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Each item has an '''index number''' that identifies it in any game. The following list enumerates them according to the way they are stored in the [[Generation I]] [[Game Boy]] games. | Each [[item]] has an '''index number''' that identifies it in any game. The following list enumerates them according to the way they are stored in the [[Generation I]] [[Game Boy]] games. | ||
The names of items are stored in the ROM of the English {{2v2|Red|Blue}} games from the address 0x472B to 0x4A62 (0x433F to 0x45B4 in the Japanese games). The format is a simple list of variable-length strings (each byte of the string corresponding to a character, per [[Character encoding (Generation I)|the game's character encoding]]), with different strings separated by the byte 0x50. | The names of items are stored in the ROM of the English {{2v2|Red|Blue}} games from the address 0x472B to 0x4A62 (0x433F to 0x45B4 in the Japanese games). The format is a simple list of variable-length strings (each byte of the string corresponding to a character, per [[Character encoding (Generation I)|the game's character encoding]]), with different strings separated by the byte 0x50. |