Pokédex data structure (Generation III): Difference between revisions

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   <li><b>Weight</b> is actually a word (2 bytes) and comes in kilogrammes, it is then converted to other unites in some games.</li>
   <li><b>Weight</b> is actually a word (2 bytes) and comes in kilogrammes, it is then converted to other unites in some games.</li>
   <li><b>Description pointers</b> show to the game where the description for the particular Pokémon is; they are reversed of course (little endian format). The 4th byte is always set to 0x08 (8), so this matches a BRANCH instruction (B) in assembly. For example, if the location is 0x123456, it will appear here as 0x56341208.</li>
   <li><b>Description pointers</b> show to the game where the description for the particular Pokémon is; they are reversed of course (little endian format). The 4th byte is always set to 0x08 (8), so this matches a BRANCH instruction (B) in assembly. For example, if the location is 0x123456, it will appear here as 0x56341208.</li>
   <li><b>Offset +/-</b> determines whether the <b>Pokémon/Trainer offset</b> will be negative or not.</li>
   <li><b>Offset +/-</b> determines whether the <b>Pokémon offset</b> will be negative or not.</li>
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