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Nescientist (talk | contribs) (→Generation IX onwards: misleading/speculation. there's no "onwards" generation (yet), and this may sound like it implies A) there will be, and B) the move will remain the same) |
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==In other games== | ==In other games== | ||
==={{g|Mystery Dungeon series}}=== | ==={{g|Mystery Dungeon series}}=== | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team| | In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Doom Desire is a status move which gives the user the {{DL|Status condition (Mystery Dungeon)|Set Damage}} status condition for 3-4 turns. This status causes all of user's attacks to deal 35{{sup/md|RB}} / 30{{sup/md|TDS}} damage, regardless of other multipliers. | ||
From {{pkmn|Super Mystery Dungeon}}, Doom Desire is a damage-dealing move, which gives the user the {{DL|Status condition (Mystery Dungeon)|Doom Desire}} status condition which lets the user charge the move for one turn. The user then unleashes the move on the next turn. | |||
{{Template:MDMoveheader|type=steel}} | |||
{{Template:MDMoveRow|game=RB|pp=11|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=TDS|pp=11|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=BSL|pp=11|acc=—%|range=User|target=User}} | |||
{{Template:MDMoveRow|game=SMD|pow=50|pp=15|ppmax=30|acc=100%|range=Entire room|target=Enemy|cuts=Yes}} | |||
{{Template:MDMovefoot|type=steel|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
===[[Pokémon GO]]=== | ===[[Pokémon GO]]=== |