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{{DamageCats}} | |||
'''Damage categories''' are a feature newly-introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power on the user's {{Stat|Attack}} and the target's {{Stat|Defense}} or the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}} depending on its type. For example, all {{type2|Fighting}} moves were the former, while all {{type2|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage on the Special Attack and Special Defense of the user and target, respectively. | '''Damage categories''' are a feature newly-introduced in [[Generation IV]] that categorize [[move]]s based on the kind of damage they deal. In previous generations, a move would base its power on the user's {{Stat|Attack}} and the target's {{Stat|Defense}} or the user's {{Stat|Special Attack}} and the target's {{Stat|Special Defense}} depending on its type. For example, all {{type2|Fighting}} moves were the former, while all {{type2|Fire}} moves were the latter. However, in Generation IV, a move like {{m|Focus Blast}} is both Fighting-type and bases its damage on the Special Attack and Special Defense of the user and target, respectively. | ||
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Moves that deal no direct damage were also given a category; however, as they never dealt damage in the first place, no moves formerly of other categories were moved to this category, and no moves moved from this category to another. | Moves that deal no direct damage were also given a category; however, as they never dealt damage in the first place, no moves formerly of other categories were moved to this category, and no moves moved from this category to another. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |