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Exempt-Medic (talk | contribs) (→Generation II: Added that each hit of Beat Up has an independent flinch chance in Gen II (according to the Beat Up page)) Tag: Reverted |
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===Accuracy-dependent multiple strikes=== | ===Accuracy-dependent multiple strikes=== | ||
{{m|Triple Kick}} and {{m|Triple Axel}} can hit up to three times per use, | {{m|Triple Kick}} and {{m|Triple Axel}} can hit up to three times per use, while {{m|Population Bomb}} can hit up to ten times. An [[accuracy]] check is performed before each strike to determine if the move continues. From [[Generation V]] onward, if the user has {{a|Skill Link}}, only the initial accuracy check is performed. | ||
For Triple Kick and Triple Axel, the [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. Population Bomb has a power of 20 for each hit. | |||
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | {| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | ||
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! Accuracy | ! Accuracy | ||
! PP | ! PP | ||
! Strikes | |||
! Effective power | ! Effective power | ||
|- | |- | ||
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| class="c" | 90% | | class="c" | 90% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 3 | |||
| class="c" | 94.14 | | class="c" | 94.14 | ||
|- | |- | ||
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| class="c" | 90% | | class="c" | 90% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 3 | |||
| class="c" | 47.07<!-- exact: 0*10% + 10*90%*10% + 30*90%*90%*10% + 60*90%*90%*90% = 47.07 --> | | class="c" | 47.07<!-- exact: 0*10% + 10*90%*10% + 30*90%*90%*10% + 60*90%*90%*90% = 47.07 --> | ||
|- | |||
| class="l" | {{m|Population Bomb}} | |||
{{Typetable|Normal}} | |||
| class="c" | 20 | |||
| class="c" | 90% | |||
| class="c" | 10 | |||
| class="c" | 10 | |||
| class="c" | 117.24 | |||
|} | |} | ||
|} | |} |