Nemona (Masters): Difference between revisions

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|caption=Nemona's model
|caption=Nemona's model
|num=173
|num=173
|enva=N/A
|enva=Unknown
|java=Aya Uchida  
|java=Aya Uchida  
|desc=This student council president goes to an [[Naranja Academy|academy]] in [[Paldea]] and loves battling. Her skills are certified {{pkmn|Champion}} Rank.
|desc=This student council president goes to an [[Naranja Academy|academy]] in [[Paldea]] and loves battling. Her skills are certified {{pkmn|Champion}} Rank.
}}  
}}  
'''Nemona''' (Japanese: '''ネモ''' ''Nemo'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Nemona|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Pawmot}}.
'''Nemona''' (Japanese: '''ネモ''' ''Nemo'') is a [[Pokémon Trainer]] in [[Pokémon Masters EX]], based on the [[Nemona|character of the same name]] in the [[core series]] {{pkmn|games}}. She forms a [[sync pair]] with {{p|Pawmot}}. This pair can be obtained through a limited Poké Fair [[Sync pair#Sync pair scout|sync pair scout]] beginning on August 8, 2023. This pair can be upgraded to [[Sync pair#Increasing potential|6★ EX]] since it first released.


==Pawmot==
==Pawmot==
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|base=6
|base=6
|weakness=Psychic
|weakness=Psychic
|description=N/A
|description=This Pokémon normally is slow to react, but once it enters battle, it will strike down its enemies with lightning-fast movements.
|hp=|atk=|def=|spatk=|spdef=|spe=
|hp=635|atk=468|def=176|spatk=200|spdef=157|spe=448
|hp2=|atk2=|def2=|spatk2=|spdef2=|spe2=
|hp2=735|atk2=508|def2=216|spatk2=240|spdef2=197|spe2=488
}}
}}


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|The more the user’s Speed is raised, the greater the power of this attack. <br>''(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three)''
|The more the user’s Speed is raised, the greater the power of this attack. <br>''(6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three)''
|}
|}
<!--
 
===Skills===
===Skills===
{| class="roundy" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
! Name
! Description
|- style="background: #{{electric color light}}"
! colspan=2 | {{color2|000|Passive skill|Passive Skills}}
|-style="background:#fff"
|Honing Hit 9
|Grants all of the following effects when the user’s move is successful: Raises the user’s Attack by 2 stat ranks. Raises the user’s critical-hit rate by 1 stat rank.
|-style="background:#fff"
|Soften Up 1
|Critical hits land more easily when the user attacks with a sync move.
|-style="background:#fff"
|1st S-Move: Restore B-Move MP 1
|Restores 1 MP of the user’s buddy move the first time its sync move is used each battle.
|- style="background: #{{electric color light}}"
! colspan=2 | {{color2|000|Theme skill|Theme Skills}}
|-style="background:#fff"
|[[File:Theme skill icon type.png|20px|link=]] Electric Sprint
|Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks.<br>Raises the maximum HP of all allied sync pairs by 12.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Rival Sprint
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon Trainer group.png|20px|link=]] Champion Sprint
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|-style="background:#fff"
|[[File:Theme skill icon other.png|20px|link=]] Passionate Spirit Sprint
|Raises the Attack and Sp. Atk of all allied sync pairs by 1.<br>Raises the maximum HP of all allied sync pairs by 1.
|- style="background: #{{electric color light}}"
! colspan=2 | {{color2|000|Trainer Lodge#Expeditions|Expedition Skills}}
|-style="background:#fff"
|[[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery ↑ 3 [[File:Masters Wistful Crystal icon.png|20px|link=]] Wistful ↓ 1
|Raises the following discovery level by 3:<br>• [[File:Masters Fiery Crystal icon.png|20px|link=]] Fiery Crystal<br>Lowers the following discovery level by 1:<br>• [[File:Masters Wistful Crystal icon.png|20px|link=]] Wistful Crystal
|}


===Sync Grid===
===Sync Grid===
The [[sync grid]] for Nemona and Pawmot is an expanded grid, made available since the pair first released.
{| class="roundy sortable" style="margin:auto; background:#{{electric color}}; border:3px solid #{{electric color dark}}; text-align:center"
|- style="background: #{{electric color light}}"
! Name
! Effect
! Energy required
! Sync orb required
! Move level required
|-style="background:#fff"
| HP +10
| HP +10
| 0
| 5
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| HP +10
| HP +10
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 0
| 5
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Attack +5
| Attack +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 0
| 5
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Defense +5
| Defense +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 0
| 5
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +5
| Sp. Def +5
| 2
| 24
| 1
|-style="background:#fff"
| Sp. Def +10
| Sp. Def +10
| 4
| 48
| 2
|-style="background:#fff"
| Speed +5
| Speed +5
| 0
| 5
| 1
|-style="background:#fff"
| Thunder Punch: Power +3
| Thunder Punch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Punch: Power +3
| Thunder Punch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Punch: Power +3
| Thunder Punch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Punch: Power +3
| Thunder Punch: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| Thunder Punch: Power +3
| Thunder Punch: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| Thunder Punch: Move Gauge Refresh 3
| Has a chance (40%) of charging the user’s move gauge by one when a move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Thunder Punch: Superduper Effective 5
| Powers up moves that are super effective.
| 7
| 84
| 2
|-style="background:#fff"
| Thunder Punch: Speed ↑: Power ↑ 9
| Powers up the user’s moves when its Speed is raised.
| 10
| 120
| 3
|-style="background:#fff"
| Thunder Punch: Hostile Environment 9
| Raises the chance of inflicting status conditions with the additional effects of moves.
| 10
| 120
| 3
|-style="background:#fff"
| B Double Shock: Power +3
| B Double Shock: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| B Double Shock: Power +3
| B Double Shock: Power ↑ +3
| 3
| 36
| 1
|-style="background:#fff"
| B Double Shock: Power +3
| B Double Shock: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| B Double Shock: Power +3
| B Double Shock: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| B Double Shock: Power +3
| B Double Shock: Power ↑ +3
| 3
| 36
| 2
|-style="background:#fff"
| EX Speed: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Let’s Battle All Out!: MP Refresh 2
| Has a chance (30%) of restoring one MP of the user’s move when that move is successful.
| 7
| 84
| 2
|-style="background:#fff"
| Let’s Battle All Out!: Catalytic Kick 9
| Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful.
| 7
| 84
| 3
|-style="background:#fff"
| Lithe
| Prevents the user from getting paralyzed.
| 5
| 60
| 1
|-style="background:#fff"
| Haste
| Speed cannot be lowered.
| 5
| 60
| 1
|-style="background:#fff"
| Unflappable
| Prevents the user from flinching.
| 5
| 60
| 2
|-style="background:#fff"
| Natural Remedy
| Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
| 7
| 84
| 2
|-style="background:#fff"
| Power Induction 1
| Powers up the user’s moves when the terrain is Electric Terrain.
| 7
| 84
| 2
|-style="background:#fff"
| Grounding Wire
| Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain.
| 8
| 96
| 2
|-style="background:#fff"
| Turbo Charge 2
| Quickly charges the move gauge when the field is Electric Terrain.
| 9
| 108
| 2
|-style="background:#fff"
| Haymaker
| The more the user’s Attack is raised, the more it powers up the user’s sync move.
| 10
| 120
| 3
|-style="background:#fff"
| Static Shock 5
| Powers up the user’s sync move when the target is paralyzed.
| 10
| 120
| 3
|-style="background:#fff"
| Staggering 3
| Has a chance (40%) of making the target flinch when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Trip Up 9
| Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.
| 10
| 120
| 3
|-style="background:#fff"
| Vigilance
| Protects the user against critical hits.
| 10
| 120
| 3
|-style="background:#fff"
| Enfeeble 2
| Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle.
| 10
| 120
| 4
|-style="background:#fff"
| Team Evasive Maneuvers 9
| Raises the evasiveness of all allied sync pairs by 1 stat rank when the user’s attack move is successful.
| 10
| 120
| 4
|-style="background:#fff"
| S-Move: Physical Boost ↑2 9
| Increases the user’s Physical Moves ↑ Next effect by 2 ranks after using its sync move.
| 10
| 120
| 5
|-style="background:#fff"
| Hit Paralyzed Opp: Defense ↓ & Sp. Def ↓ 9
| Lowers the target’s Defense and Sp. Def by 1 stat rank when the user’s attack move is successful against a paralyzed opponent.
| 10
| 120
| 5
|-style="background:#fff"
| Coming to Fruition Double Shock: Power +25
| Coming to Fruition Double Shock: Power ↑ +25
| 5
| 60
| 3
|-style="background:#fff"
| Coming to Fruition Double Shock: Power +25
| Coming to Fruition Double Shock: Power ↑ +25
| 5
| 60
| 3
|}


==Availability==
==Availability==
===Sync Pair Stories===
===Sync Pair Stories===
* A Day with Nemona
* A Day with Nemona


==Quotes==
==Quotes==
-->
 
==Gallery==
==Gallery==
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%"
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{electric color dark}}; background:#{{electric color}}; font-size:80%"
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==Trivia==
==Trivia==
* Nemona and Pawmot are the first [[Generation IX]] character and Pokémon to introduced in Pokémon Masters EX.
* Nemona and Pawmot are the first sync pair:
** whose trainer and Pokémon are from [[Generation IX]].
** to have the Sprint role.


===Origin===
===Origin===
Nemona's design is based on her appearance in {{pkmn|Scarlet and Violet|Pokémon Scarlet}}. Pawmot is Nemona's signature Pokémon in the [[core series]].<!-- Pawmot's Dex entry comes from {{pkmn|Scarlet and Violet|Pokémon Scarlet/Violet}}.-->
Nemona's design is based on her appearance in {{pkmn|Scarlet and Violet|Pokémon Scarlet}}. Pawmot is one of Nemona's main Pokémon in the [[core series]] games, with it being seen outside of its [[Poké Ball]] when the player visits Nemona's dorm room. Pawmot's Dex entry comes from Pokémon Scarlet.


==In other languages==
==In other languages==
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