Mantine (Pokémon): Difference between revisions

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{{Dex/NA|gen=II}}
{{Dex/NA|gen=II}}
{{Dex/Gen/1|gen=II|reg1=Johto|num1=197}}
{{Dex/Gen/1|gen=II|reg1=Johto|num1=197}}
{{Dex/Entry1|v=Gold|entry=As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.}}
{{Dex/Entry1|v=Gold|entry=As it majestically swims, it doesn't care if {{p|Remoraid}} attach to it for scavenging its leftovers.}}
{{Dex/Entry1|v=Silver|entry=Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.}}
{{Dex/Entry1|v=Silver|entry=Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.}}
{{Dex/Entry1|v=Crystal|entry=It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.}}
{{Dex/Entry1|v=Crystal|entry=It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.}}
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.}}
{{Dex/Entry1|v=Stadium 2|t=FFF|color=000|entry=As it majestically swims, it doesn't care if {{p|Remoraid}} attach to it for scavenging its leftovers.}}
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{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}}
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}}
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.}}
{{Dex/Entry2|v=Ruby|v2=Sapphire|t=FFF|t2=FFF|entry=On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the {{p|Remoraid}} that hitches rides.}}
{{Dex/Entry1|v=Emerald|t=FFF|entry=On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.}}
{{Dex/Entry1|v=Emerald|t=FFF|entry=On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the {{p|Remoraid}} that hitches rides.}}
{{Dex/Entry1|v=FireRed|entry=Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.}}
{{Dex/Entry1|v=FireRed|entry=Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.}}
{{Dex/Entry1|v=LeafGreen|entry=As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.}}
{{Dex/Entry1|v=LeafGreen|entry=As it majestically swims, it doesn't care if {{p|Remoraid}} attach to it for scavenging its leftovers.}}
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{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=141|reg2=Johto|num2=202}}
{{Dex/Gen/2|gen=IV|reg1=Sinnoh|num1=141|reg2=Johto|num2=202}}
{{Dex/Entry1|v=Diamond|entry=When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.}}
{{Dex/Entry1|v=Diamond|entry=When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.}}
{{Dex/Entry1|v=Pearl|entry=It swims elegantly, mindless of Remoraid hitching on to its broad fins. It has a docile nature.}}
{{Dex/Entry1|v=Pearl|entry=It swims elegantly, mindless of {{p|Remoraid}} hitching on to its broad fins. It has a docile nature.}}
{{Dex/Entry1|v=Platinum|entry=While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.}}
{{Dex/Entry1|v=Platinum|entry=While elegantly swimming in the sea, it ignores {{p|Remoraid}} that cling to its fins seeking food scraps.}}
{{Dex/Entry1|v=HeartGold|entry=As it majestically swims, it doesn't care if Remoraid attach to it for scavenging its leftovers.}}
{{Dex/Entry1|v=HeartGold|entry=As it majestically swims, it doesn't care if {{p|Remoraid}} attach to it for scavenging its leftovers.}}
{{Dex/Entry1|v=SoulSilver|entry=Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.}}
{{Dex/Entry1|v=SoulSilver|entry=Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.}}
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{{Dex/Gen/1|gen=V|reg1=Unova|num1=234|label1={{gameabbrev5|B2W2}}:}}
{{Dex/Gen/1|gen=V|reg1=Unova|num1=234|label1={{gameabbrev5|B2W2}}:}}
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.}}
{{Dex/Entry2|v=Black|v2=White|t=FFF|entry=While elegantly swimming in the sea, it ignores {{p|Remoraid}} that cling to its fins seeking food scraps.}}
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=If it builds up enough speed swimming, it can fly over {{tt|300 feet|100 meters}} out of the water from the surface of the ocean.}}
{{Dex/Entry2|v=Black 2|v2=White 2|t=FFF|entry=If it builds up enough speed swimming, it can fly over {{tt|300 feet|100 meters}} out of the water from the surface of the ocean.}}
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{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=140|label1=Coastal|reg2=Hoenn}}
{{Dex/Gen/2|gen=VI|reg1=Kalos|num1=140|label1=Coastal|reg2=Hoenn}}
{{Dex/Entry1|v=X|t=FFF|entry=If it builds up enough speed swimming, it can fly over {{tt|300 feet|100 meters}} out of the water from the surface of the ocean.}}
{{Dex/Entry1|v=X|t=FFF|entry=If it builds up enough speed swimming, it can fly over {{tt|300 feet|100 meters}} out of the water from the surface of the ocean.}}
{{Dex/Entry1|v=Y|entry=While elegantly swimming in the sea, it ignores Remoraid that cling to its fins seeking food scraps.}}
{{Dex/Entry1|v=Y|entry=While elegantly swimming in the sea, it ignores {{p|Remoraid}} that cling to its fins seeking food scraps.}}
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the Remoraid that hitches rides.}}
{{Dex/Entry2|v=Omega Ruby|v2=Alpha Sapphire|t=FFF|t2=FFF|entry=On sunny days, schools of Mantine can be seen elegantly leaping over the sea's waves. This Pokémon is not bothered by the {{p|Remoraid}} that hitches rides.}}
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{{Dex/Gen/4|gen=VIII|reg1=Galar|num1=355|reg2=Galar|num2=047|label2=Isle of Armor|reg3=Sinnoh|num3=141|reg4=Hisui|num4=165}}
{{Dex/Gen/4|gen=VIII|reg1=Galar|num1=355|reg2=Galar|num2=047|label2=Isle of Armor|reg3=Sinnoh|num3=141|reg4=Hisui|num4=165}}
{{Dex/Entry1|v=Sword|entry=If it builds up enough speed swimming, it can jump out above the waves and glide for over {{tt|300 feet|100 meters}}.}}
{{Dex/Entry1|v=Sword|entry=If it builds up enough speed swimming, it can jump out above the waves and glide for over {{tt|300 feet|100 meters}}.}}
{{Dex/Entry1|v=Shield|entry=As it majestically swims, it doesn't care if Remoraid attach to it to scavenge for its leftovers.}}
{{Dex/Entry1|v=Shield|entry=As it majestically swims, it doesn't care if {{p|Remoraid}} attach to it to scavenge for its leftovers.}}
{{Dex/Entry1|v=Brilliant Diamond|entry=When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.}}
{{Dex/Entry1|v=Brilliant Diamond|entry=When the waves are calm, one may encounter a swarm of Mantine swimming as if they are in flight.}}
{{Dex/Entry1|v=Shining Pearl|entry=It swims elegantly, mindless of Remoraid hitching onto its broad fins. It is naturally docile.}}
{{Dex/Entry1|v=Shining Pearl|entry=It swims elegantly, mindless of {{p|Remoraid}} hitching onto its broad fins. It is naturally docile.}}
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.}}
{{Dex/Entry1|v=Legends: Arceus|t=FFF|entry=This calm and gentle Pokémon swims gracefully through the sea. After building speed, it can leap out of the water. It is often misidentified as a bird Pokémon due to this behavior.}}
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