Dark Matter: Difference between revisions

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→‎Attacks: Dark Matter has it's own ability in the game, it will only activate when Dark Matter is being attacked. Also, corrected the names of the moves as well
(→‎Attacks: Dark Matter has it's own ability in the game, it will only activate when Dark Matter is being attacked. Also, corrected the names of the moves as well)
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Like {{OBP|Pokémon|species}}, Dark Matter has [[stats]] and it can be affected by [[status condition]]s. However, due to its lack of an Ability, Ability-affecting moves or [[item]]s, like the {{DL|Wand|Truant Wand}}, have no effect on it.
Like {{OBP|Pokémon|species}}, Dark Matter has [[stats]] and it can be affected by [[status condition]]s. However, due to its lack of an Ability, Ability-affecting moves or [[item]]s, like the {{DL|Wand|Truant Wand}}, have no effect on it.
==Abilities==
Like the [[Void Shadows]] and regular Pokémon, Dark Matter has it's own unique ability.
* '''Dark Matter''' - With this ability, it will say "Dark Matter blew away its surroundings". Dark Matter blows back a target, similar to {{m|Whirlwind}} or {{m|Roar}}, whenever Dark Matter is being attacked.


==Attacks==
==Attacks==
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks have 99 PP each, and are ''''No type'''' in the game's code, meaning they are typeless. But unlike Bittercold, these moves have actual names in the game's code, rather than '''[[File:Kanji UNUSED icon.png]]UNUSED''', but the names are not displayed in-game, however.
Like the [[Bittercold]] in [[Pokémon Mystery Dungeon: Gates to Infinity]], Dark Matter also has special attacks that are unique to it. However, they emphasize less on causing negative status effects and more on dealing damage. All of these attacks have 99 PP each, and are ''''No type'''' in the game's code, meaning they are typeless. But unlike Bittercold, these moves have actual names in the game's code, rather than '''[[File:Kanji UNUSED icon.png]]UNUSED''', but the names are not displayed in-game, however.


* '''Mow Down''' - Dark Matter rears up a wave of darkness like it would an arm, and then swings the "arm" around itself. Despite its appearance, this attack can only hit Pokémon directly in front of it. Deals roughly 45-65 damage for each Pokémon in the attack radius.
* '''Charging Start N''' - Dark Matter charges up its power for five turns, then unleashes countless dark spires across the entire arena. Where it will strike is telegraphed by red tiles that must be avoided in order to prevent the attack from hitting; the player's partner will automatically move to a safe tile. It is only used in it's first phase.


* '''Shadow Casting''' - Also known as "taking aim and striking", Dark Matter surrounds its body with its dark aura, then strikes a target with a shadowy blast. Hits a single target adjacent to it. This attack is only used in its first phase.
* '''Charging Start F''' - Dark Matter charges up its power for three turns, then unleashes countless dark spires across the entire arena. Where it will strike is telegraphed by red tiles that must be avoided in order to prevent the attack from hitting; the player's partner will automatically move to a safe tile. It is only used in it's second phase.


* '''Drain''' - Dark Matter lets its animosity lash out, surrounding a target with its dark aura. This attack will either inflict a random status condition or reduce a random stat on its target. This attack is only used in its second phase.
* '''Mow Down''' - Dark Matter rears up a wave of darkness like it would an arm, and then swings the "arm" around itself. Despite its appearance, this attack can only hit Pokémon directly in front of it. Deals roughly 45-65 damage for each Pokémon in the attack radius.


* '''Peripheral Attack''' - Dark Matter charges up its power for five turns, then unleashes countless dark spires across the entire arena. Where it will strike is telegraphed by red tiles that must be avoided in order to prevent the attack from hitting; the player's partner will automatically move to a safe tile. It is used more often in the second phase.
* '''Shadow Casting''' - Also known as "taking aim and striking", Dark Matter surrounds its body with its dark aura, then strikes a target with a shadowy blast. Hits a single target adjacent to it.


* '''Shadow Headbutt''' - With this move, it will say "Dark Matter blew away its surroundings". Dark Matter blows back a target, similar to {{m|Whirlwind}} or {{m|Roar}}.
* '''WAZA_YOBI_03''' - Dark Matter lets its animosity lash out, surrounding a target with its dark aura. This attack will either inflict a random status condition or reduce a random stat on its target. This attack is only used in its second phase.


==In other languages==
==In other languages==

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