myself (publicly)—good to know. Nescientist (talk) 18:20, 31 May 2017 (UTC)

Trivia Worthy?

Is it worth noting that Tri Attack has the possibility of inflicting one of three status conditions during the same battle? Secret Power does have the possibility of inflicting far more status conditions but not at the same time and depends on the environment to decide which status condition or stat it will affect. If it is not notable, will just leave it as it is. Just thought it was interesting. Frozen Fennec 16:52, 22 July 2017 (UTC)

I wasn't objecting; just asking. ¿¡Unowninator?! (talk) 16:53, 22 July 2017 (UTC)
Ohh, so is it ok if I add it back for now then? :x Frozen Fennec 16:57, 22 July 2017 (UTC)
Doesn't terrain affect Secret Power's effect? ¿¡Unowninator?! (talk) 17:28, 22 July 2017 (UTC)
Yes, but what I was referring to is that Tri Attack can inflict one of three status conditions at one time, albeit it is a 6.67% chance. I probably need to look more into this overall, always fun to look at interesting things in my opinion. Frozen Fennec 17:42, 22 July 2017 (UTC)
I'm not sure about calling flinch a status condition, else the elemental fangs could also do that (even simultaneously). For now, I tried to reword it. Nescientist (talk) 17:27, 23 July 2017 (UTC)

Selecting status before determining whether it will be inflicted

At least in Gen 7, researchers for Showdown found that the status is determined before determining whether it will be inflicted, meaning that a Pokémon immune to one of the status conditions is less likely to be afflicted with a condition at all. (i.e. Instead of having a 20% chance of being inflicted with a condition, it has a 13.3% chance, because one of the conditions will be ignored.) Unfortunately, this was posted in a private chat, so I can't link a source here, but it involved over 1210 tests.

I would add this to the article myself but 1) I would really like to confirm this in Gen II, III, and IV first and 2) I'm really struggling with how to word it. --SnorlaxMonster 12:02, 15 September 2019 (UTC)

Based on the way Tri Attack thaws in Gen II, it seems very likely it works the same way. --SnorlaxMonster 12:03, 15 September 2019 (UTC)
You framed it a little weird, but yes, of course that's the case. Tri-Attack's effect is overridden with one of the three basic status-inflicting effects (1 2).
Were it any different at some point in between, it would imply the intention to deliberately change Tri-Attack's effect design in order to set it to a straight 20% always (e.g., looping through the routines randomly until one of them succeeds), and then deliberately undoing that change; there's about zero chance for that.
As for the wording: We don't say "has a 10% chance of burning the target unless it's Fire-type, or his some Ability or item or Safeguard that prevents it"; it's already somewhat implied to be the case, in my opinion. Moreover, I can't find a way to make it clearer without removing "20%" (which is still a reasonable wording, but I guess not the one I'd prefer). Nescientist (talk) 22:06, 15 September 2019 (UTC)