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[[File:SwSh Prerelease Branch Poke.png |thumb|right|256px|{{m|Branch Poke}} used against {{p|Wingull}}]] | [[File:SwSh Prerelease Branch Poke.png |thumb|right|256px|{{m|Branch Poke}} used against {{p|Wingull}}]] | ||
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}. In battle, a Pokémon uses one move each turn. | A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}. There are currently [[List of moves|818 known moves]] that Pokémon can use. In battle, a Pokémon uses one move each turn. Prior to [[Generation VII]], some moves (including those learned by [[HM]]) can be used [[Field move|outside of battle]] as well, usually to remove obstacles or explore new areas. | ||
Prior to [[Generation VII]], some moves (including those learned by [[HM]]) can be used [[Field move|outside of battle]] as well, usually to remove obstacles or explore new areas. | |||
==In the core series== | ==In the core series== | ||
===Characteristics of moves=== | ===Characteristics of moves=== | ||
A Pokémon can only know between one and four moves at a time | A Pokémon can only know between one and four moves at a time. No single Pokémon can learn every move; each and every Pokémon has a predetermined set of moves (known as a movelist, movepool, or learnset) that they can learn that relates to the type and concept of the species. Movelist sizes vary greatly among different Pokémon; some Pokémon, such as {{p|Ditto}} and {{p|Unown}}, can only learn one move, while {{p|Mew}} can learn 250 moves in [[Generation VII]], and {{p|Smeargle}} can possess almost any move due to {{m|Sketch}}. [[Evolution|Evolved]] Pokémon generally have larger movelists than their pre-evolved forms but learn moves naturally at a slower rate or even stop learning moves via level-up entirely. This may provide incentive to delay a Pokémon's evolution. Most [[Legendary trio]]s and [[Legendary duo|duos]] have similar movelists. | ||
Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. | Moves that do not directly inflict damage are known as [[status move]]s. The [[damage|damaging]] moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's damage depends on the user's {{stat|Attack}} or {{stat|Special Attack}} stat and the target's {{stat|Defense}} or {{stat|Special Defense}}. Each move has a [[type]] that determines how effective it is against various types of targets and whether it receives [[same-type attack bonus]]. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. | ||
[[Accuracy]] affects whether the move misses. The damage dealt by a damaging move is determined by its [[power]]. Some damaging moves have [[additional effect]]s. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon. | When multiple Pokémon attempt to use a move in the same turn, [[priority]] and {{stat|Speed}} determine the order in which the moves are used. [[Accuracy]] affects whether the move misses. The damage dealt by a damaging move is determined by its [[power]], as well as many other variables. Some damaging moves have [[additional effect]]s. The number of times they can use each move is restricted by the move's [[Power Points]]. The only move that is not affected by Power Points is {{m|Struggle}}. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon. | ||
===Learning and unlearning=== | ===Learning and unlearning=== |
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