Water tile: Difference between revisions

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In Generation III, sea water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Surf}}; it causes {{m|Nature Power}} to become {{m|Surf}}. Pond water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Speed}} and gives it the appearance of {{m|BubbleBeam}}; it causes {{m|Nature Power}} to become {{m|BubbleBeam}}.
In Generation III, sea water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Surf}}; it causes {{m|Nature Power}} to become {{m|Surf}}. Pond water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Speed}} and gives it the appearance of {{m|BubbleBeam}}; it causes {{m|Nature Power}} to become {{m|BubbleBeam}}.


In Generation IV and V, water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Water Pulse}}; it causes {{m|Nature Power}} to become {{m|Hydro Pump}}.
In Generation IV onwards, water gives {{m|Secret Power}} a 30% chance of lowering its target's {{stat|Attack}} and gives it the appearance of {{m|Water Pulse}}; it causes {{m|Nature Power}} to become {{m|Hydro Pump}}.


{{m|Camouflage}} makes the user {{type|Water}} when used on or under water.
{{m|Camouflage}} makes the user {{type|Water}} when used on or under water.
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