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{{redirect|Timid|the Ability named Timid in Japanese|Defeatist (Ability)}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Categories|Pokémon Musical}}
{{redirect|Quirky|the Pokémon Musical category|Pokémon Musical#Categories|Pokémon Musical}}
{{redirect|Relaxed|the Super Contest dress-up style|Visual Competition}}
{{redirect|Relaxed|the Super Contest dress-up style|Visual Competition}}
{{redirect|Calm|the character with the Japanese name Calm|Calem (game)}}
'''Natures''' (Japanese: '''せいかく''' ''Personality'') are the Pokémon analogue of personalities. They were introduced in the [[Generation III]] games. Every Pokémon in these games has one of these 25 Natures, listed and described in the section below.


A Pokémon's Nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite flavor and its disliked flavor. Each stat is tagged to a flavor (e.g. Attack-Spicy), and if the Nature boosts the stat, the tagged flavor will be the Pokémon's favorite (i.e. Lonely boosts Attack, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. Bold hinders Attack, so a Bold-natured Pokémon will dislike Spicy food).
'''Natures''' (Japanese: '''{{tt|性格|せいかく}}''' ''nature'') are the mechanic that define a {{OBP|Pokémon|species}}'s personality and were first introduced in [[Generation III]].  


Pokémon's natures are determined when it is generated by the game; when it is obtained as an Egg from the Pokémon Day Care, encountered in the wild, or given to the player by an NPC.
==Explanation==
A {{OBP|Pokémon|species}}'s Nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite [[flavor]] and its disliked flavor. Each stat is tagged to a flavor (e.g., the {{stat|Attack}} is tagged to the Spicy flavor), and if the Nature boosts the stat, the tagged flavor will be the Pokémon's favorite (e.g., the Lonely Nature boosts the Attack stat, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. the Bold Nature hinders the Attack stat, so a Bold-natured Pokémon will dislike Spicy food).


Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five "neutral" Natures are technically Natures that increase and decrease the same stat.  
Pokémon's Natures are determined when it is generated by the game; when it is obtained as an {{pkmn|Egg}} from the [[Pokémon Day Care]], encountered in the {{pkmn2|wild}}, or given to the {{player}} by a [[non-player character]].


<!-- ==Game mechanics== , may be classified into Gen III, Gen IV-->
Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five neutral Natures are technically Natures that increase and decrease the same stat.  
From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its offspring when at the [[Pokémon Day Care]]. Since {{2v2|HeartGold|SoulSilver}}, male Pokémon can also pass on their Nature with an Everstone. In Generation IV, parents could only pass Natures to their offspring if both Pokémon and the Trainer all came from a game in the same language. From {{2v2|Black 2|White 2}} onwards, any Pokémon holding an {{evostone|Everstone}} will pass its Nature to its offspring. In addition, from Emerald onwards, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a wild Pokémon with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legends}}, but excluding Pokémon that are received from an NPC, such as the {{p|Eevee}} given out by [[Bill]] in {{2v2|HeartGold|SoulSilver}}, Pokémon received in a museum after being resurrected from [[Fossil]]s, or catching Pokémon during a Stroll in the [[Pokéwalker]] bundled with HeartGold and SoulSilver.
 
Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different Natures (including the five non-increasing/decreasing ones) make the Pokémon use different methods of attacks and change tactics when they are low on health. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see {{OBP|Pokémon|species}} with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.
 
Starting in {{2v2|HeartGold|SoulSilver}}, the stats increased or decreased by a Pokémon's Nature has a red or blue highlight (respectively) when viewing that Pokémon's summary screen.
 
From Generation V onwards, the player can assign a nature to their Trainer profile (by registering it on their {{ga|Trainer Card}} in Generation V, or their PSS profile in Generation VI). In Generation V these Natures affect what the player will say on others' games at [[Unity Tower]].


==List of Natures==
==List of Natures==
The following table lists each Nature and its effect on a Pokémon. It may be rearranged by clicking the boxes next to each column's heading.
The following table lists each one of the 25 Natures and their effects on a {{OBP|Pokémon|species}}. It may be rearranged by clicking the boxes next to each column's heading.


{| class="sortable" style="{{roundy|15px}} background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8; margin:auto"
{| class="sortable" style="{{roundy|15px}} background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8; margin:auto"
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==Battle style==
==Game-specific details==
From {{game|Emerald}} onwards, a {{p|Ditto}} or a female {{OBP|Pokémon|species}} that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its offspring when at the [[Pokémon Day Care]]. Starting in {{game|HeartGold and SoulSilver|s}}, male Pokémon can also pass on their Nature with an Everstone.


Depending on a Pokémon's Nature, its battle style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town|Verdanturf]]'s {{pkmn|Battle Tent}}. This does not affect its battling outside of those areas.
In [[Generation IV]], parents could only pass Natures to their offspring if both Pokémon and the {{pkmn|Trainer}} all came from a game in the same language. From {{game|Black and White|s 2|Pokémon Black 2 and White 2}} onwards, any Pokémon holding an Everstone will pass its Nature to its offspring.
 
Since Pokémon Emerald, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a [[wild Pokémon]] with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legends}}, but excluding Pokémon that are received from a [[non-player character]], such as the {{p|Eevee}} given out by [[Bill]] or {{pkmn2|caught|catching}} Pokémon during a Stroll in the [[Pokéwalker]] bundled in Pokémon HeartGold and SoulSilver, as well as from Pokémon received in a museum after being resurrected from [[Fossil]]s.
 
Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different Natures (including the five non-increasing/decreasing ones) make the Pokémon use different methods of attacks and change tactics when they are low on {{stat|HP}}. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see Pokémon with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.
 
Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature has a red or blue highlight (respectively) when viewing that Pokémon's summary screen.
 
From [[Generation V]] onwards, the player can assign a nature to their Trainer profile (by registering it on their {{ga|Trainer Card}} in Generation V, or their [[Player Search System]] profile in Generation VI). In Generation V, these Natures affect what the player will say on others' games at the [[Unity Tower]].
 
===Battle Palace (Emerald)===
Depending on a {{OBP|Pokémon|species}}'s Nature, its {{pkmn|battle}} style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} and in [[Verdanturf Town]]'s {{pkmn|Battle Tent}}. This does not affect its battling outside of those areas.


All attacks are grouped into three categories: Attack, Defense, and Support. The following is the list of attacks per category:
All attacks are grouped into three categories: Attack, Defense, and Support. The following is the list of attacks per category:
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* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}. These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|Feather Dance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|Grass Whistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|Poison Powder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|Smokescreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.
* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}. These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|Feather Dance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|Grass Whistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|Poison Powder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|Smokescreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.


All Natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's HP falls below 50%. This represents the likelihood a particular category of attack is chosen. During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.
All Natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's {{stat|HP}} falls below 50%. This represents the likelihood a particular category of attack is chosen. During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.


The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
{| class="sortable" style="text-align:center; background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8;"
{| class="sortable" style="text-align:center; background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8;"
|-
|-
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