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Unlike many decks that have a designated "ideal start," the Kingdra archetype focused simply attacking right away rather than setting up behind a starter Pokémon.  For this reason, although starting with {{TCG ID|Legends Awakened|Horsea|102}} was preferred, the deck did not suffer from bad starts (with the possible exception of {{TCG ID|Legends Awakened|Uxie|43}}) due to its use of {{TCG ID|Majestic Dawn|Unown Q|49}}.
Unlike many decks that have a designated "ideal start," the Kingdra archetype focused simply attacking right away rather than setting up behind a starter Pokémon.  For this reason, although starting with {{TCG ID|Legends Awakened|Horsea|102}} was preferred, the deck did not suffer from bad starts (with the possible exception of {{TCG ID|Legends Awakened|Uxie|43}}) due to its use of {{TCG ID|Majestic Dawn|Unown Q|49}}.


Regardless of what Pokémon the player started with, it was important to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]], {{TCG ID|Legends Awakened|Kingdra|7}}, and {{TCG ID|Great Encounters|Claydol|15}} on the field as possible early in the game.  This way, the deck had a better chance of simply overrunning the opponent before they could set up well.  Kingdra's setup could be achieved by utilizing strong drawing and searching {{TCG|Supporter card}}s such as {{TCG|Professor Oak's New Theory}} and {{TCG|Bebe's Search}}, respectively, along with fast {{TCG|Trainer card|Trainers}} such as {{TCG|Pokémon Communication}} and {{TCG|Poké Drawer +}}.  Once one Claydol hit the field, the deck's setup is much easier as it has the ability to draw a number of cards each turn, so many players choose to expend resources early to get Claydol out before Kingdra or Kingdra Prime.  {{TCG|Rare Candy}} and especially {{TCG|Broken Time-Space}} are essential to the deck's setup since they allow the evolution process to be sped up, resulting in more Kingdra and more Claydol on the field faster.
Regardless of what Pokémon the player started with, it was important to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]], {{TCG ID|Legends Awakened|Kingdra|7}}, and {{TCG ID|Great Encounters|Claydol|15}} on the field as possible early in the game.  This way, the deck had a better chance of simply overrunning the opponent before they could set up well.  Kingdra's setup could be achieved by utilizing strong drawing and searching {{TCG|Supporter card}}s such as {{TCG|Professor Oak's New Theory}} and {{TCG|Bebe's Search}}, respectively, along with fast {{TCG|Trainer card|Trainers}} such as {{TCG|Pokémon Communication}} and {{TCG|Poké Drawer +}}.  Once one Claydol hit the field, the deck's setup was much easier as it had the ability to draw a number of cards each turn.  Thus, many players chose to expend resources to get Claydol out before Kingdra or Kingdra Prime.  {{TCG|Rare Candy}} and especially {{TCG|Broken Time-Space}} were essential to the deck's setup since they sped up the evolution process, resulting in more Kingdra and more Claydol on the field faster.


After the player has multiple Kingdra or Kingdra Prime on the field as well as Claydol, there is little to do but continuously attack and make sure the player has the resources in hand to recover fallen Kingdra, such as {{TCG|Palmer's Contribution}}.  The Kingdra archetype benefits from its ability to damage the opponent's bench, both through {{TCG ID|Legends Awakened|Kingdra|7}}'s ''Dragon Pump'' attack and [[Kingdra (Unleashed 85)|Kingdra Prime]]'s ''Spray Splash'' [[Pokémon Power|Poké-Power]].  Although the damage is not much initially (20 damage for ''Dragon Pump'' and 10 for ''Spray Splash''), it can add up quickly and result in extra, unexpected knockouts.
After the player had multiple Kingdra or Kingdra Prime on the field as well as Claydol, there was little to do but continuously attack and make sure the player had the resources in hand to recover fallen Kingdra, such as {{TCG|Palmer's Contribution}}.  The Kingdra archetype benefitted from its ability to damage the opponent's bench, both through Kingdra's ''Dragon Pump'' attack and Kingdra Prime's ''Spray Splash'' {{TCG|Pokémon Power|Poké-Power}}.  Although the damage was not much initially (20 damage for ''Dragon Pump'' and 10 for ''Spray Splash''), it could add up quickly and result in extra, unexpected knockouts.




==Key Cards==
==Key Cards==
[[File:ClaydolGreatEncounters15.jpg|thumb|left|{{TCG ID|Great Encounters|Claydol|15}}]]
[[File:ClaydolGreatEncounters15.jpg|thumb|left|{{TCG ID|Great Encounters|Claydol|15}}]]
* '''[[Kingdra (Unleashed 85)|Kingdra Prime]]''' - Kingdra Prime is the deck's core.  It can attack for 60 damage for only {{e|Water}} with ''Dragon Steam'', except when the opponent has a Fire-type Pokémon in play.  ''Spray Splash'', Kingdra's Poké-Power, allows the Kingdra player to place 10 damage on one of the opponent's Pokémon once per turn.  ''Spray Splash'' is stackable, meaning that the Kingdra player can use it multiple times per turn if he or she has multiple Kingdra Prime on the field.
* '''[[Kingdra (Unleashed 85)|Kingdra Prime]]''' - Kingdra Prime could attack for {{tt|60 damage|20 if the opponent had a Fire-type Pokémon in play}} for only {{e|Water}} with ''Dragon Steam''.  ''Spray Splash'', Kingdra's Poké-Power, allowed the Kingdra player to place 10 damage on one of the opponent's Pokémon once per turn.  ''Spray Splash'' was stackable, meaning that the Kingdra player could use it multiple times per turn if he or she had multiple Kingdra Prime on the field.
* '''{{TCG ID|Legends Awakened|Kingdra|7}}''' - The Kingdra from {{TCG|Legends Awakened}} is a stronger attacker than Kingdra Prime, but lacks the important ''Spray Splash'' power.  As a result, the archetype runs only one.  Although it is generally a useful attacker, it shines against Fire-type Pokémon.  Where Kingdra Prime's ''Dragon Steam'' does only 20 damage if the opponent has a Fire-type in play, this Kingdra does 60 damage and 20 to the opponent's bench with ''Dragon Pump'', all for {{e|Water}} and a two-card discard from the player's hand.  Kingdra's second attack, ''Aqua Stream'' can also be a threat late in the game.  ''Aqua Stream'' does 10 damage for each {{e|Water}} energy card in the player's discard pile for {{e}}.  Then, those energy cards are shuffled back into the player's deck.  Since this list runs 8 {{e|Water}} energy, ''Aqua Stream'' maxes out at 80 damage without an {{TCG|Expert Belt}}.
* '''{{TCG ID|Legends Awakened|Kingdra|7}}''' - The Kingdra from {{TCG|Legends Awakened}} is a stronger attacker than Kingdra Prime, but lacks the important ''Spray Splash'' power.  As a result, the archetype runs only one.  Although it is generally a useful attacker, it shines against Fire-type Pokémon.  Where Kingdra Prime's ''Dragon Steam'' does only 20 damage if the opponent has a Fire-type in play, this Kingdra does 60 damage and 20 to the opponent's bench with ''Dragon Pump'', all for {{e|Water}} and a two-card discard from the player's hand.  Kingdra's second attack, ''Aqua Stream'' can also be a threat late in the game.  ''Aqua Stream'' does 10 damage for each {{e|Water}} energy card in the player's discard pile for {{e}}.  Then, those energy cards are shuffled back into the player's deck.  Since this list runs 8 {{e|Water}} energy, ''Aqua Stream'' maxes out at 80 damage without an {{TCG|Expert Belt}}.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - Claydol is the deck's drawing engine.  Since {{TCG ID|Legends Awakened|Kingdra|7}}'s ''Dragon Pump'' requires a discard from the hand, it is vitally important to keep the hand stocked with cards.  Additionally, Claydol provides a way to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]] out early in the game as possible, simply by giving the Kingdra player access to more cards.
* '''{{TCG ID|Great Encounters|Claydol|15}}''' - Claydol is the deck's drawing engine.  Since {{TCG ID|Legends Awakened|Kingdra|7}}'s ''Dragon Pump'' requires a discard from the hand, it is vitally important to keep the hand stocked with cards.  Additionally, Claydol provides a way to get as many [[Kingdra (Unleashed 85)|Kingdra Prime]] out early in the game as possible, simply by giving the Kingdra player access to more cards.
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