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[[File:Fury Swipes | [[File:Fury Swipes V.png|thumb|{{m|Fury Swipes}}, a multi-strike move]] | ||
'''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}}, {{m|Counter}} and {{m|Mirror Coat}} only take the final hit of a multi-strike move into consideration. | '''Multi-strike moves''' are [[move]]s that strike an opponent more than one time in the same turn. Most multi-strike moves will hit the opponent 2-5 times in a turn, but some work differently. Multi-strike moves generally have low base power and imperfect accuracy to compensate for the fact that they hit multiple times. {{m|Bide}}, {{m|Counter}}, and {{m|Mirror Coat}} only take the final hit of a multi-strike move into consideration. | ||
==Effect== | ==Effect== | ||
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If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit. | If an opponent is knocked out by a multi-strike move, the game does not state how many times the attack hit. | ||
Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. | ||
In this generation only, multi-strike moves end instantly upon breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. | |||
===Generation II=== | ===Generation II=== | ||
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{{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes. | {{a|Color Change}} will activate after the first hit of a multi-strike move, possibly changing the [[Type chart|type effectiveness]] of the remaining strikes. | ||
Each strike from a multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}, and each strike of a multi-strike move that makes [[contact]] has an independent chance of activating an [[Contact#Abilities|Ability that activates on contact]]. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately. | Each strike from a multi-strike move has an independent chance of activating an {{cat|Abilities that activate upon taking damage|Ability that activates on taking damage}}, and each strike of a multi-strike move that makes [[contact]] has an independent chance of activating an [[Contact#Abilities|Ability that activates on contact]]. If a Pokémon using a multi-strike move falls {{status|sleep|asleep}} or faints between strikes, such as due to {{a|Effect Spore}} or {{a|Rough Skin}}, the move will end immediately. In every Generation III game except for {{v2|Emerald}} and {{pkmn|XD: Gale of Darkness}}, due to {{DL|List of battle glitches (Generation III)|Multi-strike moves inflict status upon their target|a glitch}}, if a Pokémon uses a multi-strike move other than {{m|Triple Kick}} against a target with an [[Ability]] that inflicts a [[status condition]] on [[contact]], and the move's user triggers this Ability with the move's final strike, there is a 1% chance that the target also becomes afflicted by the status condition inflicted by their Ability. | ||
If the user is holding a [[King's Rock]], each strike now has an independent chance of causing the target to flinch. | If the user is holding a [[King's Rock]], each strike now has an independent chance of causing the target to flinch. | ||
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Each strike has an independent chance of activating {{a|Stench}} (but this does not stack with the Razor Fang or King's Rock). | Each strike has an independent chance of activating {{a|Stench}} (but this does not stack with the Razor Fang or King's Rock). | ||
Items like [[Cell Battery]] etc. activate on the first strike and are consumed in the first strike itself. | Items like [[Cell Battery]], etc. activate on the first strike and are consumed in the first strike itself. | ||
===Generation VI=== | ===Generation VI=== | ||
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===Generation VII=== | ===Generation VII=== | ||
Each individual strike from a multi-strike move will activate {{a|Stamina}}. | Each individual strike from a multi-strike move will activate {{a|Stamina}}. | ||
===Generation IX=== | |||
If a [[Loaded Dice]] is held, moves that hit 2-5 times now hit 4-5 times; {{m|Triple Axel}} and {{m|Triple Kick}} will only have one accuracy check; {{m|Population Bomb}} will also only have one accuracy check, and it will hit 4-10 times. | |||
==List of multi-strike moves== | ==List of multi-strike moves== | ||
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Most multi-strike moves will hit an opponent 2, 3, 4, or 5 times for each use. These moves are more likely to hit 2 or 3 times than 4 or 5, but will always hit 5 times when used by a Pokémon with the {{a|Skill Link}} Ability. | Most multi-strike moves will hit an opponent 2, 3, 4, or 5 times for each use. These moves are more likely to hit 2 or 3 times than 4 or 5, but will always hit 5 times when used by a Pokémon with the {{a|Skill Link}} Ability. | ||
{| class="roundy" style="margin:auto; background: #{{ | {| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};" | ||
|- | |- | ||
| | | | ||
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{ | {| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;" | ||
|- style="background:#{{ | |- style="background:#{{stellar color light}}" | ||
! rowspan=2 | Number of hits | ! rowspan=2 | Number of hits | ||
! colspan=2 | Chance of happening | ! colspan=2 | Chance of happening | ||
|- style="background:#{{ | |- style="background:#{{stellar color light}}" | ||
! Gen I-IV | ! Gen I-IV | ||
! Gen V on | ! Gen V on | ||
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{{-}} | {{-}} | ||
{| class="roundy" style="margin:auto; background: #{{ | {| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};" | ||
|- | |- | ||
| | | | ||
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{ | {| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;" | ||
|- style="background:#{{ | |- style="background:#{{stellar color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Category | |||
! Power | ! Power | ||
! Accuracy | ! Accuracy | ||
Line 104: | Line 109: | ||
| class="l" | {{m|Arm Thrust}} | | class="l" | {{m|Arm Thrust}} | ||
{{Typetable|Fighting}} | {{Typetable|Fighting}} | ||
{{statustable|Physical}} | |||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 100% | | class="c" | 100% | ||
Line 112: | Line 118: | ||
| class="l" | {{m|Barrage}} | | class="l" | {{m|Barrage}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 85% | | class="c" | 85% | ||
Line 120: | Line 127: | ||
| class="l" | {{m|Bone Rush}} | | class="l" | {{m|Bone Rush}} | ||
{{Typetable|Ground}} | {{Typetable|Ground}} | ||
{{statustable|Physical}} | |||
| class="c" | 25 | | class="c" | 25 | ||
| class="c" | {{tt|90%|80% prior to Generation V}} | | class="c" | {{tt|90%|80% prior to Generation V}} | ||
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| class="l" | {{m|Bullet Seed}} | | class="l" | {{m|Bullet Seed}} | ||
{{Typetable|Grass}} | {{Typetable|Grass}} | ||
{{statustable|Physical}} | |||
| class="c" | {{tt|25|10 prior to Generation V}} | | class="c" | {{tt|25|10 prior to Generation V}} | ||
| class="c" | 100% | | class="c" | 100% | ||
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| class="l" | {{m|Comet Punch}} | | class="l" | {{m|Comet Punch}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 18 | | class="c" | 18 | ||
| class="c" | 85% | | class="c" | 85% | ||
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| class="l" | {{m|Double Slap}} | | class="l" | {{m|Double Slap}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 85% | | class="c" | 85% | ||
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| class="l" | {{m|Fury Attack}} | | class="l" | {{m|Fury Attack}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 85% | | class="c" | 85% | ||
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| class="l" | {{m|Fury Swipes}} | | class="l" | {{m|Fury Swipes}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 18 | | class="c" | 18 | ||
| class="c" | 80% | | class="c" | 80% | ||
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| class="l" | {{m|Icicle Spear}} | | class="l" | {{m|Icicle Spear}} | ||
{{Typetable|Ice}} | {{Typetable|Ice}} | ||
{{statustable|Physical}} | |||
| class="c" | {{tt|25|10 prior to Generation V}} | | class="c" | {{tt|25|10 prior to Generation V}} | ||
| class="c" | 100% | | class="c" | 100% | ||
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| class="l" | {{m|Pin Missile}} | | class="l" | {{m|Pin Missile}} | ||
{{Typetable|Bug}} | {{Typetable|Bug}} | ||
{{statustable|Physical}} | |||
| class="c" | {{tt|25|14 prior to Generation VI}} | | class="c" | {{tt|25|14 prior to Generation VI}} | ||
| class="c" | {{tt|95%|85% prior to Generation VI}} | | class="c" | {{tt|95%|85% prior to Generation VI}} | ||
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| class="l" | {{m|Rock Blast}} | | class="l" | {{m|Rock Blast}} | ||
{{Typetable|Rock}} | {{Typetable|Rock}} | ||
{{statustable|Physical}} | |||
| class="c" | 25 | | class="c" | 25 | ||
| class="c" | {{tt|90%|80% prior to Generation V}} | | class="c" | {{tt|90%|80% prior to Generation V}} | ||
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| class="l" | {{m|Scale Shot}} | | class="l" | {{m|Scale Shot}} | ||
{{Typetable|Dragon}} | {{Typetable|Dragon}} | ||
{{statustable|Physical}} | |||
| class="c" | 25 | | class="c" | 25 | ||
| class="c" | 90% | | class="c" | 90% | ||
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| class="l" | {{m|Spike Cannon}} | | class="l" | {{m|Spike Cannon}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 100% | | class="c" | 100% | ||
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| class="l" | {{m|Tail Slap}} | | class="l" | {{m|Tail Slap}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 25 | | class="c" | 25 | ||
| class="c" | 85% | | class="c" | 85% | ||
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| class="l" | {{m|Water Shuriken}}{{tt|*|When Battle Bond is not activated}} | | class="l" | {{m|Water Shuriken}}{{tt|*|When Battle Bond is not activated}} | ||
{{Typetable|Water}} | {{Typetable|Water}} | ||
{{statustable|Special}} | |||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 100% | | class="c" | 100% | ||
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Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes. | Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes. | ||
{| class="roundy" style="margin:auto; background: #{{ | {| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};" | ||
|- | |- | ||
| | | | ||
{| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{ | {| border=1 class="sortable" style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;" | ||
|- style="background:#{{ | |- style="background:#{{stellar color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Category | |||
! Power | ! Power | ||
! Accuracy | ! Accuracy | ||
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| class="l" | {{m|Bonemerang}} | | class="l" | {{m|Bonemerang}} | ||
{{Typetable|Ground}} | {{Typetable|Ground}} | ||
{{statustable|Physical}} | |||
| class="c" | 50 | | class="c" | 50 | ||
| class="c" | 90% | | class="c" | 90% | ||
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| class="l" | {{m|Double Hit}} | | class="l" | {{m|Double Hit}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 35 | | class="c" | 35 | ||
| class="c" | 90% | | class="c" | 90% | ||
Line 262: | Line 285: | ||
| class="l" | {{m|Double Iron Bash}} | | class="l" | {{m|Double Iron Bash}} | ||
{{Typetable|Steel}} | {{Typetable|Steel}} | ||
{{statustable|Physical}} | |||
| class="c" | 60 | | class="c" | 60 | ||
| class="c" | 100% | | class="c" | 100% | ||
Line 269: | Line 293: | ||
| class="l" | {{m|Double Kick}} | | class="l" | {{m|Double Kick}} | ||
{{Typetable|Fighting}} | {{Typetable|Fighting}} | ||
{{statustable|Physical}} | |||
| class="c" | 30 | | class="c" | 30 | ||
| class="c" | 100% | | class="c" | 100% | ||
Line 276: | Line 301: | ||
| class="l" | {{m|Dragon Darts}} | | class="l" | {{m|Dragon Darts}} | ||
{{Typetable|Dragon}} | {{Typetable|Dragon}} | ||
{{statustable|Physical}} | |||
| class="c" | 50 | | class="c" | 50 | ||
| class="c" | 100% | | class="c" | 100% | ||
Line 283: | Line 309: | ||
| class="l" | {{m|Dual Chop}} | | class="l" | {{m|Dual Chop}} | ||
{{Typetable|Dragon}} | {{Typetable|Dragon}} | ||
{{statustable|Physical}} | |||
| class="c" | 40 | | class="c" | 40 | ||
| class="c" | 90% | | class="c" | 90% | ||
Line 290: | Line 317: | ||
| class="l" | {{m|Dual Wingbeat}} | | class="l" | {{m|Dual Wingbeat}} | ||
{{Typetable|Flying}} | {{Typetable|Flying}} | ||
{{statustable|Physical}} | |||
| class="c" | 40 | | class="c" | 40 | ||
| class="c" | 90% | | class="c" | 90% | ||
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| class="l" | {{m|Gear Grind}} | | class="l" | {{m|Gear Grind}} | ||
{{Typetable|Steel}} | {{Typetable|Steel}} | ||
{{statustable|Physical}} | |||
| class="c" | 50 | | class="c" | 50 | ||
| class="c" | 85% | | class="c" | 85% | ||
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| class="8" | {{m|Surging Strikes}} | | class="8" | {{m|Surging Strikes}} | ||
{{Typetable|Water}} | {{Typetable|Water}} | ||
{{statustable|Physical}} | |||
| class="c" | 25 | | class="c" | 25 | ||
| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 5 | | class="c" | 5 | ||
| class="c" | 3 | | class="c" | 3 | ||
|- | |||
| class="l" | {{m|Tachyon Cutter}} | |||
{{Typetable|Steel}} | |||
{{statustable|Special}} | |||
| class="c" | 50 | |||
| class="c" data-sort-value=101% | ∞% | |||
| class="c" | 10 | |||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Triple Dive}} | | class="l" | {{m|Triple Dive}} | ||
{{Typetable|Water}} | {{Typetable|Water}} | ||
{{statustable|Physical}} | |||
| class="c" | 30 | | class="c" | 30 | ||
| class="c" | 95% | | class="c" | 95% | ||
Line 318: | Line 357: | ||
| class="l" | {{m|Twin Beam}} | | class="l" | {{m|Twin Beam}} | ||
{{Typetable|Psychic}} | {{Typetable|Psychic}} | ||
{{statustable|Special}} | |||
| class="c" | 40 | | class="c" | 40 | ||
| class="c" | 100% | | class="c" | 100% | ||
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| class="l" | {{m|Twineedle}} | | class="l" | {{m|Twineedle}} | ||
{{Typetable|Bug}} | {{Typetable|Bug}} | ||
{{statustable|Physical}} | |||
| class="c" | 25 | | class="c" | 25 | ||
| class="c" | 100% | | class="c" | 100% | ||
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| {{m|Water Shuriken}}{{tt|*|When Battle Bond is active}} | | {{m|Water Shuriken}}{{tt|*|When Battle Bond is active}} | ||
{{Typetable|Water}} | {{Typetable|Water}} | ||
{{statustable|Special}} | |||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 100% | | class="c" | 100% | ||
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For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit. | For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit. | ||
{| class="roundy" style="margin:auto; background: #{{ | {| class="roundy" style="margin:auto; background: #{{stellar color light}}; border: 5px solid #{{stellar color}};" | ||
|- | |- | ||
| | | | ||
{| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{ | {| border=1 style="margin:auto; background: #FFFFFF; border:1px solid #{{stellar color light}}; border-collapse:collapse;" | ||
|- style="background:#{{ | |- style="background:#{{stellar color light}}" | ||
! Name | ! Name | ||
! Type | ! Type | ||
! Category | |||
! Power | ! Power | ||
! Accuracy | ! Accuracy | ||
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| class="l" | {{m|Triple Axel}} | | class="l" | {{m|Triple Axel}} | ||
{{Typetable|Ice}} | {{Typetable|Ice}} | ||
{{statustable|Physical}} | |||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 90% | | class="c" | 90% | ||
Line 367: | Line 411: | ||
| class="l" | {{m|Triple Kick}} | | class="l" | {{m|Triple Kick}} | ||
{{Typetable|Fighting}} | {{Typetable|Fighting}} | ||
{{statustable|Physical}} | |||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 90% | | class="c" | 90% | ||
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| class="l" | {{m|Population Bomb}} | | class="l" | {{m|Population Bomb}} | ||
{{Typetable|Normal}} | {{Typetable|Normal}} | ||
{{statustable|Physical}} | |||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 90% | | class="c" | 90% |
edits