Water tile: Difference between revisions

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→‎In battle: I added underwater because that's what the <X> Power pages said and Camouflage mentioned it, but I guess that was on Tall grass... I suppose I'll keep it for now, though
(→‎In battle: Simpler presentation (I think). It's rather unfortunate that I can't figure out what a good table would look like, especially for this one...)
m (→‎In battle: I added underwater because that's what the <X> Power pages said and Camouflage mentioned it, but I guess that was on Tall grass... I suppose I'll keep it for now, though)
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***In pond water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Bubble Beam}}
***In pond water: has a 30% chance of lowering the target's {{stat|Speed}} and the appearance of {{m|Bubble Beam}}
***In sea water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Surf}}
***In sea water: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Surf}}
***[[Underwater]]: has a 30% chance of lowering the target's {{stat|Defense}} and the appearance of {{m|Waterfall}}
***In {{DL|Tall grass|seaweed}} ([[underwater]]): has a 30% chance of lowering the target's {{stat|Defense}} and the appearance of {{m|Waterfall}}
**In Generation IV and V: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}}
**In Generation IV and V: has a 30% chance of lowering the target's {{stat|Attack}} and the appearance of {{m|Water Pulse}}
**In Generation VI
**In Generation VI
Line 145: Line 145:
***In pond water: turns into {{m|Bubble Beam}}
***In pond water: turns into {{m|Bubble Beam}}
***In sea water: turns into {{m|Surf}}
***In sea water: turns into {{m|Surf}}
***[[Underwater]]: turns into {{m|Hydro Pump}}
***In {{DL|Tall grass|seaweed}} ([[underwater]]): turns into {{m|Hydro Pump}}
**In Generation IV and V: turns into {{m|Hydro Pump}}
**In Generation IV and V: turns into {{m|Hydro Pump}}
**In Generation VI
**In Generation VI

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