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==In the core series== | ==In the core series== | ||
==={{game2|Red|Blue|Yellow}}=== | ==={{game2|Red|Blue|Yellow}}=== | ||
:''"Hiya! I'm a | :''"Hiya! I'm a {{ScPkmn}}... ...No I'm not! Call me <sc>Bill</sc>! I'm a true blue <sc>Pok</sc>é<sc>maniac</sc>! Hey! What's with that skeptical look? I'm not joshing you, I screwed up an experiment and got combined with a {{ScPkmn}}! So, how about it? Help me out there!"'' | ||
:''"{{tt|No!? Come on, you gotta help a guy in deep trouble! What do you say, chief? Please? OK? All right!|If player refuses}} When I'm in the <sc>Teleporter</sc>, go to my PC and run the Cell Separation System!"'' | :''"{{tt|No!? Come on, you gotta help a guy in deep trouble! What do you say, chief? Please? OK? All right!|If player refuses}} When I'm in the <sc>Teleporter</sc>, go to my PC and run the Cell Separation System!"'' | ||
*After helping him | *After helping him | ||
:''"{{tt|Yeehah! Thanks, bud! I owe you one! So, did you come to see my | :''"{{tt|Yeehah! Thanks, bud! I owe you one! So, did you come to see my {{ScPkmn}} collection? You didn't? That's a bummer. I've got to thank you... Oh here, maybe this'll do.|First time}} That cruise ship, <sc>S.S.Anne</sc>, is in <sc>Vermilion City</sc>. Its passengers are all trainers! They invited me to their party, but I can't stand fancy do's. Why don't you go instead of me?"'' | ||
*After returning to his house | *After returning to his house | ||
:''"Look, bud, just check out some of my rare | :''"Look, bud, just check out some of my rare {{ScPkmn}} on my PC!"'' | ||
==={{game2|Gold|Silver|Crystal}}=== | ==={{game2|Gold|Silver|Crystal}}=== | ||
;[[Ecruteak City]] | ;[[Ecruteak City]] | ||
:''"Hi, I'm <sc>Bill</sc>. And who are you? Hmm, <player>, huh? You've come at the right time. I just finished adjustments on my <sc>Time Capsule</sc>. You know that | :''"Hi, I'm <sc>Bill</sc>. And who are you? Hmm, <player>, huh? You've come at the right time. I just finished adjustments on my <sc>Time Capsule</sc>. You know that {{ScPkmn}} can be traded, right? My <sc>Time Capsule</sc> was developed to enable trades with the past. But you can't send anything that didn't exist in the past. If you did, the PC in the past would have a breakdown. So you have to remove anything that wasn't around in the past. Put simply, no sending new moves or new {{ScPkmn}} in the <sc>Time Capsule</sc>. Don't you worry. I'm done with the adjustments. Tomorrow, <sc>Time Capsules</sc> will be running at all <sc>Pok</sc>é<sc>mon Centers</sc>. I have to hurry on back to <sc>Goldenrod</sc> and see my folks. Buh-bye!"'' | ||
;[[Goldenrod City]] | ;[[Goldenrod City]] | ||
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*If the player is carrying six Pokémon | *If the player is carrying six Pokémon | ||
:''"Whoa, wait. you can't carry any more | :''"Whoa, wait. you can't carry any more {{ScPkmn}}."'' | ||
*After receiving Eevee | *After receiving Eevee | ||
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;[[Pokégear]] | ;[[Pokégear]] | ||
*When called | *When called | ||
:''"{{tt|Good morning!|If morning}}/{{tt|Good day!|If daytime}}/{{tt|Good evening!|If nighttime}} This is the <sc> | :''"{{tt|Good morning!|If morning}}/{{tt|Good day!|If daytime}}/{{tt|Good evening!|If nighttime}} This is the {{ScPkmn}} <sc>Storage System Administration Service</sc>. Who's calling? <player>, is it? Hang on a sec... ...... ...... Thanks for waiting!"'' | ||
:*If box has less than 15 Pokémon <!---What about Japanese version? !---> | :*If box has less than 15 Pokémon <!---What about Japanese version? !---> | ||
:''"<player>, your <sc>Box</sc> has room for <number> more | :''"<player>, your <sc>Box</sc> has room for <number> more {{ScPkmn}}. Get out there and fill it up!"'' | ||
:*If box has at least 15 Pokémon | :*If box has at least 15 Pokémon | ||
:''"<player>, your <sc>Box</sc> has room for only <number> more | :''"<player>, your <sc>Box</sc> has room for only <number> more {{ScPkmn}}. Maybe you should switch your <sc>Box</sc>"'' | ||
:*If box is full | :*If box is full | ||
:''"<player>, your <sc>Box</sc> is full! You'll have to switch <sc>Boxes</sc> if you want to catch more | :''"<player>, your <sc>Box</sc> is full! You'll have to switch <sc>Boxes</sc> if you want to catch more {{ScPkmn}}."'' | ||
*When player fills up a Box (automatic call) | *When player fills up a Box (automatic call) | ||
:''"Hi, <player>? It's me, <sc>Bill</sc>! Thanks for using my <sc>Storage System</sc>. That last | :''"Hi, <player>? It's me, <sc>Bill</sc>! Thanks for using my <sc>Storage System</sc>. That last {{ScPkmn}} you sent filled your <sc>Box</sc> up. You'll have to switch <sc>Boxes</sc> if you want to catch more {{ScPkmn}}. Bye now!"'' | ||
==={{game|FireRed and LeafGreen|s}}=== | ==={{game|FireRed and LeafGreen|s}}=== | ||
;[[Sea Cottage]] | ;[[Sea Cottage]] | ||
:''"Hiya! I'm a | :''"Hiya! I'm a {{ScPkmn}}... ...No I'm not! Call me <sc>Bill</sc>! I'm a true-blue <sc>Pok</sc>é<sc>maniac</sc>! Hey! What's with that skeptical look? I'm not joshing you, {{tt|pal|If player is a male}}/{{tt|lady|If player is a female}}. I screwed up an experiment and got combined with a {{ScPkmn}}! So, how about it? Help me out there!"'' | ||
:''"{{tt|No!? Now don't be so cold! Come on, you gotta help a guy in deep, deep trouble! What do you say, chief/beautiful? Please? Okay? All right!|If player refuses}} Wait till I get inside the <sc>Teleporter</sc>. When I do, go to my PC and run the Cell Separation System."'' | :''"{{tt|No!? Now don't be so cold! Come on, you gotta help a guy in deep, deep trouble! What do you say, chief/beautiful? Please? Okay? All right!|If player refuses}} Wait till I get inside the <sc>Teleporter</sc>. When I do, go to my PC and run the Cell Separation System."'' | ||
*After helping him | *After helping him | ||
:''"{{tt|Yeehah! Thanks, bud/lady! I owe you one! So, did you come to see my | :''"{{tt|Yeehah! Thanks, bud/lady! I owe you one! So, did you come to see my {{ScPkmn}} collection? You didn't? That's a bummer. I've got to thank you... Oh, here, maybe this'll do.|First time}} That cruise ship <sc>S.S.Anne</sc> is in <sc>Vermilion City</sc>. I hear there are lots of <sc>Trainers</sc> on board, too. They invited me to their party, but I can't stand fancy do's. Why don't you go instead of me? Go and have a good time."'' | ||
*After returning to his house | *After returning to his house | ||
:''"Feel like checking out some of my rare | :''"Feel like checking out some of my rare {{ScPkmn}} on my PC? Go on, check out my PC."'' | ||
;[[Cinnabar Island]] | ;[[Cinnabar Island]] | ||
*After defeating Blaine | *After defeating Blaine | ||
:''"Huh? Hey, if it isn't <player>! Look, it's me, <sc>Bill</sc>. Long time no see! I hope you're still using my PC system. Well, listen, since we met up here, how about spending time with me? There's this little island in the far south called <sc>One Island</sc>. A friend invited me, so I'm on my way out there. How about it? Do you feel like coming with me? | :''"Huh? Hey, if it isn't <player>! Look, it's me, <sc>Bill</sc>. Long time no see! I hope you're still using my PC system. Well, listen, since we met up here, how about spending time with me? There's this little island in the far south called <sc>One Island</sc>. A friend invited me, so I'm on my way out there. How about it? Do you feel like coming with me? | ||
::'''No''': ''"What, are you too busy? Well, all right. The boat hasn't arrived yet anyway. I'll be waiting at the <sc> | ::'''No''': ''"What, are you too busy? Well, all right. The boat hasn't arrived yet anyway. I'll be waiting at the {{ScPkmn}} <sc>Center</sc> over there. Come see me when you're done with your business here."'' | ||
::'''Yes''': ''"All right, then. Let's go!"'' | ::'''Yes''': ''"All right, then. Let's go!"'' | ||
::''"Looks like [[Seagallop|my pal's boat]] arrived, too. He sent it specially here to <sc>Cinnabar</sc> to pick me up."'' | ::''"Looks like [[Seagallop|my pal's boat]] arrived, too. He sent it specially here to <sc>Cinnabar</sc> to pick me up."'' | ||
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*Upon the player's arrival | *Upon the player's arrival | ||
:''"Hey, there! <sc>Celio</sc>!"'' | :''"Hey, there! <sc>Celio</sc>!"'' | ||
:''"Well, absolutely! How's your research coming along? ...Oh, wait a sec. <Player>, this is my buddy <sc>Celio</sc>. He's one dedicated PC <sc>Maniac</sc>! <sc>Celio</sc>, this is <player>, a rising contender as the <sc> | :''"Well, absolutely! How's your research coming along? ...Oh, wait a sec. <Player>, this is my buddy <sc>Celio</sc>. He's one dedicated PC <sc>Maniac</sc>! <sc>Celio</sc>, this is <player>, a rising contender as the {{ScPkmn}} <sc>Champ</sc>!"'' | ||
:''"So, bring me up to speed. How's your machine running?"'' | :''"So, bring me up to speed. How's your machine running?"'' | ||
:''"Oh, yeah? Okay, let me take a look-see. ...Hang on here... I think we can make it work. Let me help you, okay? <Player>, can I get you to wait for me just a bit? ...Actually, can I get you to do me a favor? The island next to this one's called <sc>Two Island</sc>. There's a guy there that runs a <sc>Game Corner</sc>. He has this thing for rare rocks and gems. We keep in touch, being fellow maniacs. So, can I get you to deliver this <sc>[[Meteorite]]</sc> to him?"'' | :''"Oh, yeah? Okay, let me take a look-see. ...Hang on here... I think we can make it work. Let me help you, okay? <Player>, can I get you to wait for me just a bit? ...Actually, can I get you to do me a favor? The island next to this one's called <sc>Two Island</sc>. There's a guy there that runs a <sc>Game Corner</sc>. He has this thing for rare rocks and gems. We keep in touch, being fellow maniacs. So, can I get you to deliver this <sc>[[Meteorite]]</sc> to him?"'' |
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