Trade machine: Difference between revisions

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==In the games==
==In the games==
In [[Generation]]s {{gen|I}}, {{gen|II}}, and {{gen|III}}, local [[trade]]s were conducted inside rooms in [[Pokémon Center]]s called Cable Clubs (Japanese: '''つうしん ケーブル クラブ''' ''Communication Cable Club''), where two [[link cable|linked]] players would gather at opposite ends of the a trade machine to start the trading process. In {{game|FireRed and LeafGreen|s}} an alternative for [[Game Boy Advance Wireless Adapter|wirelessly linked]] players, the [[Union Room]], was introduced, which involved no such machine. By [[Generation IV|Generations IV]] and {{gen|V}}, the Union Room became the standard, and local trading no longer involved an in-universe machine. They have since been conducted through in-universe applications such as the [[C-Gear]], [[Player Search System|PSS]], [[Poké Pelago]], and the [[Y-Comm]].
===Time Capsule===
{{main|Time Capsule}}
The [[Time Capsule]] is a special type of trade machine found in [[Generation II]] that allows for back-and-forth trading with [[Generation I]] games, on the condition that the Pokémon being sent back is a {{cat|Generation I Pokémon}} that does not know and new moves.


==In the anime==
==In the anime==

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