Dungeon tile: Difference between revisions

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| ✗
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| style="background:#{{Diamond color}}" | ✓
| class="l" | Turns a random item in the Bag into a {{DL|Food (Mystery Dungeon)|Big Apple}}. It will always break after use.
| class="l" | Turns a random item in the Bag into a {{DL|Food (Mystery Dungeon)|Big Apple}}. It will always break after use.
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. {{type|Fire}} Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It will always break after use.
| class="l" | Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. {{type|Fire}} Pokémon take a quarter of the damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It will always break after use.
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Diamond color}}" | ✓
| style="background:#{{Diamond color}}" | ✓
| class="l" | Causes an explosion in a 3×3 area that deals half HP damage to any party member and defeats any enemies within range. {{type|Fire}} Pokémon take a quarter of damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use.
| class="l" | Causes an explosion in a 3×3 area that deals half HP damage to any party member and defeats any enemies within range. {{type|Fire}} Pokémon take a quarter of the damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use.
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | In some dungeons in Super Mystery Dungeon (often where the Pokémon {{p|Ditto}} is one of the enemy Pokémon that appears on the floors), it can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party step on it, the item will disappear and reappear next to the Pokémon that stepped on it. But if the Pokémon has a {{DL|Emera|Trap Proof}} emera, or fails to work, then nothing will happpen. When on it, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after when one of the party stepped on it while disguised as an item, while [[Status conditions in the Mystery Dungeon series#Slow|slow]] or at normal speed), it will immediately use the move {{m|Transform}} to transform into the party member that was targeted. And since the move targets one of the party members, it will make all party members (except for the one it targeted) [[Status conditions in the Mystery Dungeon series#Confused|confused]]. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
| class="l" | In some dungeons in ''Super Mystery Dungeon'' (often where the Pokémon {{p|Ditto}} is one of the enemy Pokémon that appears on the floors), Ditto can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party steps on it, the item will disappear and reappear next to the Pokémon that activated it; however, if the Pokémon has a {{DL|Emera|Trap Proof}} emera, or the trap fails to work, then nothing will happen. When standing on a Ditto tile, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after one of the party steps on it while it's disguised as an item, whether [[Status conditions in the Mystery Dungeon series#Slow|slow]] or at normal speed), it will immediately use the move {{m|Transform}} to transform into the targeted party member, causing all other members in the current party to become [[Status conditions in the Mystery Dungeon series#Confused|confused]]. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
|- style="background:#FFF"
|- style="background:#FFF"
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| ✗
| ✗
| ✗
| ✗
| class="l" | Causes an explosion in a 5×5 area that cuts the party's HP in half and deals 80 damage to wild Pokémon. {{type|Fire}} Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It is replaced with the "Big Blast Trap" in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes an explosion in a 5×5 area that cuts the party's HP in half and deals 80 damage to wild Pokémon. {{type|Fire}} Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the [[Ability]] {{a|Damp}} is on the floor. It is replaced with the Big Blast Trap in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | A floor tile that exists in [[Pokémon Mystery Dungeon: Gates to Infinity]] and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible to the leader holding a {{DL|Glasses|Gold Scope}} and also can only triggered if the leader is holding a Gold Scope. In {{pkmn|Super Mystery Dungeon}}, these tiles may contain additional items in place of Gold Bars, including {{DL|Seed|Joy Seed|Joy Seeds}} and [[Health drink|Vitamins]]. They will only be visible in dungeons when the leader is holding an {{DL|Looplet|Excavation Looplet}}. Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up.
| class="l" | A floor tile that exists in ''[[Pokémon Mystery Dungeon: Gates to Infinity]]'' and later. When these tiles appear in dungeons, they will only contain a Gold Bar. These tiles are only visible and can only be triggered if the leader is holding a {{DL|Glasses|Gold Scope}}. In ''{{pkmn|Super Mystery Dungeon}}'', these tiles may contain additional items in place of Gold Bars, including {{DL|Seed|Joy Seed|Joy Seeds}} and [[Health drink|Vitamins]]. They will only be visible in dungeons when the leader is holding an {{DL|Looplet|Excavation Looplet}}. Outside of dungeons, Gold Floors will only indicate the presence of a rare item that can be picked up.
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Causes some [[Food (Mystery Dungeon)|food items]] to turn into {{DL|Food (Mystery Dungeon)|Grimy Food}}. In [[Pokémon Super Mystery Dungeon]], if the leader steps on it, a food item in the bag may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}, but if a teammate steps on it and is holding a food item, it may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}. Cannot be triggered by teammates in games prior to [[Pokémon Super Mystery Dungeon]]. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes some [[Food (Mystery Dungeon)|food items]] to turn into {{DL|Food (Mystery Dungeon)|Grimy Food}}. In [[Pokémon Super Mystery Dungeon]], if the leader steps on it, a food item in the bag may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}, but if a teammate steps on it and is holding a food item, it may be turned into {{DL|Food (Mystery Dungeon)|Grimy Food}}. Cannot be triggered by teammates in games prior to [[Pokémon Super Mystery Dungeon]]. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava, it will be warped into a random room of the floor. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava, it will be warped into a random room of the floor. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
| —
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| ✗
| ✗
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| style="background:#{{Diamond color}}" | ✓
| class="l" | Reduces {{stat|Belly}} points by 10, or to 0 if Belly points is less than 10. There's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off.
| class="l" | Reduces {{stat|Belly}} by 10, or to 0 if the victim's Belly is less than 10. There's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Will lower {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack|Sp. Atk}}, {{stat|Special Defense|Sp. Def}}, {{stat|Accuracy|accuracy}} or {{stat|Evasiveness|evasiveness}} statistic, one chosen randomly, and by one level{{sup/md|RB}}/three levels{{sup/md|TDS}}{{sup/md|GTI}}. Does not affect Pokémon with the {{a|Clear Body}} Ability. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Will lower {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack|Sp. Atk}}, {{stat|Special Defense|Sp. Def}}, {{stat|Accuracy|accuracy}} or {{stat|Evasiveness|evasiveness}} statistic, one chosen randomly, and by one level{{sup/md|RB}}/three levels{{sup/md|TDS}}{{sup/md|GTI}}. Does not affect Pokémon with the {{a|Clear Body}} Ability. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| ✗
| ✗
| ?
| ?
| class="l" | Deals 5{{sup/md|RB}}{{sup/md|TDS}}/10{{sup/md|GTI}} damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the [[Friend Area]]s{{sup/md|RB}}, [[Chimecho Assembly]]{{sup/md|TDS}} or {{DL|Pokémon Paradise|Quagsire Assembly}}{{sup/md|GTI}}. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]. Though this trap does not exist in Super Mystery Dungeon, a new model and left-over Adventure Hint text from Gates to Infinity still exist within the game.
| class="l" | Deals 5{{sup/md|RB}}{{sup/md|TDS}}/10{{sup/md|GTI}} damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on last floor). If triggered by a teammate, they disappear from the dungeon and have to be reselected again, either from the [[Friend Area]]s{{sup/md|RB}}, [[Chimecho Assembly]]{{sup/md|TDS}} or {{DL|Pokémon Paradise|Quagsire Assembly}}{{sup/md|GTI}}. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]''. Though this trap does not exist in ''Super Mystery Dungeon'', a new model and left-over Adventure Hint text from Gates to Infinity still exist within the game.
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Inflicts {{DL|Status conditions in the Mystery Dungeon series|Poison}}. Doesn't affect {{type|Steel}} and {{type|Poison}} Pokémon, or Pokémon with {{a|Immunity}}. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Inflicts {{DL|Status conditions in the Mystery Dungeon series|Poison}}. Doesn't affect {{type|Steel}} and {{type|Poison}} Pokémon, or Pokémon with {{a|Immunity}}. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| ?
| ?
| PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}<br>PP Leech Trap{{sup/md|GTI}}{{sup/md|SMD}}
| PP-Zero Trap{{sup/md|RB}}{{sup/md|TDS}}<br>PP Leech Trap{{sup/md|GTI}}{{sup/md|SMD}}{{sup/md|RTDX}}
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Red color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
| style="background:#{{MD Time color}}" | ✓
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| style="background:#{{Diamond color}}" | ✓
| class="l" | Reduces one move's PP to 0. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Reduces one move's PP to 0. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Causes one move to be {{DL|Status conditions in the Mystery Dungeon series|Sealed}}. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes one move to be {{DL|Status conditions in the Mystery Dungeon series|Sealed}}. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| ✗
| ✗
| ✗
| ✗
| class="l" | Causes an explosion in a 3×3 area that deals a quarter of HP damage to any party member and deals 40 damage to wild Pokémon within range. {{type|Fire}} Pokémon take 1/8 damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It is replaced with the "Blast Trap" in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes an explosion in a 3×3 area that deals a quarter of HP damage to any party member and deals 40 damage to wild Pokémon within range. {{type|Fire}} Pokémon take 1/8 damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with {{a|Damp}} is on the floor. It is replaced with the "Blast Trap" in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Temporarily lowers [[Travel Speed]]. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Temporarily lowers [[Travel Speed]]. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Diamond color}}" | ✓
| style="background:#{{Diamond color}}" | ✓
| class="l" | Causes the {{DL|Status conditions in the Mystery Dungeon series|sleep}} status. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes the {{DL|Status conditions in the Mystery Dungeon series|sleep}} status. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
| &mdash;
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Diamond color}}" | ✓
| style="background:#{{Diamond color}}" | ✓
| class="l" | Will either spawn a wild Pokémon, or give the player a Gold Bar or other rare item. Outside of dungeons in Pokémon Super Mystery Dungeon, this tile indicates the presence of a normal item that can be picked up. Also in Super Mystery Dungeon, there is a 33rd tile in the game's code which is an unused duplicate of the Sparkling Floor that does nothing when stepped on.
| class="l" | Will either spawn a wild Pokémon, or give the player a Gold Bar or other rare item. Outside of dungeons in ''Pokémon Super Mystery Dungeon'', this tile indicates the presence of a normal item that can be picked up. Also in ''Super Mystery Dungeon'', there is a 33rd tile in the game's code which is an unused duplicate of the Sparkling Floor that does nothing when stepped on.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Deals 15{{sup/md|RB}}/20{{sup/md|TDS}} damage. Created by using {{m|Spikes}} and is alwaysvisible. In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time/Darkness]] and later, the party will not trigger its own traps unless they are activated through the menu. In [[Pokémon Super Mystery Dungeon]], it was renamed to "Spikes" and can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move; these Spikes tiles are invisible until stepped on. In [[Pokémon Super Mystery Dungeon]], there's a chance that this trap can be stepped on more than once, and it has a 30% chance of breaking when it is set off.
| class="l" | Deals 15{{sup/md|RB}}/20{{sup/md|TDS}} damage. Created by using {{m|Spikes}} and is always visible. In ''[[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time/Darkness]]'' and later, the party will not trigger its own traps unless they are activated through the menu. In ''[[Pokémon Super Mystery Dungeon]]'', it was renamed to "Spikes" and can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move; these Spikes tiles are invisible until stepped on. In [[Pokémon Super Mystery Dungeon]], there's a chance that this trap can be stepped on more than once, and it has a 30% chance of breaking when it is set off.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Inflicts the {{DL|Status conditions in the Mystery Dungeon series|Confused}} status. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Inflicts the {{DL|Status conditions in the Mystery Dungeon series|Confused}} status. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Deals damage equal to 1/6 of max HP. Using {{m|Stealth Rock}} creates the trap, which remains invisible until stepped on. Party doesn't trigger its own traps unless activated through the menu. This trap can also appear randomly in various dungeons in {{pkmn|Super Mystery Dungeon}}. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off.
| class="l" | Deals damage equal to 1/6 of the victim's max HP. Using {{m|Stealth Rock}} creates the trap, which remains invisible until stepped on. The party will not trigger its own traps unless they are activated through the menu. This trap can also appear randomly in various dungeons in ''{{pkmn|Super Mystery Dungeon}}''. In ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later, there's a chance that this trap can be stepped on more than once; it has a 30% chance of breaking when it is set off.
|- style="background:#FFF"
|- style="background:#FFF"
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| style="background:#{{Diamond color}}" | ✓
| class="l" | Causes held item to become [[Sticky Item|sticky]], rendering it useless and unequippable. In {{pkmn|Super Mystery Dungeon}}, or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and, in [[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]], paying {{p|Lickilicky}} at a Secret Bazaar removes stickiness. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Causes the leader's held item to become sticky, rendering it useless and unequippable. In ''{{pkmn|Super Mystery Dungeon}}'', or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and (in ''[[Pokémon Mystery Dungeon: Explorers of Sky|Explorers of Sky]]'') paying {{p|Lickilicky}} at a [[Secret Bazaar]] removes stickiness. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
| &mdash;
| &mdash;
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ✗
| ✗
| class="l" | In some dungeons, sometimes where the Pokémon {{p|Stunfisk}} is one of the enemy Pokémon that appears on the floors, it can be completely hidden as a floor tile, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a {{DL|Wonder Orb|See-Trap Orb}} will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on it, it will immediately appear and make the player {{DL|Status conditions in the Mystery Dungeon series|Paralyzed}}. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
| class="l" | In some dungeons where the Pokémon {{p|Stunfisk}} is one of the enemy Pokémon that appears on the floors, one can spawn completely hidden as a floor title, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a {{DL|Wonder Orb|See-Trap Orb}} will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on the Stunfisk, it will immediately appear and give them the {{DL|Status conditions in the Mystery Dungeon series|Paralyzed}} status. Even though this tile acts like a trap, and even uses an in-game icon of a trap in its info, it's not considered a real trap at all.
|- style="background:#FFF"
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| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| style="background:#{{Diamond color}}" | ✓
| class="l" | Summons 1-4 wild Pokémon to adjacent tiles. It disappears/breaks after triggering in every game.
| class="l" | Summons 1-4 wild Pokémon to adjacent tiles. It disappears/breaks after triggering in every game.
|- style="background:#FFF"
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| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Inflicts {{DL|Status conditions in the Mystery Dungeon series|Poison}} and, starting with Explorers, deals damage. Using {{m|Toxic Spikes}} creates the trap, which is permanently visible. The party will not trigger its own traps unless they are activated through the menu. In {{pkmn|Super Mystery Dungeon}}, Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move; such traps are invisible until stepped on. In [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later, there's a chance that the trap can be stepped on more than once, with a 30% chance of breaking each time.
| class="l" | Inflicts {{DL|Status conditions in the Mystery Dungeon series|Poison}} and, starting with ''Explorers'', deals damage. Using {{m|Toxic Spikes}} creates the trap, which is permanently visible. The party will not trigger its own traps unless they are activated through the menu. In ''{{pkmn|Super Mystery Dungeon}}'', Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move; such traps are invisible until stepped on. In ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later, there's a chance that the trap can be stepped on more than once, with a 30% chance of breaking each time.
|- style="background:#FFF"
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| &mdash;
Line 649: Line 649:
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| ?
| class="l" | Pokémon drops its held item. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | The Pokémon drops its held item. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
| 02
| 02
Line 662: Line 662:
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Silver color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| style="background:#{{Gold color}}" | ✓
| ?
| style="background:#{{Diamond color}}" | ✓
| class="l" | Warps the Pokémon to a random regular floor tile. It will always break after use in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]] and later.
| class="l" | Warps the Pokémon to a random regular floor tile. It will always break after use in ''[[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]]'' and later.
|- style="background:#FFF"
|- style="background:#FFF"
| 09
| 09
320

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