Game Freak: Difference between revisions

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{{main|Capsule Monsters}}
{{main|Capsule Monsters}}
[[File:Capsule Monsters 1990 First Sprite Sheet.jpg|thumb|The first Pokémon ever designed in order from the 1990 Capsule Monsters pitch, such as {{p|Rhydon}} and [[List of unused Pokémon and character designs|Gyaōn]]<ref>https://helixchamber.com/media/capsule-monsters/capsule-monsters-sprite-sheet/</ref>]]
[[File:Capsule Monsters 1990 First Sprite Sheet.jpg|thumb|The first Pokémon ever designed in order from the 1990 Capsule Monsters pitch, such as {{p|Rhydon}} and [[List of unused Pokémon and character designs|Gyaōn]]<ref>https://helixchamber.com/media/capsule-monsters/capsule-monsters-sprite-sheet/</ref>]]
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development of the Pokémon idea began as [[Capsule Monsters]] on July 5th, 1990.<ref>https://archive.is/giRE5</ref>
Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development of the Pokémon idea began as [[Capsule Monsters]].


Tajiri pitched the idea to Ape ([[Creatures, Inc.]]) and Nintendo, with a contract to finish it in October; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. Additionally, according to the official book [[Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan]] written by [[Akihito Tomisawa]], [[Tsunekazu Ishihara]] states [[Creatures, Inc.]] had their own prototype for a game called "Toto" with a similar creature collecting concept; so Creatures, Inc. rejected it out of respect for Tajiri.<ref>[https://www.youtube.com/watch?v=zOkpD6uqsxI YouTube video by DidYouKnowGaming? citing the book]</ref> With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlit. Miyamoto was also the one responsible for splitting the games into two different versions after hearing Tajiri's enthusiasm about kids trading Pokémon between each other, those being [[Pokémon Red and Green Versions|Pokémon Red]] and [[Pokémon Red and Green Versions|Pokémon Green]].<ref>https://www.switchaboo.com/satoshi-tajiri-the-man-behind-pokemon/</ref>
Tajiri pitched the idea to Ape ([[Creatures, Inc.]]) and Nintendo, with a contract to finish it in October; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. Additionally, according to the official book [[Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan]] written by [[Akihito Tomisawa]], [[Tsunekazu Ishihara]] states [[Creatures, Inc.]] had their own prototype for a game called "Toto" with a similar creature collecting concept; so Creatures, Inc. rejected it out of respect for Tajiri.<ref>[https://www.youtube.com/watch?v=zOkpD6uqsxI YouTube video by DidYouKnowGaming? citing the book]</ref> With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of [[Shigeru Miyamoto]] swaying the decision, development was finally greenlit. Miyamoto was also the one responsible for splitting the games into two different versions after hearing Tajiri's enthusiasm about kids trading Pokémon between each other, those being [[Pokémon Red and Green Versions|Pokémon Red]] and [[Pokémon Red and Green Versions|Pokémon Green]].<ref>https://www.switchaboo.com/satoshi-tajiri-the-man-behind-pokemon/</ref>


{{main|Pokémon Red and Green}}
{{main|Pokémon Red and Green}}
As a result, [[Pokémon Red and Green Versions|Red & Green]] had the longest development history of any game in the series, requiring a significantly larger team than in past titles. Although she first began as a graphic artist on Pulseman, [[Atsuko Nishida]]'s biggest contribution at this point was creating many of the original 151 creature designs, (including the eventual series mascot, {{p|Pikachu}} amidst both company veterans such as [[Ken Sugimori]] and [[Motofumi Fujiwara]], as well as newcomers like [[Shigeki Morimoto]]. Morimoto's known contributions ({{p|Mankey}}, {{p|Diglett}} and {{p|Tauros}}) are all remarkably close to each other using their [[List of Pokémon by index number (Generation I)|internal index number,]] which may provide evidence of when he first appeared. His most infamous design, {{p|Mew}}, was always planned to be a part of the game's story but its actual inclusion as a usable in-game Pokémon was very last minute, leading to a strange placement in the index list away from the rest of Morimoto's designs.<ref>https://web.archive.org/web/20230416080242/https://helixchamber.com/2018/09/11/internallist/</ref> This is presumably because it was thrown in the game after the debugging period, and simply replaced the first [[MissingNo.|missing slot.]] Sugimori and Nishida were in charge of designing ever non-Pokémon human character, the former being responsible for every single [[Gym Leader]]<ref>https://twitter.com/SUPER_32X/status/610807764617539587</ref>.
 
Development began on July 5th, 1990.<ref>https://archive.is/giRE5</ref> As a result, [[Pokémon Red and Green Versions|Red & Green]] had the longest development history of any game in the series, requiring a significantly larger team than GAME FREAK's past titles. Although she first began as a graphic artist on Pulseman, [[Atsuko Nishida]]'s biggest contribution at this point was creating many of the original 151 creature designs, (including the eventual series mascot, {{p|Pikachu}}) amidst both company veterans such as [[Ken Sugimori]] and [[Motofumi Fujiwara]], as well as newcomers like [[Shigeki Morimoto]]. Morimoto's known contributions ({{p|Mankey}}, {{p|Diglett}} and {{p|Tauros}}) are all remarkably close to each other using their [[List of Pokémon by index number (Generation I)|internal index number,]] which may provide evidence of when he first appeared. His most infamous design, {{p|Mew}}, was always planned to be a part of the game's story but its actual inclusion as a usable in-game Pokémon was very last minute, leading to a strange placement in the index list away from the rest of Morimoto's designs.<ref>https://web.archive.org/web/20230416080242/https://helixchamber.com/2018/09/11/internallist/</ref> This is presumably because it was thrown in the game after the debugging period, and simply replaced the first [[MissingNo.|missing slot.]] Sugimori and Nishida were in charge of designing ever non-Pokémon human character, the former being responsible for every single [[Gym Leader]]<ref>https://twitter.com/SUPER_32X/status/610807764617539587</ref>.


Junichi Masuda composed and arranged the entirety of [[Generation I|Generation I's]] [[Pokémon Red & Pokémon Green: Super Music Collection|soundtrack]], where he wrote a program that allowed for {{wp|PCM}} sampled playback to be converted for use on the [[Game Boy|Game Boy.]]<ref>https://web.archive.org/web/20140516042339/https://www.gameinformer.com/b/features/archive/2014/05/13/pokemon_2700_s-music-master-the-man-behind-the-catchiest-songs.aspx</ref> All of Masuda's contributions to the soundtrack would be arranged by different composers for various media, with the '''Title Screen''' song being used as the main theme of the [[anime]] to this very day. The melody from the track '''Battle! (Wild Pokémon)''' continues to be referenced in every future [[core series]] entry battle against a [[Wild Pokémon]], and his digitized [[Cry|cries]] personal to each Pokémon served as the basis for their sounds in [[Pokémon Stadium (Japanese)|Pokémon Stadium]] as well as their revised cries from [[Pokémon X and Y Versions|Pokémon X & Y]] onwards.
Junichi Masuda composed and arranged the entirety of [[Generation I|Generation I's]] [[Pokémon Red & Pokémon Green: Super Music Collection|soundtrack]], where he wrote a program that allowed for {{wp|PCM}} sampled playback to be converted for use on the [[Game Boy|Game Boy.]]<ref>https://web.archive.org/web/20140516042339/https://www.gameinformer.com/b/features/archive/2014/05/13/pokemon_2700_s-music-master-the-man-behind-the-catchiest-songs.aspx</ref> All of Masuda's contributions to the soundtrack would be arranged by different composers for various media, with the '''Title Screen''' song being used as the main theme of the [[anime]] to this very day. The melody from the track '''Battle! (Wild Pokémon)''' continues to be referenced in every future [[core series]] entry battle against a [[Wild Pokémon]], and his digitized [[Cry|cries]] personal to each Pokémon served as the basis for their sounds in [[Pokémon Stadium (Japanese)|Pokémon Stadium]] as well as their revised cries from [[Pokémon X and Y Versions|Pokémon X & Y]] onwards.
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