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(other priorities firstttt i.e. hw D: as of right now i only see one difference -- the one w/ Sunny Day.) |
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==Moves' Contest info== | ==Moves' Contest info== | ||
(the reason for this is 'cause some are slightly different than in RSE) {{tt|*|totally beyond me why they have this info though...}} (writing out those based on appeal and jam combinations; parentheses corresponds to RSE) | (the reason for this is 'cause some are slightly different than in RSE) {{tt|*|totally beyond me why they have this info though...}} (writing out those based on appeal and jam combinations; parentheses corresponds to RSE) | ||
For all I know, the pages that these moves are from have the wrong info too. | |||
===Colosseum=== | ===Colosseum=== | ||
*A highly appealing move. (A highly appealing move.) | |||
*{{m|Shadow Rush}} - A move only for battles. It is no good for Contests. | |||
*Affected by how well the appeal in front goes. (Affected by how well the appeal in front goes.) | |||
*An appeal that excites the audience in any Contest. (Excites the audience in any contest.) [e.g. {{m|Return}}] | |||
*Badly startles all Pokémon that made good appeals. (Badly startles all Pokémon that made good appeals.) | |||
*Badly startles the Pokémon in front. (Badly startles the Pokémon in front.) | *Badly startles the Pokémon in front. (Badly startles the Pokémon in front.) | ||
*Startles the Pokémon that has the <sc>Judge</sc>'s attention. | *Badly startles those that have made appeals. (Badly startles those that have made appeals.) | ||
* | *Can avoid being startled by others. (Can avoid being startled by others.) | ||
* | *Can avoid being startled by others once. (Can avoid being startled by others once.) | ||
* | *Goes good if it's the same type as the one before. (''Works well'' if it's the same type as the one before.) [e.g. {{m|Rock Throw}}] <!--that grammar in Colo though--> | ||
*Makes all Pokémon after the user nervous. (Makes all Pokémon after the user nervous.) | |||
*Scrambles the order of appeals on the next turn. (Scrambles the order of appeals on the next turn.) | |||
*Shifts the Judge's attention from others. | |||
*Startles the Pokémon that appealed before the user. (Startles the Pokémon that appealed before the user.) | |||
*Startles the Pokémon that has the <sc>Judge</sc>'s attention. (Startles the Pokémon that has the Judge's attention.) | |||
*Startles Pokémon that made a same-type appeal. (Startles Pokémon that made a same-type appeal.) | |||
*The appeal's quality ''varies depending'' on the timing. (The appeal's quality depends on its timing.) [e.g. {{m|Synthesis}}] | |||
*The appeal goes great if performed first. (The appeal works great if performed first.) [e.g. {{m|Swift}}] | |||
*The appeal goes great if performed last. (The appeal works great if performed last.) [e.g. {{m|Growl}}] | |||
*The appeal goes over best if the crowd is excited. (The appeal ''works the'' best the more the crowd is excited.) [e.g. {{m|Sunny Day}}] | |||
*The appeal goes well if the user's condition is good. (The appeal ''works'' well if the user's condition is good.) [e.g. {{m|Secret Power}}] | |||
*The next appeal can be made earlier next turn. (The next appeal can be made earlier next turn.) | |||
*The next appeal can be made later next turn. (The next appeal can be made later next turn.) | |||
*Ups the user's condition. Helps prevent nervousness. (Ups the user's condition. Helps prevent nervousness.) | |||
*Worsens the condition of those that made appeals. | *Worsens the condition of those that made appeals. | ||
* | |||
====Spading==== | |||
*{{m| | RSE needs to be double-checked! | ||
*{{m|Shadow Ball}} - Shifts the Judge's attention from others. (Scrambles up the order of appeals on the next turn.) | |||
*{{m|Steel Wing}} - Goes good if it's the same type as the one before. (Works better if the previous appealer also used a Cool move.) <!--mostly not likely the right text--> | |||
Will be more detailed later~ | Will be more detailed later~ |
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