Move: Difference between revisions

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[[File:SwSh Prerelease Branch Poke.png |thumb|right|256px|{{m|Branch Poke}} used against {{p|Wingull}}]]
[[File:SwSh Prerelease Branch Poke.png |thumb|right|256px|{{m|Branch Poke}} used against {{p|Wingull}}]]
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}. In battle, a Pokémon uses one move each turn.  
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}. There are currently [[List of moves|818 known moves]] that Pokémon can use. In battle, a Pokémon uses one move each turn. Prior to [[Generation VII]], some moves (including those learned by [[HM]]) can be used [[Field move|outside of battle]] as well, usually to remove obstacles or explore new areas.
Prior to [[Generation VII]], some moves (including those learned by [[HM]]) can be used [[Field move|outside of battle]] as well, usually to remove obstacles or explore new areas.


==In the core series==
==In the core series==
===Characteristics of moves===
===Characteristics of moves===
A Pokémon can only know between one and four moves at a time, out of a pool of almost 800 total moves as of [[Generation VIII]]. However, no single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Most [[Legendary trio]]s and [[Legendary duo|duos]] have similar movelists.
A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Most [[Legendary trio]]s and [[Legendary duo|duos]] have similar movelists.
 
Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as [[PP Up]]. The only move that is not affected by Power Points is {{m|Struggle}}.


Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable.  
Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable.  


[[Accuracy]] affects whether the move misses. The damage dealt by a damaging move is determined by its [[power]]. Some damaging moves have [[additional effect]]s. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.
When multiple Pokémon attempt to use a move in the same turn, [[priority]] and {{stat|Speed}} determine the order in which the moves are used. [[Accuracy]] affects whether the move misses. The damage dealt by a damaging move is determined by its [[power]], as well as many other variables. Some damaging moves have [[additional effect]]s. The number of times they can use each move is restricted by the move's [[Power Points]]. The only move that is not affected by Power Points is {{m|Struggle}}. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.


===Learning and unlearning===
===Learning and unlearning===
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