Nuzlocke Challenge: Difference between revisions

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(→‎Basic rules: specifically mentioning revival blessing while any other forms of revival are not mentioned feels both weird and redundant given that fainting in the first place is death.)
 
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**'''Gift Pokémon:''' Some players will consider [[Gift Pokémon]] (such as being given [[Eevee]] in [[Celadon Condominiums]]) to be separate encounters from wild Pokémon encountered in the same area.
**'''Gift Pokémon:''' Some players will consider [[Gift Pokémon]] (such as being given [[Eevee]] in [[Celadon Condominiums]]) to be separate encounters from wild Pokémon encountered in the same area.
***As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
***As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
*'''No Resets:''' The player may not voluntarily reset and reload the game to undo progress. Being able to do so would render all other rules pointless.
*'''No Resets:''' The player may not voluntarily soft-reset to undo progress. Being able to do so would render all other rules pointless.
*'''No Cheating:''' Cheating devices (such as [[GameShark]]) may not be used.
*'''No Cheating:''' Cheating devices (such as [[GameShark]]) may not be used unless they make the game harder (such as cheating to disable [[Exp. Share]] in games that don't allow such an option)
*'''Full Wipe:''' A [[Black out|black out/white out]] is considered to be "game over" even if there are live Pokémon left in the [[Pokémon Storage System]].
*'''Full Wipe:''' A [[Black out|black out/white out]] is considered to be "game over" even if there are live Pokémon left in the [[Pokémon Storage System]].
*'''No Outside Trading:''' The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited.
*'''No Outside Trading:''' The player may only use Pokémon they have obtained through in-game methods, meaning Pokémon acquired through [[Trade|trading]] with other save files, [[Mystery Gift]]s, etc., are prohibited.
**'''In-Game Trading:''' The player may trade Pokémon with in-game trades, such as Ponyta for Seel on [[Cinnabar Island]] in Pokémon Red/Blue.
**'''Trade Evolution Clause:''' There is no firm consensus on trading a trade evolution Pokémon to evolve it.
**'''Trade Evolution Clause:''' As for trading a Pokémon and then trading back (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus.
*'''Boxing:''' The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them.
*'''Boxing:''' The player may put Pokémon that have fainted in the [[Pokémon Storage System]] permanently rather than releasing them.


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*'''One Per Gym:''' The player may only catch the first Pokémon after each Gym Leader instead of in each area.
*'''One Per Gym:''' The player may only catch the first Pokémon after each Gym Leader instead of in each area.
*'''Equal Parties:''' During Gym Leader and [[rival]] battles, the player must use the same number of Pokémon as their opponent.
*'''Equal Parties:''' During Gym Leader and [[rival]] battles, the player must use the same number of Pokémon as their opponent.
*'''Caught Only:''' The [[first partner Pokémon]] must be released after the first wild Pokémon is caught.
*'''Caught Only:''' The [[first partner Pokémon]] must be released or boxed after the first wild Pokémon is caught.
*'''Notepad Clause:''' No Pokémon may be kept in the PSS; in other words, the player may only own six Pokémon at a time. This was named after its inventor, Notepad on the now-defunct original Nuzlocke Forum.
*'''Notepad Clause:''' No Pokémon may be kept in the PSS; in other words, the player may only own six Pokémon at a time. This was named after its inventor, Notepad on the now-defunct original Nuzlocke Forum.
**'''Notepad Extreme/First 6 Only:''' The player may only own six Pokémon throughout the entire run. If all six die or otherwise become ineligible, then it's an instant "game over".
**'''Notepad Extreme/First 6 Only:''' The player may only own six Pokémon throughout the entire run. If all six faint or otherwise become ineligible, then it's an instant "game over".
*'''No Items:''' No items may be used during battles except for [[held items]]. Limitation due to perceived power-level of X-items.
*'''No Items:''' No items may be used during battles except for [[held items]]. Limitation due to perceived power-level of X-items.
*'''No Held Items: '''Held items may not be used.
*'''No Held Items: '''Held items may not be used.
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**'''No Wild Encounters:''' Alternatively, the player must flee whenever possible, in order to limit the amount of [[experience]] gained.
**'''No Wild Encounters:''' Alternatively, the player must flee whenever possible, in order to limit the amount of [[experience]] gained.
*'''No Child Support:''' The {{pkmn|Day Care}} may not be used.
*'''No Child Support:''' The {{pkmn|Day Care}} may not be used.
*'''No Exp Share: '''The [[Exp. Share]] may not be used. (This does not apply to games starting from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], where the Exp. Share can't be disabled.)
*'''No Exp Share: '''The [[Exp. Share]] may not be used. (This does not apply to games starting from [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], where the Exp. Share can't be disabled in-game.)
*'''Limited Training: '''Quality-of-life features such as [[Pokémon-Amie]], the [[DexNav]] or [[Super Training]], may not be used.
*'''Limited Training: '''Quality-of-life features such as [[Pokémon-Amie]], the [[DexNav]] or [[Super Training]], may not be used.
*'''Memory Only:''' Online aids (walkthroughs, NPC team info, etc.) may not be used.
*'''Memory Only:''' Online aids (walkthroughs, NPC team info, etc.) may not be used.
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*'''On Safari: '''The "first encounter only" rule is modified for within the [[Safari Zone]]. One catch may be had for each section of the Zone, rather than the more restrictive interpretation that the entire Zone is one area.
*'''On Safari: '''The "first encounter only" rule is modified for within the [[Safari Zone]]. One catch may be had for each section of the Zone, rather than the more restrictive interpretation that the entire Zone is one area.
*'''A Little Help From My Friends: '''Cheating devices (such as [[GameShark]]) may be used.
*'''A Little Help From My Friends: '''Cheating devices (such as [[GameShark]]) may be used.
*'''Rare Candy Clause:''' Hack in infinite [[Rare Candy|Rare Candies]] to avoid tedious grinding. It was popularized by the streamer Pokémon Challenges.
**'''Rare Candy Clause:''' Hack in infinite [[Rare Candy|Rare Candies]] to avoid tedious grinding. It was popularized by the streamer Pokémon Challenges.
*'''Master Ball Clause:''' Hack in infinite [[Master Ball]]s to avoid [[wild Pokémon]] [[fainting]], [[Escape|running away]], or using escape moves like {{m|Teleport}} and {{m|Roar}}.
**'''Master Ball Clause:''' Hack in infinite [[Master Ball]]s to avoid [[wild Pokémon]] [[fainting]], [[Escape|running away]], or using escape moves like {{m|Teleport}} and {{m|Roar}}.


==Variants==
==Variants==
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