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{{Incomplete|2=Missing anime section and needs more information on side-games}} | |||
{{search|random event|the video podcast|It's Super Effective (podcast)#Related podcasts|It's Super Effective (podcast) → Related podcasts}} | {{search|random event|the video podcast|It's Super Effective (podcast)#Related podcasts|It's Super Effective (podcast) → Related podcasts}} | ||
A '''critical hit''' (Japanese: '''{{tt|急所|きゅうしょ}}''' ''{{wp|pressure point}}'') is a (generally) random event that multiplies the [[damage]] of a damage-dealing [[move]]. When one occurs, the game will display the message "A critical hit!" (Japanese: {{tt|急所に 当たった!|きゅうしょに あたった!}} ''Hit a pressure point!'') after the damage is dealt. | A '''critical hit''' (Japanese: '''{{tt|急所|きゅうしょ}}''' ''{{wp|pressure point}}'') is a (generally) random event that multiplies the [[damage]] of a damage-dealing [[move]]. When one occurs, the game will display the message "A critical hit!" (Japanese: {{tt|急所に 当たった!|きゅうしょに あたった!}} ''Hit a pressure point!'') after the damage is dealt. | ||
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===Probability=== | ===Probability=== | ||
Whether a move scores a critical hit is determined by comparing a 1-byte random number (0 to 255) against a 1-byte threshold value (also 0 to 255); if the random number is less than the threshold, the Pokémon scores a critical hit. If the threshold value is ''T'', then this means the probability (''P'') of scoring a critical hit is <code>''P'' = ''T'' / 256</code>. ( | Whether a move scores a critical hit is determined by comparing a 1-byte random number (0 to 255) against a 1-byte threshold value (also 0 to 255); if the random number is less than the threshold, the Pokémon scores a critical hit. If the threshold value is ''T'', then this means the probability (''P'') of scoring a critical hit is <code>''P'' = ''T'' / 256</code>. (It is impossible for a critical hit to be guaranteed; there will always be at least a 1/256 chance that a critical hit will not be scored.) | ||
The value of ''T'' is based on a Pokémon's [[base stats|base]] {{stat|Speed}}. For a normal move, ''T'' is half the base Speed: | The value of ''T'' is based on a Pokémon's [[base stats|base]] {{stat|Speed}}. For a normal move, ''T'' is half the base Speed: | ||
:<code>''T'' = ''BaseSpeed'' / 2</code> or <code>''P'' = ''BaseSpeed'' / 512</code> | :<code>''T'' = ''BaseSpeed'' / 2</code> or <code>''P'' = ''BaseSpeed'' / 512</code> | ||
Due to a bug, {{m|Focus Energy}} and | Due to a bug in Generation I, {{m|Focus Energy}} and [[Dire Hit]] lower a Pokémon's chance of scoring a critical hit instead of raising it, dividing ''T'' by 4: | ||
:<code>''T''<sub>''FE''</sub> = ''BaseSpeed'' / 8</code> or <code>''P''<sub>''FE''</sub> = ''BaseSpeed'' / 2048</code> | :<code>''T''<sub>''FE''</sub> = ''BaseSpeed'' / 8</code> or <code>''P''<sub>''FE''</sub> = ''BaseSpeed'' / 2048</code> | ||
If the move being used has | If the move being used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), ''T'' is multiplied by 8: | ||
:<code>''T''<sub>''HighCHR''</sub> = ''BaseSpeed'' * 4</code> or <code>''P''<sub>''HighCHR''</sub> = ''BaseSpeed'' / 64</code> | :<code>''T''<sub>''HighCHR''</sub> = ''BaseSpeed'' * 4</code> or <code>''P''<sub>''HighCHR''</sub> = ''BaseSpeed'' / 64</code> | ||
Both effects may also be active at the same time. This would result in: | Both effects may also be active at the same time. This would result in: | ||
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{{m|Focus Energy}} is slightly more complicated than in the core games, but it does correctly raise the chance of a critical hit instead of lowering it: | {{m|Focus Energy}} is slightly more complicated than in the core games, but it does correctly raise the chance of a critical hit instead of lowering it: | ||
:<code>''T''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 2</code> or <code>''P''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 512</code> | :<code>''T''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 2</code> or <code>''P''<sub>''FE''</sub> = ( ''BaseSpeed'' + 236 ) / 512</code> | ||
If the move being used has | If the move being used has a high critical-hit ratio ({{m|Crabhammer}}, {{m|Karate Chop}}, {{m|Razor Leaf}}, or {{m|Slash}}), ''T'' is multiplied by 8: | ||
:<code>''T''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) * 2</code> or <code>''P''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) / 128</code> | :<code>''T''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) * 2</code> or <code>''P''<sub>''HighCHR''</sub> = ( ''BaseSpeed'' + 76 ) / 128</code> | ||
If both effects are active at the same time, then: | If both effects are active at the same time, then: | ||
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In Generations {{gen|II}}-{{gen|V}}, a critical hit deals 2 times the damage a move would otherwise do. From Generation {{gen|VI}} onwards, a critical hit deals 1.5 times a move's normal damage. | In Generations {{gen|II}}-{{gen|V}}, a critical hit deals 2 times the damage a move would otherwise do. From Generation {{gen|VI}} onwards, a critical hit deals 1.5 times a move's normal damage. | ||
In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from {{m|Light Screen}} and {{m|Reflect}} are ignored if the target's defending stat stage ({{stat|Defense}} or {{stat|Special Defense}}) is greater than or equal to the attacker's attacking stat stage ({{stat|Attack}} or {{stat|Special Attack}}). From [[Generation III]] onwards, when a move scores a critical hit, the attacker's negative stat stages, the defender's positive stat stages, and the defensive boosts from {{m|Light Screen}} and {{m| | In Generation II, when a move scores a critical hit, all stat stage modifiers, the halved Attack from burn, and the defensive boosts from {{m|Light Screen}} and {{m|Reflect}} are ignored if the target's defending stat stage ({{stat|Defense}} or {{stat|Special Defense}}) is greater than or equal to the attacker's attacking stat stage ({{stat|Attack}} or {{stat|Special Attack}}). From [[Generation III]] onwards, when a move scores a critical hit, the attacker's negative stat stages, the defender's positive stat stages, and the defensive boosts from {{m|Light Screen}}, {{m|Reflect}}, and {{m|Aurora Veil}} are always ignored. However, the halved Attack from burn is no longer ignored. | ||
;Examples | ;Examples | ||
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** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.) | ** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have an 8/3× modifier.) | ||
** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.) | ** Gen III-V: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 4× modifier.) | ||
** Gen VI: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.) | ** Gen VI+: a critical hit will ignore the Defense boost. (Damage with a critical hit will have a 3× modifier.) | ||
* If the attacker is using a [[physical move]] and is at -1 Attack stages while the target is at -2 Defense stage... | * If the attacker is using a [[physical move]] and is at -1 Attack stages while the target is at -2 Defense stage... | ||
** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.) | ** Gen II: a critical hit will not ignore either stat. (Damage with a critical hit will have a 2.64× modifier.) | ||
** Gen III | ** Gen III-V: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 4× modifier.) | ||
** Gen VI: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.) | ** Gen VI+: a critical hit will ignore the Attack drop. (Damage with a critical hit will have a 3× modifier.) | ||
===Other effects=== | |||
If a Pokémon with the {{a|Sniper}} Ability gets a critical hit, the damage dealt will be multiplied by an additional factor of 1.5. | If a Pokémon with the {{a|Sniper}} Ability gets a critical hit, the damage dealt will be multiplied by an additional factor of 1.5. | ||
If {{rf|Galarian}} {{p|Farfetch'd}} lands three critical hits in a single battle, it [[Evolution|evolve]]s into {{p|Sirfetch'd}}. | |||
===Probability=== | ===Probability=== | ||
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{| class="roundy" cellpadding="3" style="margin: auto; background: #{{status color}}; border: 3px solid #{{status color dark}}" | {| class="roundy" cellpadding="3" style="margin: auto; background: #{{status color}}; border: 3px solid #{{status color dark}}" | ||
! rowspan=2 style="background:#{{status color light}}; {{roundytl|5px}}" | Stage | ! rowspan=2 style="background:#{{status color light}}; {{roundytl|5px}}" | Stage | ||
! colspan= | ! colspan=3 style="background:#{{status color light}}; {{roundytr|5px}}" | Chance of critical hit | ||
|- style="background:#{{status color light}}" | |- style="background:#{{status color light}}" | ||
! Gen II-V | ! Gen II-V | ||
! Gen VI onwards | ! Gen VI | ||
! Gen VII onwards | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| +0 | | +0 | ||
| 1/16 (6.25%) | | 1/16 (6.25%) | ||
| 1/16 (6.25%) | | 1/16 (6.25%) | ||
| 1/24 (~4.167%) | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| +1 | | +1 | ||
| 1/8 (12.5%) | |||
| 1/8 (12.5%) | | 1/8 (12.5%) | ||
| 1/8 (12.5%) | | 1/8 (12.5%) | ||
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| +2 | | +2 | ||
| 1/4 (25%) | | 1/4 (25%) | ||
| 1/2 (50%) | |||
| 1/2 (50%) | | 1/2 (50%) | ||
|- | |- | ||
| style="background:#fff" | +3 | | style="background:#fff" | +3 | ||
| style="background:#fff" | 1/3 (33.3%) | | style="background:#fff" | 1/3 (~33.3%) | ||
| rowspan=2 style="background:#fff" | Always (100%) | |||
| rowspan=2 style="background:#fff; {{roundybr|5px}}" | Always (100%) | | rowspan=2 style="background:#fff; {{roundybr|5px}}" | Always (100%) | ||
|- | |- | ||
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|} | |} | ||
An attacking move will start out at stage 0, but there are several ways to increase a move's stage as detailed in the table below | If a Pokémon has maximum [[affection]], the probability from above is multiplied by 2.<ref>[https://twitter.com/wwwwwwzx/status/953477067495976960/photo/1 卡璞波波 on Twitter]</ref> | ||
An attacking move will start out at stage 0, but there are several ways to increase a move's stage as detailed in the table below. | |||
{| class="roundy" style="margin: auto; text-align: center; background: #999; border: 3px solid #cdcdcd" | {| class="roundy" style="margin: auto; text-align: center; background: #999; border: 3px solid #cdcdcd" | ||
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|- style="background:#FFF" | |- style="background:#FFF" | ||
! style="background:#{{physical color light}}" | +1 stage | ! style="background:#{{physical color light}}" | +1 stage | ||
| {{cat|Moves with a high critical-hit ratio}}<br><small>(Gen II | | {{cat|Moves with a high critical-hit ratio}}<br><small>(Gen II: +2 stages)</small> | ||
| <ab>[[Razor Claw]] | | <ab>[[Razor Claw]] | ||
[[Scope Lens]]</ab> | |||
| {{a|Super Luck}} | | {{a|Super Luck}} | ||
| {{ | | {{m|G-Max Chi Strike}} | ||
|- style="background:#FFF" | |- style="background:#FFF" | ||
! style="background:#{{physical color light}}" | +2 stages | ! style="background:#{{physical color light}}" | +2 stages | ||
| {{m|10,000,000 Volt Thunderbolt}} | |||
| <ab>[[Leek|Stick/Leek]] (for {{p|Farfetch'd}} or {{p|Sirfetch'd}} only) | |||
[[Lucky Punch]] (for {{p|Chansey}} only)</ab> | |||
| — | | — | ||
| <ab>{{m|Focus Energy}} / [[Dire Hit]] | |||
<small>(Gen II: +1 stage)</small> | |||
| <ab>{{m|Focus Energy}} <small>(Gen II: +1 stage)</small> | |||
[[Lansat Berry]] | [[Lansat Berry]] | ||
Z-{{m|Foresight}}, Z-{{m|Sleep Talk}}, Z-{{m|Tailwind}}, Z-{{m|Acupressure}}, Z-{{m|Heart Swap}} | |||
{{DL|Wonder Launcher|Dire Hit 2}} ([[Wonder Launcher]] only)</ab> | {{DL|Wonder Launcher|Dire Hit 2}} ([[Wonder Launcher]] only)</ab> | ||
|- | |- | ||
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|} | |} | ||
An effect cannot stack with an effect in the same column (including itself), with the exception of G-Max Chi Strike, whose effect can stack with anything (including more uses of itself)<ref>https://www.smogon.com/forums/threads/sword-shield-battle-mechanics-research.3655528/page-45#post-8440929</ref>. A Pokémon may acquire the effect of a [[Lansat Berry]] even if it is already holding another item, through the use of {{m|Baton Pass}}, {{m|Pluck}}, {{m|Bug Bite}}, or {{m|Fling}}; or by obtaining another item after consuming the Berry, such as via {{m|Thief}} or {{a|Symbiosis}}. | |||
====Other factors==== | |||
The Abilities {{a|Battle Armor}} and {{a|Shell Armor}} prevent Pokémon from landing critical hits on the Pokémon with that Ability. {{m|Lucky Chant}} prevents Pokémon from landing critical hits on the Pokémon it is protecting for a span of five turns. | |||
Pokémon with the Ability {{a|Merciless}} will always score critical hits on {{status|poisoned}} Pokémon (unless prevented by one of the above effects). | |||
The moves {{m|Storm Throw}}, {{m|Frost Breath}}, {{m|Zippy Zap}}, {{m|Surging Strikes}}, and {{m|Wicked Blow}}, along with any move used by a Pokémon that is under the effect of {{m|Laser Focus}}, will always result in a critical hit (unless prevented by one of the above effects). | |||
==In side-games== | |||
===Pokémon Mystery Dungeon=== | |||
====Rescue Team and Explorers==== | |||
There are some differences from how critical works in main series: | |||
*Critical hits do only 50% more damage, unless the Pokémon has {{a|Sniper}}, in which case it will do double damage. | |||
*Male or genderless Pokémon will have the move's base critical hit rate multiplied by 1.5x. | |||
*[[Scope Lens]], [[Patsy Band]], Sharpshooter [[IQ]] skill and {{a|Super Luck}} add a flat modifier to the move's critical hit rate (30% in Red/Blue Rescue Team, 15% in Explorers). | |||
*Type Advantage Master will set the critical hit rate to 40%, ignoring all other effects. | |||
*Focus Energy will guarantee critical hits, provided the critical hits are not prevented by [[exclusive item]]s, [[Abilities]], Critical Dodger IQ skill or {{m|Lucky Chant}}. | |||
{| class="roundtable" style="margin:auto; background: #{{MD Red color}}; border: 3px solid #{{MD Time color}}" | |||
|- | |||
! Moves | |||
! Chance of critical hit | |||
|- | |||
| {{m|Pin Missile}}, {{m|Fury Attack}}, {{m|Fury Swipes}}, {{m|Comet Punch}} and {{m|Rock Blast}} | |||
| 1% | |||
|- | |||
| {{m|Ice Ball}}, {{m|DoubleSlap}}, {{m|Bullet Seed}}, {{m|Twineedle}}, {{m|Barrage}}, {{m|Arm Thrust}}, {{m|Icicle Spear}}, {{m|ThunderShock}}, {{m|Spike Cannon}}, {{m|Triple Kick}} and {{m|Bone Rush}} | |||
| 2% | |||
|- | |||
| {{m|Double Kick}} | |||
| 3% | |||
|- | |||
| Other moves | |||
| 12%{{sup/md|RB}}/8%{{sup/md|TDS}} | |||
|- | |||
| [[:Category:Moves with a high critical-hit ratio|Moves with a high critical-hit ratio]]{{tt|*|Except Karate Chop in Red/Blue Rescue Team}} | |||
| 50%{{sup/md|RB}}/30%{{sup/md|TDS}} | |||
|} | |||
==In other languages== | ==In other languages== | ||
{{langtable|color={{attack color}}|bordercolor={{attack color dark}} | {{langtable|color={{attack color}}|bordercolor={{attack color dark}} | ||
|zh_yue=要害 ''{{tt|Yiuhoih|Vital point}}'' | |||
|zh_cmn=要害 ''{{tt|Yàohài|Vital point}}'' | |||
|fr=Coup critique | |||
|de=Volltreffer | |de=Volltreffer | ||
|it=Brutto colpo | |it=Brutto colpo | ||
| | |ko=급소 ''{{tt|Geupso|Vital point}}'' | ||
| | |pt_br=Golpe crítico | ||
|ru=Критический урон ''Kriticheskiy uron'' | |||
|es_eu=Golpe crítico ({{gen|II}} - {{gen|VII}})<br>Ataque crítico ({{gen|I}}) | |||
|es_la=Golpe Directo | |||
|sv=Kritiskt slag | |sv=Kritiskt slag | ||
|vi=Đòn chí mạng | |vi=Đòn chí mạng | ||
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* [[Same-type attack bonus]] | * [[Same-type attack bonus]] | ||
* [[Damage]] | * [[Damage]] | ||
==References== | |||
<references /> | |||
{{-}} | {{-}} | ||
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[[de:Volltreffer]] | [[de:Volltreffer]] | ||
[[es:Golpe crítico]] | |||
[[fr:Coup critique]] | [[fr:Coup critique]] | ||
[[it:Brutto colpo]] | |||
[[ja:急所]] | [[ja:急所]] | ||
[[zh:击中要害]] | [[zh:击中要害]] |
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