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There are a number of data structures in the international releases of | There are a number of data structures in the international releases of {{game|FireRed and LeafGreen|s}} that govern [[Trainer Tower]]. | ||
All memory addresses refer to the addresses used in the US version of the games. | All memory addresses refer to the addresses used in the US version of the games. | ||
==Overview== | ==Overview== | ||
In the Japanese release of | In the Japanese release of {{game|FireRed and LeafGreen|s}}, players could scan in [[e-Reader]] cards from the [[Pokémon Battle e FireRed & LeafGreen|Battle-e FireRed and LeafGreen]] series to customize the layout of Trainer Tower. In the international releases, the data from all 32 of the regular cards are folded into the game ROM; none of the Japanese promotional cards are present. The four battle modes (Single, Double, Knockout, and Mixed) each have a hard-coded order of eight Trainers, exactly as if their corresponding cards have been scanned. | ||
Note that not all 32 cards are used in international releases; notably, all 8 of the Knockout battle cards are used in the Knockout mode, some of which are reused in Mixed mode. A few singles and doubles cards are also reused in Trainer Tower. | Note that not all 32 cards are used in international releases; notably, all 8 of the Knockout battle cards are used in the Knockout mode, some of which are reused in Mixed mode. A few singles and doubles cards are also reused in Trainer Tower. |
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