PS312: Difference between revisions

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|volume=27
|volume=27
|number=312
|number=312
|location={{DL|Battle Frontier (Generation III)|Battle Pyramid}}<br>{{gdis|Battle Tower|III}}
|location=[[Battle Pyramid]]<br>{{gdis|Battle Tower|III}}
|prev_round=A Dust-Up With Dusclops
|prev_round=A Dust-Up With Dusclops
|next_round=You Need to Chill Out, Regice
|next_round=You Need to Chill Out, Regice
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==Plot==
==Plot==
{{spoilers}}
{{spoilers}}
At the {{DL|Battle Frontier (Generation III)|Battle Pyramid}}, {{adv|Emerald}} continues on his trek through the pitch-black maze. Time has passed since the night he started, and although now on the third set, it is now daybreak. A {{p|Houndoom}} attacks, but Emerald counters with his {{p|Phanpy}}'s {{m|Earthquake}}, defeating it. Upon defeating the Houndoom, Emerald approaches the door, finally completing the third set in the process. [[Todd Snap]] congratulates Emerald on his victory, but points out how grueling the Battle Pyramid can be.
At the [[Battle Pyramid]], {{adv|Emerald}} continues on his trek through the pitch-black maze. Time has passed since the night he started, and although now on the third set, it is now daybreak. A {{p|Houndoom}} attacks, but Emerald counters with his {{p|Phanpy}}'s {{m|Earthquake}}, defeating it. Upon defeating the Houndoom, Emerald approaches the door, finally completing the third set in the process. [[Todd Snap]] congratulates Emerald on his victory, but points out how grueling the Battle Pyramid can be.


On the next set, Emerald is startled by a wild {{p|Misdreavus}}, which he defeats with {{p|Shedinja}}'s {{m|Shadow Ball}}. Emerald and Todd point out how scary the place can be, which makes it perfect for a test of bravery. {{FB|Pyramid King|Brandon}} points out how the pyramids were designed to keep intruders and thieves out with traps, which is how the Battle Pyramid is designed as well. Brandon states that the place is designed to question ones bravery while also rewarding them for being able to conquer it. The room Emerald is in gets a little brighter, which he guesses is because he defeated a [[wild Pokémon]].
On the next set, Emerald is startled by a wild {{p|Misdreavus}}, which he defeats with {{p|Shedinja}}'s {{m|Shadow Ball}}. Emerald and Todd point out how scary the place can be, which makes it perfect for a test of bravery. {{FB|Pyramid King|Brandon}} points out how the pyramids were designed to keep intruders and thieves out with traps, which is how the Battle Pyramid is designed as well. Brandon states that the place is designed to question ones bravery while also rewarding them for being able to conquer it. The room Emerald is in gets a little brighter, which he guesses is because he defeated a [[wild Pokémon]].
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==Major events==
==Major events==
* {{adv|Emerald}} continues his {{DL|Battle Frontier (Generation III)|Battle Pyramid}} challenge and reaches the top.
* {{adv|Emerald}} continues his [[Battle Pyramid]] challenge and reaches the top.
* The [[Frontier Brain]]s and the [[Todd Snap]] learn of what happened to {{FB|Factory Head|Noland}}.
* The [[Frontier Brain]]s and the [[Todd Snap]] learn of what happened to {{FB|Factory Head|Noland}}.
* Emerald begins his battle against {{FB|Pyramid King|Brandon}}.
* Emerald begins his battle against {{FB|Pyramid King|Brandon}}.

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