Fire Spin (move): Difference between revisions

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(→‎Effect: Added quotes for the corresponding gens. If you think they're useless, when you undo my edit, please explain why they're useless.)
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===Generation II===
===Generation II===
The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "Enemy <Pokémon> was trapped!" will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.
The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. The quote "<Pokémon> was trapped!" will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.


===Generation III===
===Generation III===
The effects of Fire Spin are the same as in Generation II, but if a [[wild Pokémon]] uses Fire Spin on the player's Pokémon, the player may [[escape]] if the affected Pokémon has {{a|Run Away}} or is holding a [[Smoke Ball]]. However, these do not allow the player to switch the Pokémon out. The text also changes to "Wild/Foe <Pokémon> was trapped in the vortex!".
The effects of Fire Spin are the same as in Generation II, but if a [[wild Pokémon]] uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out. The text also changes to "<Pokémon> was trapped in the vortex!".


===Generation IV===
===Generation IV===
In Generation IV, if the user of Fire Spin is holding a [[In-battle effect item#Grip Claw|Grip Claw]], the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a [[Shed Shell]], it can switch out.
In Generation IV, if the user of Fire Spin is holding a {{DL|In-battle effect item|Grip Claw}}, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out.


===Generation V===
===Generation V===
Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns. If a [[Binding Band]] is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "Wild/Foe <Pokémon> was trapped in the fiery vortex!".
Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns. If a {{DL|In-battle effect item|Binding Band}} is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8. The text changes again, this time to "<Pokémon> was trapped in the fiery vortex!".


==Description==
==Description==
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