List of glitches (Generation VI): Difference between revisions

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===Charge Beam additional effect chance glitch===
===Charge Beam additional effect chance glitch===
If the user has {{a|Serene Grace}} uses {{m|Charge Beam}} while its side is under the effect of the rainbow from the combination of {{m|Fire Pledge}} and {{m|Water Pledge}}, the additional effect chance for Charge Beam will overflow and become 24%: <math inline="yes">\left ( 70 \times 4 \right ) \bmod 256 = 24</math>.
If the user has {{a|Serene Grace}} and uses {{m|Charge Beam}} while its side is under the effect of the rainbow from the combination of {{m|Fire Pledge}} and {{m|Water Pledge}}, the additional effect chance for Charge Beam will overflow and become 24%: <math inline="yes">\left ( 70 \times 4 \right ) \bmod 256 = 24</math>.<ref>[https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/post-9076566 Post by Sasa to Sword & Shield Battle Mechanics Research on Smogon Forums]</ref>
 
This overflow can occur with any move with a base additional effect chance between 64% and 88% that does not inflict [[status condition]]s because for them, a different data type is used to store the additional effect chance (16-bit signed integer), and if it does not cause [[flinch]]ing because flinching odds are unaffected by the rainbow. Charge Beam is the only move that satisfies this criterion.
 
The overflow still occurs for moves with a chance of an additional effect chance greater than 88%, e.g. {{m|Mud Shot}}, with the additional effect chance becoming <math inline="yes">\left ( 100 \times 4 \right ) \bmod 256 = 144</math>. However, because 144 is greater than 100, there is no noticeable difference.


This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games.
This glitch is present in the [[core series]] [[Generation]] {{gen|V}}, {{gen|VI}}, {{gen|VII}}, and {{gen|VIII}} games.

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