In-game trade: Difference between revisions

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(This is now documented on the Underleveled Pokémon page instead, so just linking there instead of keeping the table here)
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An '''in-game trade''' or '''NPC trade''' is a [[trade]] made with [[Non-player character|NPC]]s in the [[core series]] and [[Spin-off Pokémon games|spin-off]] [[Pokémon games]]. The process uses the same trading sequence as player trades and is usually done for {{OBP|Pokémon|species}} that are difficult or impossible to obtain through other means, or for Pokémon unavailable at that point of the game. In later games, the traded Pokémon often has special moves, like [[Egg Move]]s.
An '''in-game trade''' or '''NPC trade''' is a [[trade]] made with [[Non-player character|NPC]]s in the [[core series]] and [[Spin-off Pokémon games|spin-off]] [[Pokémon games]]. The process uses the same trading sequence as player trades and is usually done for {{OBP|Pokémon|species}} that are difficult or impossible to obtain through other means, or for Pokémon unavailable at that point of the game. In later games, the traded Pokémon often has special moves, like [[Egg Move]]s. Starting in [[Generation III]], the player cannot initiate a trade with another game unless they have at least two Pokémon in their party, but this restriction does not apply to in-game trades.


Prior to {{game|HeartGold and SoulSilver|s}}, the NPC {{pkmn|Trainer}} will always specify a Pokémon they want to trade for. The Pokémon the player receives in the trade will have a fixed [[Original Trainer]] and [[nickname]]; in later games the [[Trainer ID number]], [[held item]], [[Nature]], {{IV}}s, and/or [[level]] can be fixed as well.
Prior to {{game|HeartGold and SoulSilver|s}}, the NPC {{pkmn|Trainer}} will always specify a Pokémon they want to trade for. The Pokémon the player receives in the trade will have a fixed [[Original Trainer]] and [[nickname]]; in later games the [[Trainer ID number]], [[held item]], [[Nature]], {{IV}}s, and/or [[level]] can be fixed as well.

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