User:G50/Sprites/Normal Front: Difference between revisions

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m
top part edit + sorry Baynium, right-facing sprites are wrong
(a complete check-up of the list; a big thanks to the ones who fixed Blue and FR/LG!)
m (top part edit + sorry Baynium, right-facing sprites are wrong)
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== Tasks to do ==
== Tasks to do ==
=== Fixing ===
=== Fixing ===
* Flip most of the Pokémon Blue sprites.
* Resize Pokémon Silver sprites to 56x56 size.
* Resize Pokémon Silver sprites to 56x56 size.
* Resize Pokémon Crystal sprites to 56x56 size and make them transparent.
* Resize Pokémon Crystal sprites to 56x56 size and make them transparent. Also make them face left if necessary.
* Resize Generation III Castform sprites to 64x64 (80x80 = wrong).


=== Uploading ===
=== Uploading ===
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* <span style="color: #400;">#400: Sprite should be transparent, but it isn't (fully or partially, e.g. white areas where they shouldn't be; this also includes those which have transparent areas which should be white).</span>
* <span style="color: #400;">#400: Sprite should be transparent, but it isn't (fully or partially, e.g. white areas where they shouldn't be; this also includes those which have transparent areas which should be white).</span>
* <span style="color: #040;">#040: The size of the sprite is incorrect and/or sprite is flipped.</span>
* <span style="color: #040;">#040: The size of the sprite is incorrect and/or sprite is flipped.</span>
** Correct sizes for sprites are 56x56 pixels (Gen I and II sprites), 64x64 pixels (Gen III sprites). Does not apply to Emerald and Gen IV, since their animation makes them to use variable size. In Crystal the sprites stay in the 56x56 box, so the size limit applies to them.
** Correct sizes for sprites are 56x56 pixels (Gen I and II sprites), 64x64 pixels (Gen III sprites). Does not apply to Emerald and Gen IV, since their animation makes them to use variable size. In Crystal the sprites stay in the 56x56 box, so the size limit applies to them. Sprites should face left (as if they were just encountered in a wild battle).
* <span style="color: #004;">#004: The sprite is still, but it should be an animated one.</span>
* <span style="color: #004;">#004: The sprite is still, but it should be an animated one.</span>
** Sprites in Crystal, Emerald, Diamond/Pearl and Platinum columns should be animated.
** Sprites in Crystal, Emerald, Diamond/Pearl and Platinum columns should be animated.
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* <span style="color: #b00;">#b00 (default): Sprite is not uploaded yet.</span>
* <span style="color: #b00;">#b00 (default): Sprite is not uploaded yet.</span>


== The table ==
== Teh table ==
{| border=1 align="center" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| border=1 align="center" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{{/Template|000|no |b00|b00|b00|b00|b00|b00|040|b00|b00|b00|b00}}
{{/Template|000|no |b00|b00|b00|b00|b00|b00|040|b00|b00|b00|b00}}
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{{/Template|189|no ||||0b0|040|040|0b0|0b0|0b0|004|004}}
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{{/Template|200|no ||||0b0|040|0b0|0b0|0b0|0b0|004|004}}
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