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In the process of my hacking, I believe I've found that the bit weights in Gen3 listed on this page are partially wrong, namely the isEgg and isNicknamed flags. I'm going to edit them to what I believe are the correct values, but if anyone knows differently, feel free to change them back. -Aerolite | In the process of my hacking, I believe I've found that the bit weights in Gen3 listed on this page are partially wrong, namely the isEgg and isNicknamed flags. I'm going to edit them to what I believe are the correct values, but if anyone knows differently, feel free to change them back. -Aerolite | ||
UPDATE: Further hacking has revealed something that I didn't expect - the most significant bit in the IVs actually controls the ability a Pokemon has. If clear, the Pokemon will have its first ability. If set, the Pokemon will have its second. If the Pokemon doesn't have a second ability, when the IVs are generated, this bit is forced clear. If it is artificially set on a Pokemon with only one ability, then said Pokemon will have ''no ability''. --[[User:Aerolite|Aerolite]] 03:40, 15 December 2009 (UTC) | |||
== 31 In Everything == | == 31 In Everything == |
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