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==Characteristics== | ==Characteristics== | ||
The | ===Defense=== | ||
The Normal type is a quite useful defensively. It sports only one weakness ({{t|Fighting}}), but only one immunity ({{t|Ghost}}) and no resistances. Normal types have various attributes, although there is a fair number of Normal-type Pokémon also have high HP and good defensive stats. Prior to [[Generation III]], there are a few Fighting-type Pokémon can learn powerful Fighting-type moves to knock out Normal types, making Fighting type less of a threat. | |||
There are no dual Normal-type Pokémon that have a double weakness to another type. However, [[Generation VI]] introduced the move {{m|Flying Press}}, which counts as both a {{t|Flying}} and Fighting move. This means Normal types with the second type that weak to Flying are all doubly weak to the move. | |||
===Offense=== | ===Offense=== | ||
In [[Generation I]], Normal type performs offensively similar to {{t|Dragon}} type in the future generations. Normal type is resisted by {{t|Rock}} and nullified by {{t|Ghost}}, which shares the same amount with Dragon type in [[Generation VI]]. Most strong moves with tolerable drawbacks are Normal types. However, {{t|Steel}} is introduced in [[Generation II]] in order to resist the Normal-type moves, in addition to {{t|Psychic}}. | |||
Because no type is weak against Normal-type moves, they cannot deal {{DL|Damage modification|super effective|super-effective}} damage. This is somewhat countered by Normal types being able to learn wide movepool such as Fighting and {{t|Ground}} moves, which are super effective against both types that are resistant to Normal-type moves (excluding Ghost). Many Normal-type Pokémon are also capable of learning {{t|Dark}}-type moves, which provide good neutral coverage together as they are no longer resisted by Steel in [[Generation VI]]. | |||
Normal-type moves are unable to affect Ghost-type Pokémon, although this immunity can be eliminated by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. If this condition is met, it will provide unresisted coverage with {{type|Fighting}} moves (excluding the Ability like {{a|Wonder Guard}}). | |||
Because Normal type is the only type that is not super effective against anything, it is not possible to resist Normal-type moves during an [[Inverse Battle]]. | |||
===Contest properties=== | ===Contest properties=== | ||
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{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. It may leave the target with paralysis.}} | {{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user drops onto the target with its full body weight. It may leave the target with paralysis.}} | ||
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10|anyadjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}} | {{movelist/battle|6|Boomburst|Special|Tough|140|100|10|anyadjacent|The user attacks everything around it with the destructive power of a terrible, explosive sound.}} | ||
{{movelist/battle|3|Camouflage|Status| | {{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}} | ||
{{movelist/battle|4|Captivate|Status| | {{movelist/battle|4|Captivate|Status|Beautiful|—|100|20|anyadjacent|If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.}} | ||
{{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}} | {{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}} | ||
{{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.}} | {{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.}} | ||
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{{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.}} | {{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.}} | ||
{{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.}} | {{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.}} | ||
{{movelist/battle|1|Conversion|Status| | {{movelist/battle|1|Conversion|Status|Beautiful|—|—|30|self|The user changes its type to become the same type as one of its moves.}} | ||
{{movelist/battle|2|Conversion 2|Status| | {{movelist/battle|2|Conversion 2|Status|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the attack the opponent used last.}} | ||
{{movelist/battle|4|Copycat|Status|Cool|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}} | {{movelist/battle|4|Copycat|Status|Cool|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}} | ||
{{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target's held item.}} | {{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target's held item.}} | ||
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{{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.}} | {{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe or a claw. It can also be used to cut down thin trees.}} | ||
{{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}} | {{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up to conceal weak spots and raise its Defense stat.}} | ||
{{movelist/battle|1|Disable|Status| | {{movelist/battle|1|Disable|Status|Clever|—|100|20|anyadjacent|For four turns, this move prevents the target from using the move it last used.}} | ||
{{movelist/battle|1|Dizzy Punch|Physical|Cool|70|100|10|anyadjacent|The target is hit with rhythmically launched punches that may also leave it confused.}} | {{movelist/battle|1|Dizzy Punch|Physical|Cool|70|100|10|anyadjacent|The target is hit with rhythmically launched punches that may also leave it confused.}} | ||
{{movelist/battle|4|Double Hit|Physical| | {{movelist/battle|4|Double Hit|Physical|Clever|35|90|10|anyadjacent|The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.}} | ||
{{movelist/battle|1|Double Slap|Physical|Tough|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}} | {{movelist/battle|1|Double Slap|Physical|Tough|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}} | ||
{{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}} | {{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.}} | ||
{{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.}} | {{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.}} | ||
{{movelist/battle|5|Echoed Voice|Special| | {{movelist/battle|5|Echoed Voice|Special|Beautiful|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.}} | ||
{{movelist/battle|1|Egg Bomb|Physical|Tough|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}} | {{movelist/battle|1|Egg Bomb|Physical|Tough|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}} | ||
{{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using only the move it last used for three turns.}} | {{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using only the move it last used for three turns.}} | ||
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{{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | {{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.}} | ||
{{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | {{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}} | ||
{{movelist/battle|1|Explosion|Physical| | {{movelist/battle|1|Explosion|Physical|Beautiful|250|100|5|alladjacent|The user explodes to inflict damage on those around it. The user faints upon using this move.}} | ||
{{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This attack always goes before any other move.}} | {{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This attack always goes before any other move.}} | ||
{{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.}} | {{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|An attack move that doubles its power if the user is poisoned, burned, or has paralysis.}} | ||
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.}} | {{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.}} | ||
{{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}} | {{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}} | ||
{{movelist/battle|4|Feint|Physical| | {{movelist/battle|4|Feint|Physical|Beautiful|30|100|10|anyadjacent|An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.}} | ||
{{movelist/battle|2|Flail|Physical|Cute|Varies|100|15|anyadjacent|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.}} | {{movelist/battle|2|Flail|Physical|Cute|Varies|100|15|anyadjacent|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.}} | ||
{{movelist/battle|1|Flash|Status| | {{movelist/battle|1|Flash|Status|Beautiful|—|100|20|anyadjacent|The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.}} | ||
{{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}} | {{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that critical hits land more easily.}} | ||
{{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}} | {{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all targets take aim only at the user.}} | ||
{{movelist/battle|2|Foresight|Status| | {{movelist/battle|2|Foresight|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}} | ||
{{movelist/battle|2|Frustration|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the less the user likes its Trainer.}} | {{movelist/battle|2|Frustration|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the less the user likes its Trainer.}} | ||
{{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}} | {{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The target is jabbed repeatedly with a horn or beak two to five times in a row.}} | ||
{{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes for two to five times in quick succession.}} | {{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The target is raked with sharp claws or scythes for two to five times in quick succession.}} | ||
{{movelist/battle|4|Giga Impact|Physical| | {{movelist/battle|4|Giga Impact|Physical|Beautiful|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user must rest on the next turn.}} | ||
{{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}} | {{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}} | ||
{{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.}} | {{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.}} | ||
{{movelist/battle|1|Growth|Status| | {{movelist/battle|1|Growth|Status|Beautiful|—|—|20|self|The user's body grows all at once, raising the Atk and Sp. Atk stats.}} | ||
{{movelist/battle|1|Guillotine|Physical|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}} | {{movelist/battle|1|Guillotine|Physical|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}} | ||
{{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}} | {{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}} | ||
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{{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. It also damages the user a little.}} | {{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into its target, using its powerful guard hair. It also damages the user a little.}} | ||
{{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.}} | {{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.}} | ||
{{movelist/battle|2|Heal Bell|Status| | {{movelist/battle|2|Heal Bell|Status|Beautiful|—|—|5|team|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.}} | ||
{{movelist/battle|3|Helping Hand|Status| | {{movelist/battle|3|Helping Hand|Status|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of its attack.}} | ||
{{movelist/battle|2|Hidden Power|Special| | {{movelist/battle|2|Hidden Power|Special|Clever|60|100|15|anyadjacent|A unique attack that varies in type and intensity depending on the Pokémon using it.}} | ||
{{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks and the target is left with at least 1 HP.}} | {{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks and the target is left with at least 1 HP.}} | ||
{{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy. }} | {{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy. }} | ||
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{{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.}} | {{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. It may also make the target flinch.}} | ||
{{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}} | {{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user lets loose a horribly echoing shout with the power to inflict damage.}} | ||
{{movelist/battle|4|Judgment|Special| | {{movelist/battle|4|Judgment|Special|Clever|100|100|10|anyadjacent|The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding.}} | ||
{{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}} | {{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}} | ||
{{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.}} | {{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.}} | ||
{{movelist/battle|2|Lock-On|Status| | {{movelist/battle|2|Lock-On|Status|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.}} | ||
{{movelist/battle|1|Lovely Kiss|Status| | {{movelist/battle|1|Lovely Kiss|Status|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.}} | ||
{{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.}} | {{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.}} | ||
{{movelist/battle|4|Me First|Status|Cute|—|—|20|adjacentfoe|The user tries to cut ahead of the target to steal and use the target's intended move with greater power.}} | {{movelist/battle|4|Me First|Status|Cute|—|—|20|adjacentfoe|The user tries to cut ahead of the target to steal and use the target's intended move with greater power.}} | ||
{{movelist/battle|2|Mean Look|Status| | {{movelist/battle|2|Mean Look|Status|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | ||
{{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}} | {{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}} | ||
{{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}} | {{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}} | ||
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{{movelist/battle|2|Milk Drink|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}} | {{movelist/battle|2|Milk Drink|Status|Cute|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}} | ||
{{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}} | {{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.}} | ||
{{movelist/battle|2|Mind Reader|Status| | {{movelist/battle|2|Mind Reader|Status|Clever|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}} | ||
{{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}} | {{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply raises its evasiveness.}} | ||
{{movelist/battle|2|Morning Sun|Status| | {{movelist/battle|2|Morning Sun|Status|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}} | ||
{{movelist/battle|4|Natural Gift|Physical|Cool|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines its type and power.}} | {{movelist/battle|4|Natural Gift|Physical|Cool|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines its type and power.}} | ||
{{movelist/battle|3|Nature Power|Status| | {{movelist/battle|3|Nature Power|Status|Beautiful|—|—|20|self|An attack that makes use of nature's power. Its effects vary depending on the user's environment.}} | ||
{{movelist/battle|6|Noble Roar|Status|Tough|—|—|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}} | {{movelist/battle|6|Noble Roar|Status|Tough|—|—|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}} | ||
{{movelist/battle|3|Odor Sleuth|Status| | {{movelist/battle|3|Odor Sleuth|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.}} | ||
{{movelist/battle|2|Pain Split|Status| | {{movelist/battle|2|Pain Split|Status|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally shares the combined HP with the target.}} | ||
{{movelist/battle|1|Pay Day|Physical| | {{movelist/battle|1|Pay Day|Physical|Clever|40|100|20|anyadjacent|Numerous coins are hurled at the target to inflict damage. Money is earned after battle.}} | ||
{{movelist/battle|2|Perish Song|Status| | {{movelist/battle|2|Perish Song|Status|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}} | ||
{{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}} | {{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}} | ||
{{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail or a foreleg, etc.}} | {{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail or a foreleg, etc.}} | ||
{{movelist/battle|2|Present|Physical|Cute|Varies|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}} | {{movelist/battle|2|Present|Physical|Cute|Varies|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}} | ||
{{movelist/battle|2|Protect|Status|Cute|—|—|10|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | {{movelist/battle|2|Protect|Status|Cute|—|—|10|self|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.}} | ||
{{movelist/battle|2|Psych Up|Status| | {{movelist/battle|2|Psych Up|Status|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}} | ||
{{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}} | {{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.}} | ||
{{movelist/battle|1|Rage|Physical|Cool|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}} | {{movelist/battle|1|Rage|Physical|Cool|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}} | ||
{{movelist/battle|2|Rapid Spin|Physical|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}} | {{movelist/battle|2|Rapid Spin|Physical|Cool|20|100|40|anyadjacent|A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.}} | ||
{{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}} | {{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}} | ||
{{movelist/battle|1|Recover|Status| | {{movelist/battle|1|Recover|Status|Clever|—|—|10|self|Restoring its own cells, the user restores its own HP by half of its max HP.}} | ||
{{movelist/battle|3|Recycle|Status| | {{movelist/battle|3|Recycle|Status|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}} | ||
{{movelist/battle|5|Reflect Type|Status| | {{movelist/battle|5|Reflect Type|Status|Clever|—|—|15|anyadjacent|The user reflects the target's type, making it the same type as the target.}} | ||
{{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of a poisoning, burn, or paralysis.}} | {{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of a poisoning, burn, or paralysis.}} | ||
{{movelist/battle|5|Relic Song|Special| | {{movelist/battle|5|Relic Song|Special|Beautiful|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep.}} | ||
{{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.}} | {{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.}} | ||
{{movelist/battle|2|Return|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the more the user likes its Trainer.}} | {{movelist/battle|2|Return|Physical|Cute|Varies|100|20|anyadjacent|A full-power attack that grows more powerful the more the user likes its Trainer.}} | ||
{{movelist/battle|1|Roar|Status|Cool|—|-|20|anyadjacent|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}} | {{movelist/battle|1|Roar|Status|Cool|—|-|20|anyadjacent|The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.}} | ||
{{movelist/battle|4|Rock Climb|Physical|Cool|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. It may also confuse the target.}} | {{movelist/battle|4|Rock Climb|Physical|Cool|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. It may also confuse the target.}} | ||
{{movelist/battle|5|Round|Special| | {{movelist/battle|5|Round|Special|Beautiful|60|100|15|anyadjacent|The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.}} | ||
{{movelist/battle|2|Safeguard|Status| | {{movelist/battle|2|Safeguard|Status|Beautiful|—|—|25|team|The user creates a protective field that prevents status problems for five turns.}} | ||
{{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly reduce its Speed stat.}} | {{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly reduce its Speed stat.}} | ||
{{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, and sharp claws rake the target to inflict damage.}} | {{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, and sharp claws rake the target to inflict damage.}} | ||
{{movelist/battle|1|Screech|Status| | {{movelist/battle|1|Screech|Status|Clever|—|85|40|anyadjacent|An earsplitting screech harshly reduces the target's Defense stat.}} | ||
{{movelist/battle|3|Secret Power|Physical| | {{movelist/battle|3|Secret Power|Physical|Clever|70|100|20|anyadjacent|The user attacks the target with a secret power. Its added effects vary depending on the user's environment.}} | ||
{{movelist/battle|1|Self-Destruct|Physical| | {{movelist/battle|1|Self-Destruct|Physical|Beautiful|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}} | ||
{{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user reduces its polygon count to make itself more jagged, raising the Attack stat.}} | {{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user reduces its polygon count to make itself more jagged, raising the Attack stat.}} | ||
{{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.}} | {{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.}} | ||
{{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}} | {{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user's mysterious psychic wave changes the target's Ability to Simple.}} | ||
{{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}} | {{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.}} | ||
{{movelist/battle|2|Sketch|Status| | {{movelist/battle|2|Sketch|Status|Clever|—|—|1|anyadjacent|It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}} | ||
{{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.}} | {{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.}} | ||
{{movelist/battle|3|Slack Off|Status|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its maximum HP.}} | {{movelist/battle|3|Slack Off|Status|Cute|—|—|10|self|The user slacks off, restoring its own HP by up to half of its maximum HP.}} | ||
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{{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}} | {{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws or blades. Critical hits land more easily.}} | ||
{{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}} | {{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|While it is asleep, the user randomly uses one of the moves it knows.}} | ||
{{movelist/battle|3|Smelling Salts|Physical| | {{movelist/battle|3|Smelling Salts|Physical|Clever|70|100|10|anyadjacent|This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.}} | ||
{{movelist/battle|1|Smokescreen|Status| | {{movelist/battle|1|Smokescreen|Status|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.}} | ||
{{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.}} | {{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.}} | ||
{{movelist/battle|1|Soft-Boiled|Status| | {{movelist/battle|1|Soft-Boiled|Status|Beautiful|—|—|10|self|The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.}} | ||
{{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}} | {{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}} | ||
{{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}} | {{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}} | ||
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{{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.}} | {{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.}} | ||
{{movelist/battle|1|Struggle|Physical|Cool|50|—|1|adjacentfoe|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}} | {{movelist/battle|1|Struggle|Physical|Cool|50|—|1|adjacentfoe|An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.}} | ||
{{movelist/battle|1|Substitute|Status| | {{movelist/battle|1|Substitute|Status|Clever|—|—|10|self|The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.}} | ||
{{movelist/battle|1|Super Fang|Physical|Tough|Varies|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.}} | {{movelist/battle|1|Super Fang|Physical|Tough|Varies|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.}} | ||
{{movelist/battle|1|Supersonic|Status| | {{movelist/battle|1|Supersonic|Status|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body. It may confuse the target.}} | ||
{{movelist/battle|2|Swagger|Status|Cute|—|90|15|anyadjacent|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.}} | {{movelist/battle|2|Swagger|Status|Cute|—|90|15|anyadjacent|The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.}} | ||
{{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}} | {{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.}} | ||
{{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.}} | {{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.}} | ||
{{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at the opposing team. This attack never misses.}} | {{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at the opposing team. This attack never misses.}} | ||
{{movelist/battle|1|Swords Dance|Status| | {{movelist/battle|1|Swords Dance|Status|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.}} | ||
{{movelist/battle|1|Tackle|Physical|Tough|50|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}} | {{movelist/battle|1|Tackle|Physical|Tough|50|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}} | ||
{{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.}} | {{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.}} | ||
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{{movelist/battle|1|Thrash|Physical|Tough|120|100|10|adjacentfoe|The user rampages and attacks for two to three turns. It then becomes confused, however.}} | {{movelist/battle|1|Thrash|Physical|Tough|120|100|10|adjacentfoe|The user rampages and attacks for two to three turns. It then becomes confused, however.}} | ||
{{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}} | {{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, reducing its Attack and Defense stats.}} | ||
{{movelist/battle|1|Transform|Status| | {{movelist/battle|1|Transform|Status|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target right down to having the same move set.}} | ||
{{movelist/battle|1|Tri Attack|Special| | {{movelist/battle|1|Tri Attack|Special|Beautiful|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis.}} | ||
{{movelist/battle|4|Trump Card|Special|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its attack power.}} | {{movelist/battle|4|Trump Card|Special|Cool|Varies|—|5|anyadjacent|The fewer PP this move has, the greater its attack power.}} | ||
{{movelist/battle|3|Uproar|Special|Cute|90|100|10|adjacentfoe|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.}} | {{movelist/battle|3|Uproar|Special|Cute|90|100|10|adjacentfoe|The user attacks in an uproar for three turns. Over that time, no one can fall asleep.}} | ||
{{movelist/battle|1|Vice Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}} | {{movelist/battle|1|Vice Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}} | ||
{{movelist/battle|3|Weather Ball|Special| | {{movelist/battle|3|Weather Ball|Special|Clever|50|100|10|anyadjacent|An attack move that varies in power and type depending on the weather.}} | ||
{{movelist/battle|1|Whirlwind|Status| | {{movelist/battle|1|Whirlwind|Status|Clever|—|-|20|anyadjacent|The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.}} | ||
{{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the target's HP is restored by half the user's maximum HP.}} | {{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the target's HP is restored by half the user's maximum HP.}} | ||
{{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}} | {{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats increase.}} | ||
{{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body or vines are used to wrap and squeeze the target for four to five turns.}} | {{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body or vines are used to wrap and squeeze the target for four to five turns.}} | ||
{{movelist/battle|4|Wring Out|Special| | {{movelist/battle|4|Wring Out|Special|Clever|Varies|100|5|anyadjacent|The user powerfully wrings the target. The more HP the target has, the greater this attack's power.}} | ||
{{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}} | {{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}} | ||
{{movelist/battle-foot|Normal}} | {{movelist/battle-foot|Normal}} | ||
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==Trivia== | ==Trivia== | ||
* Generation I introduced the most Normal-type Pokémon of any generation, with 24. Generation VI introduced the fewest Normal-type Pokémon, with eight. | * [[Generation I]] introduced the most Normal-type Pokémon of any generation, with 24. [[Generation VI]] introduced the fewest Normal-type Pokémon, with eight. | ||
* Generation I introduced the most Normal-type moves of any generation, with {{tt|78|counting Gust, Karate-Chop, Bite and Sand-Attack, which had their type changed from Generation II onward}}. Generation VI introduced the fewest Normal-type moves, with eight. | * Generation I introduced the most Normal-type moves of any generation, with {{tt|78|counting Gust, Karate-Chop, Bite and Sand-Attack, which had their type changed from Generation II onward}}. Generation VI introduced the fewest Normal-type moves, with eight. | ||
* With 178 {{cat|Normal-type moves}}, this type has the most [[move]]s available. | * With 178 {{cat|Normal-type moves}}, this type has the most [[move]]s available. | ||
* The Normal type | * The Normal type has the fewest non-neutral type relations, with only four. | ||
* | * Normal-type Pokémon have the highest average {{stat|HP}} stat. | ||
* No Pokémon gains the Normal type upon evolving that did not already have it. It shares this distinction with the {{t|Bug}} type. | |||
* {{m|Bite}}, {{m|Sand Attack}}, {{m|Gust}}, {{m|Karate Chop}}, {{m|Charm}}, {{m|Moonlight}}, and {{m|Sweet Kiss}} were formerly Normal-type moves. | |||
* Normal is the only type to have ever lost Pokémon, having lost {{p|Clefairy}}, {{p|Clefable}}, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]]. | |||
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't. | * For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't. | ||
==In other languages== | ==In other languages== |
edits