77,631
edits
m (Relink bound, replaced: {{status|partially trapped|partial trapping}} → binding) |
(→Effect: Deleting copypasta: Binding can only disrupt moves in Gen 1) |
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Freeze Shock deals damage and has a 30% chance of {{status|Paralysis|paralyzing}} the target. | Freeze Shock deals damage and has a 30% chance of {{status|Paralysis|paralyzing}} the target. | ||
Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user | Freeze Shock does nothing on the turn it is selected, other than state that the user is being cloaked in a freezing light. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Freeze Shock will deal damage, PP will be deducted from it, and it will count as the last move used. Once Freeze Shock is selected, the user will not be able to switch out until it is disrupted or fully executed. | ||
If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it | If Freeze Shock is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Freeze Shock (or fail if it cannot). | ||
{{status|Sleep}}, {{status|freeze}} | {{status|Sleep}}, {{status|freeze}}, and [[flinch]]ing will pause but not disrupt the duration of Freeze Shock. | ||
===Generation VIII=== | ===Generation VIII=== |