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(→Generation VI onwards: since this is specific to the new generation, it should be duplicated in this section) |
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==Generation VI onwards== | ==Generation VI onwards== | ||
Damage is multiplied by 1.5, rather than 2. | Damage is multiplied by 1.5, rather than 2. Additionally the critical hit stages have modified | ||
{{ | {| cellpadding="3" style="margin:auto; background: #{{status color}}; border: 3px solid #{{status color dark}}; {{roundy|10px}}" | ||
|- style="text-align: center" | |||
! style="background:#{{status color light}}; {{roundytl|5px}}" | Stage | |||
! style="background:#{{status color light}}; {{roundytr|5px}}" | Chance of critical hit | |||
|- style="background:#fff" | |||
|1 | |||
|6.25% | |||
|- style="background:#fff" | |||
|2 | |||
|?% | |||
|- style="background:#fff" | |||
|3 | |||
|50% | |||
|- style="background:#fff" | |||
|4 | |||
|100% | |||
|} | |||
==In other languages== | ==In other languages== |
edits