Outsider Pokémon: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
rewrite
(This page could be linked from so many more places - I bet you didn't even know it existed.)
(rewrite)
Line 1: Line 1:
An '''outsider Pokémon''' is a [[Pokémon]] received in a [[trade]], or any Pokémon who is not owned by its [[original trainer]] or "OT".
An '''outsider Pokémon''' is a class of [[Pokémon]] in the [[Pokémon games]] that is not originally from the same game cartridge as the player.


Outsider Pokémon will begin to act disobediently in battle if the [[Pokémon Trainer]] who owns it does not have a certain [[Gym]] [[Badge]] won from a [[Gym Leader]].  The disobedience can range from using the wrong move to not doing anything at all during a turn. The reasoning for this is that Pokémon respect trainers who can defeat [[Gym Leaders]], but in terms of game mechanics, it's to prevent someone from trading in a high-leveled Pokémon and easily beating the game.
==Description==
A Pokémon is recognized as an outsider if its OT identification does not match up with the current saved game. This means that if a Pokémon is traded out of a game that is later restarted, and the Pokémon is traded back in, it will be treated as an outsider.


In exchange for this potential disobedience, Outsider Pokémon gain 1.5 times the normal experience as other Pokémon, which is noted by the game when experience is given as "______ gained a boosted X exp. points!"
While appearing no different to any Pokémon caught by the {{player}} (apart from the OT name and [[Trainer ID number|Trainer ID]]), an outsider Pokémon may behave in a different manner to those found in-game. If the [[Pokémon Trainer]] in possession of the outsider Pokémon has less than sufficient [[Gym]] [[Badge]]s, the outsider may choose to disobey commands in battle. This can range from using a different [[move]] from the one instructed, "loafing around", or even {{status|sleep|taking a nap}}.


The disobedience will start around Level 10 for most Pokémon if the trainer owning it has no badges.  After winning the second badge of each [[region]] ([[Badge#Cascade Badge|Cascade Badge]], [[Badge#Hive Badge|Hive Badge]], [[Badge#Knuckle Badge|Knuckle Badge]], and [[Badge#Forest Badge|Forest Badge]]), Outsider Pokémon will obey orders until they reach Level 30.
The in-game reasoning provided for this is that Pokémon respect Trainers who have defeated [[Gym Leader]]s: thus, by earning more Badges, a player will gradually cause an increased number of Pokémon to listen to him or her. Mechanic-wise, however, this rule stands to prevent someone from trading in a high-leveled Pokémon trained on another game, and easily beating their game.


After that, the [[Badge#Rainbow Badge|Rainbow Badge]], [[Badge#Fog Badge|Fog Badge]], [[Badge#Heat Badge|Heat Badge]], and [[Badge#Fen Badge|Fen Badge]] are required to make Outsiders up to Level 50 obedient.
While there is a chance that the Pokémon will not listen to its new Trainer, it will grow faster once traded. Outsider Pokémon gain 1.5 times the normal [[experience]] points awarded for participating in {{pkmn|battle}}s; outsider Pokémon from other countries will gain 1.7x the normal experience. This is denoted in-game with "<sc>Pokémon</sc> gained a boosted X Exp. Points!"


The [[Badge#Marsh Badge|Marsh Badge]], [[Badge#Storm Badge|Storm Badge]], [[Badge#Feather Badge|Feather Badge]], and [[Badge#Icicle Badge|Icicle Badge]] will make Outsiders up to Level 70 loyal.
Even if two different saved games have the same Trainer name, and (although rare) a matching ID number, Pokémon from the games may be outsiders to each other because of a third value: a hidden, [[secret ID]]. In the event that all three values match, the Pokémon may be traded without being classed as outsiders.


Finally, the [[Badge#Earth Badge|Earth Badge]], [[Badge#Rising Badge|Rising Badge]], [[Badge#Rain Badge|Rain Badge]], and [[Badge#Beacon Badge|Beacon Badge]] will make all Outsiders of any level obey commands.
==Methods of obtaining outsider Pokémon==
Outsider Pokémon can be obtained in a number of ways. If the {{player}} has multiple game packs and {{cat|game systems}}, a Pokémon may be exchanged in a [[trade]]. Trading is possible in-game, as well, and each [[version|main series]] game has a number of [[non-player character]]s who will [[list of in-game trades|trade]] one of their Pokémon (which may or may not be otherwise obtainable) for one of the player's.


A Pokémon is recognized by an Outsider if its OT identification does not match up with the current saved game.  This means that if a Pokémon is traded out of a game that is restarted, then traded back in, it will be treated as an Outsider.
Sometimes, non-player characters will give out Pokémon with no exchange: usually, though, these Pokémon will have the same ID and OT name as the player. In some instances, however, such as [[Randy]]'s {{p|Spearow}} in {{3v2|Gold|Silver|Crystal}}, the Pokémon given to the player will be recognized as an outsider, and thus have the experience boost and potential disobedience.
 
In addition, Pokémon ''received'' in-game from non-player characters ([[Pokémon egg|eggs]] or gifts) generally have the OT of the player.  Pokémon ''traded'' with non-player characters in-game generally have different OT data and are regarded as Outsider Pokémon.  Even if two different saved games have OT names on the Trainer's ID that match, a Pokémon will usually be regarded as an Outsider Pokémon because there is another [[Trainer ID number|Trainer ID value]].
 
In short, three variables must match: OT ID, OT Secret ID, and Trainer Name.


{{training}}
{{training}}

Navigation menu