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==History== | ==History== | ||
===Generation II=== | ===Generation II=== | ||
In the Generation II games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which caused intense sunlight for five rounds, which allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which caused heavy rain for five rounds, which increased {{m|Thunder}}'s accuracy to 100%; and {{m|Sandstorm}}, which caused a sandstorm. These three moves can change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type|Water}} moves, and powering down the other | In the Generation II games, three [[move]]s were introduced that could change the weather during a battle to alter the playing field slightly. These moves were {{m|Sunny Day}}, which caused intense sunlight for five rounds, which allowed a Pokémon to attack with {{m|SolarBeam}} without waiting a turn; {{m|Rain Dance}}, which caused heavy rain for five rounds, which increased {{m|Thunder}}'s accuracy to 100%; and {{m|Sandstorm}}, which caused a sandstorm. These three moves can change the course of a battle, with intense sun and heavy rain powering up {{t|Fire}}- and {{type|Water}} moves, respectively, and powering down the other, and a sandstorm slightly damaging any Pokémon that are not {{t|Rock}}-, {{t|Ground}}-, or {{type|Steel}}. | ||
Although weather conditions were introduced in this generation, they could not be seen in the overworld until the next generation. | Although weather conditions were introduced in this generation, they could not be seen in the overworld until the next generation. |
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