Catch rate (GO): Difference between revisions

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The calculation of '''catch rate''' is among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]]. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a '''base capture rate''', a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's [[Power Up]] level and how skillfully the player threw the [[Poké Ball]], to determine the final catch rate.
The calculation of '''catch rate''' is among the several mechanics that differ in [[Pokémon GO]] compared to the [[core series]]. Every {{OBP|Pokémon|species|species of Pokémon}} is assigned a '''base capture rate''', a raw percentage that determines how difficult that species is to capture. This base rate is then modified by several factors, such as the wild Pokémon's [[Power Up]] level and how skillfully the player threw the [[Poké Ball]], to determine the final catch rate.
For certain encounters, the encountered Pokémon is guaranteed capture on the first ball that hits, bypassing the catch rate calculation. These encounters include:
* {{OBP|Shiny Pokémon|GO}} from {{OBP|Raid Battle|GO}}s
* Shiny {{OBP|Shadow Pokémon|GO}} from [[Team GO Rocket]]
* Any Shadow Pokémon from {{OBP|Giovanni|GO}}


==Calculation==
==Calculation==
{{incomplete|section|Confirm [[GO Battle League]] encounter multiplier?}}
{{incomplete|section|[[GO Battle League]] encounter multiplier? Beast Ball multiplier?}}
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <math>P</math>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref>
Upon a thrown Poké Ball successfully hitting a wild Pokémon, the game will calculate <math>P</math>, the probability of a successful capture.<ref>[https://pokemongo.gamepress.gg/catch-mechanics Catch Mechanics]</ref>


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where
where
* <math>Ball =</math>
* <math>Ball =</math>
** 1 if a {{bag/GO|Poké Ball|Poké Ball (item)#Pokémon GO}} {{i|Poké Ball}}
** 1 if a {{bag/GO|Poké Ball|Poké Ball (item)#Pokémon GO}} {{i|Poké Ball}} or {{bag/GO|Premier Ball}} [[Premier Ball]] is thrown
** 1.5 if a {{bag/GO|Great Ball}} [[Great Ball]] is thrown
** 1.5 if a {{bag/GO|Great Ball}} [[Great Ball]] is thrown
** 2 if an {{bag/GO|Ultra Ball}} [[Ultra Ball]] is thrown
** 2 if an {{bag/GO|Ultra Ball}} [[Ultra Ball]] is thrown
** <math display="inline">1.05^n</math> if a {{bag/GO|Premier Ball}} [[Premier Ball]] is thrown, where <math>n</math> is the number of Premier Balls already used during the bonus challenge, starting at 0 <ref>[https://web.archive.org/web/20221205221639/https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref><ref>[https://twitter.com/bmenrigh_pogo/status/1685097751007440896 bmenrigh on X: "
** <math display="inline">1.05^N</math> if a {{bag/GO|Premier Ball}} [[Premier Ball]] is thrown, where <math>N</math> is the number of Premier Balls already used during the bonus challenge, starting at 0 <ref>[https://web.archive.org/web/20221205221639/https://thesilphroad.com/science/raid-bosses-easier-catch-later-encounter Raid Bosses Are Easier to Catch Later in the Encounter | The Silph Road]</ref><ref>[https://twitter.com/bmenrigh_pogo/status/1685097751007440896 bmenrigh on X: "

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