Friendship: Difference between revisions

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==Generation I==
==Generation I==
A prototype of the friendship system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive; however, this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the player [[starter Pokémon|started with]].
A prototype of the friendship system used by later games was introduced in {{game|Yellow}}, the last [[main series]] game of [[Generation I]]. Like the later system, its value ranged between 0 and 255 inclusive; however, this value was only applied to the {{ga|Red's Pikachu|Pikachu}} the player [[starter Pokémon|started with]].
[[File:PikachuY-Happy.png|thumb|right|Pikachu at maximum friendship]]
[[File:PikachuY-Happy.png|thumb|200px|right|Pikachu at maximum friendship]]
Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window appears.
Unlike later games, since Pikachu is outside of its [[Poké Ball]], the {{player}} can turn and look at it at any time as it follows him around the overworld. Pikachu will then indicate its friendship in a small window that appears. At maximum friendship, Pikachu will jump up and down before the window appears.


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In [[Generation II]], the friendship system became fully implemented, building on the system used in Yellow by tracking the friendship of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.
In [[Generation II]], the friendship system became fully implemented, building on the system used in Yellow by tracking the friendship of every Pokémon owned by the Trainer. Like before, it is a single byte with a value between 0 and 255.


Friendship is set when a Pokémon is brought under a Trainer's control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|Egg}}, its value is set to 120. If a Pokémon is captured in a [[Poké Ball#Generation II Poké Balls|Friend Ball]], rather than any other kind, its friendship is set to 200 instead.
Friendship is set when a Pokémon is brought under a Trainer's control: that is, it is 70 when a Pokémon is captured from the wild, and reset to 70 when a Pokémon is traded from another game. When a Pokémon is hatched from an {{pkmn|Egg}}, its value is set to 120. If a Pokémon is captured in a {{ball|Friend}}, rather than any other kind, its friendship is set to 200 instead.


Another function was given to friendship in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through friendship. Friendship-based evolutions occur when a Pokémon's friendship is 220 or higher.
Another function was given to friendship in Generation II: the evolution of certain Pokémon, which has continued until the present as each generation introduces new Pokémon which evolve through friendship. Friendship-based evolutions occur when a Pokémon's friendship is 220 or higher.
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However, some things, though frequently reported, aren't part of the Generation II modifier. The following are actions that do not affect a Pokémon's friendship, either positively or negatively:
However, some things, though frequently reported, aren't part of the Generation II modifier. The following are actions that do not affect a Pokémon's friendship, either positively or negatively:
*Putting a Pokémon in Bill's PC
* Putting a Pokémon in Bill's PC
*Healing a Pokémon when weak and injured
* Healing a Pokémon when weak and injured
*Giving a Pokémon a hold item
* Giving a Pokémon a hold item
* Evolving a Pokémon. (Be it through Level-up, hold item, or evolutionary stone)
* Evolving a Pokémon. (Be it through Level-up, hold item, or evolutionary stone)
*Using a Pokémon in battles
* Using a Pokémon in battles
*Winning battles with a Pokémon
* Winning battles with a Pokémon
*Letting a Pokémon's HP fall to critical status
* Letting a Pokémon's HP fall to critical status
*Letting the player's Pokémon get a status condition like Paralysis
* Letting the player's Pokémon get a status condition like Paralysis
*Walking when the player's Pokémon has a status condition
* Walking when the player's Pokémon has a status condition




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==Generation III==
==Generation III==
Friendship in [[Generation III]] works much the same as before, with two additional friendship-boosting mechanics. If a Pokémon is caught in a [[Luxury Ball]] or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship by one point more; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.
Friendship in [[Generation III]] works much the same as before, with two additional friendship-boosting mechanics. If a Pokémon is caught in a {{ball|Luxury}} or is holding a {{DL|Out-of-battle effect item|Soothe Bell}}, all friendship-raising events will increase the Pokémon's friendship by one point more; friendship-lowering events are not affected. These effects stack on each other, meaning a Pokémon in a Luxury Ball holding a Soothe Bell gets two additional points per event.


Pokémon now have a [[List of Pokémon by base friendship|base friendship]] per species; however, most catchable Pokémon have the standard 70 points as their starting level.
Pokémon now have a [[List of Pokémon by base friendship|base friendship]] per species; however, most catchable Pokémon have the standard 70 points as their starting level.
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Friendship in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a separate boost in friendship when they level up and while walking compared to Pokémon in other Balls.
Friendship in [[Generation IV]] is much the same as it is in [[Generation III]], though the conditions are altered slightly. The Luxury Ball now causes a Pokémon to gain a separate boost in friendship when they level up and while walking compared to Pokémon in other Balls.


[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum friendship a [[ribbon]].
[[Dr. Footstep]], the sole resident of the Footstep House on {{rt|213|Sinnoh}}, will give a Pokémon with maximum friendship a [[Ribbon]].


In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon's friendship based on the phrase that appears when they are spoken to outside of their Poké Ball.
In {{2v2|HeartGold|SoulSilver}}, the player can gauge their Pokémon's friendship based on the phrase that appears when they are spoken to outside of their Poké Ball.
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The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in friendship.
The [[Haircut brothers]] also make a return in HeartGold and SoulSilver. The player can visit them on any day of the week besides Monday to give one of their Pokémon a boost in friendship.


In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{DL|Poké Ball|Luxury Ball}}s, respectively. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will apply a multiplier of 1.5 (rounding down) to only '''positive''' changes and that use of Luxury Balls will ''not'' reduce the effects of negative changes.
In the table below, the first and second values separated by slashes show the changes for most Poké Balls and {{ball|Luxury}}s, respectively. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will apply a multiplier of 1.5 (rounding down) to only '''positive''' changes and that use of Luxury Balls will ''not'' reduce the effects of negative changes.
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
|- style="background: #CCCCFF;"
|- style="background: #CCCCFF;"
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Friendship is very much the same in Generation V as it was in Generation IV. As far as it has been tested, friendship conditions and related items are much the same, with the main differences being in what NPCs will rate and measure friendship. A lady in [[Nacrene City]] will rate the friendship of the player's Pokémon. Another lady, in the [[Pokémon Fan Club]] located in [[Icirrus City]] will also rate the friendship of the player's Pokémon. A third lady in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. She is located in the first building on the left side of {{DL|Castelia City|Castelia Street}}.
Friendship is very much the same in Generation V as it was in Generation IV. As far as it has been tested, friendship conditions and related items are much the same, with the main differences being in what NPCs will rate and measure friendship. A lady in [[Nacrene City]] will rate the friendship of the player's Pokémon. Another lady, in the [[Pokémon Fan Club]] located in [[Icirrus City]] will also rate the friendship of the player's Pokémon. A third lady in [[Castelia City]] will massage one of the player's Pokémon per day, raising its friendship. She is located in the first building on the left side of {{DL|Castelia City|Castelia Street}}.


The friendship statistics appear to have not changed much since Generation IV. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will still apply a multiplier of 1.5 (rounding down) to only '''positive''' changes and that use of {{DL|Poké Ball|Luxury Ball}}s will ''not'' reduce the effects of negative changes.
The friendship statistics appear to have not changed much since Generation IV. Note that holding a {{DL|Out-of-battle effect item|Soothe Bell}} will still apply a multiplier of 1.5 (rounding down) to only '''positive''' changes and that use of {{ball|Luxury}}s will ''not'' reduce the effects of negative changes.
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
{| border=1 align="left" style="background: #fff; border:1px solid #000; border-collapse:collapse;"
|- style="background: #CCCCFF;"
|- style="background: #CCCCFF;"
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===Locations===
===Locations===
*[[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon's friendship.
* [[Goldenrod City]]: A woman in the house northeast of the Bike Shop will rate a Pokémon's friendship.
*[[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman at the TM Corner, on the fifth floor, gives away either {{TM|27|Return}} (friendship above 150) or {{TM|21|Frustration}} (friendship below 100).
* [[Goldenrod Department Store]]: On {{DL|Days of the week|Sunday}}s only, a woman at the TM Corner, on the fifth floor, gives away either {{TM|27|Return}} (friendship above 150) or {{TM|21|Frustration}} (friendship below 100).
*[[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon's friendship.
* [[Verdanturf Town]]: A woman in the house in the south-western part of town will rate a Pokémon's friendship.
*[[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (friendship above 150) or {{TM|21|Frustration}} (friendship below 100).
* [[Pacifidlog Town]]: Once every week, a man gives away either {{TM|27|Return}} (friendship above 150) or {{TM|21|Frustration}} (friendship below 100).
*[[Pallet Town]]: At {{ga|Blue}}'s house, [[Daisy Oak|Daisy]] will rate a Pokémon's friendship.{{sup|FRLG}}
* [[Pallet Town]]: At {{ga|Blue}}'s house, [[Daisy Oak|Daisy]] will rate a Pokémon's friendship.{{sup|FRLG}}
*[[Hearthome City]]: An NPC rates friendship in the [[Pokémon Fan Club]].
* [[Hearthome City]]: An NPC rates friendship in the [[Pokémon Fan Club]].
*{{rt|213|Sinnoh}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon's friendship, albeit in a roundabout way which differs among Pokémon species.
* {{rt|213|Sinnoh}}: At the Footstep House, [[Dr. Footstep]] will rate a Pokémon's friendship, albeit in a roundabout way which differs among Pokémon species.
*[[Eterna City]]: A woman who gives the player the [[Pokétch]] App, [[Pokétch#Friendship Checker|Friendship Checker]], will rate the friendship of the player's Pokémon.
* [[Eterna City]]: A woman who gives the player the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will rate the friendship of the player's Pokémon.
*[[Icirrus City]]: At the [[Pokémon Fan Club]], a member there will rate a Pokémon's friendship.
* [[Icirrus City]]: At the [[Pokémon Fan Club]], a member there will rate a Pokémon's friendship.
*[[Nacrene City]]: A woman in the building to the right of the Pokémon Center with a {{p|Cottonee}}{{sup|Bl}}/{{p|Petilil}}{{sup|W}} will rate a Pokémon's friendship.
* [[Nacrene City]]: A woman in the building to the right of the Pokémon Center with a {{p|Cottonee}}{{sup|Bl}}/{{p|Petilil}}{{sup|W}} will rate a Pokémon's friendship.


In addition, the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will display a Pokémon's friendship on a scale of one to two small or big hearts. If the Pokémon has a low friendship value, then it will move away from the point where the [[Nintendo DS]] screen is touched.
In addition, the [[Pokétch]] App, {{DL|Pokétch|Friendship Checker}}, will display a Pokémon's friendship on a scale of one to two small or big hearts. If the Pokémon has a low friendship value, then it will move away from the point where the [[Nintendo DS]] screen is touched.
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==External links==
==External links==
*[http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Friendship FAQ by Ignacio de Lucas]
* [http://www.gamefaqs.com/portable/gbcolor/file/198308/11568 Generation II Friendship FAQ by Ignacio de Lucas]
*[http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
* [http://www.gamefaqs.com/portable/ds/file/925601/48344 Generation IV Friendship FAQ by Ruimound]
*[http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal friendship guide]
* [http://www.psypokes.com/gsc/happiness.php Pokémon Gold, Silver and Crystal friendship guide]


{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
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