Trick House: Difference between revisions

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The sixth room is full of flipping gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room. In [[Generation VI]] the puzzle is changed to maze filled with arrow tiles that the player uses to navigate. This is also notably the final puzzle in Omega Ruby and Alpha Sapphire.
The sixth room is full of flipping gates like those found in [[Fortree Gym]], but arranged in a more confusing pattern. As with Fortree, the player must walk through the gates in certain combinations to advance through the room. In [[Generation VI]] the puzzle is changed to maze filled with arrow tiles that the player uses to navigate with no trainers to deal with. This is also notably the final puzzle in Omega Ruby and Alpha Sapphire.


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