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AquaDragon (talk | contribs) m ({{Pokémon Development}}) |
GreatUnown (talk | contribs) (Added a section detailing how Unown's letter is calculated in Gen II. Previously undefined?) |
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{{main|Hidden Power calculation}} | {{main|Hidden Power calculation}} | ||
The calculated [[elemental types|type]] and [[power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, as well as have a power between 30 and 70. | The calculated [[elemental types|type]] and [[power]] of the move {{m|Hidden Power}} is based on the IVs of the Pokémon. Hidden Power can be of any type aside from {{t|Normal}}, as well as have a power between 30 and 70. | ||
====Unown's Letter==== | |||
{{p|Unown}}'s letter in Generation II is taken from the combination of the centre two bits of the Attack, Defense, Speed and Special IV {{wp|nibble}}s. This combination is then divided by ten, and the result is [[wp:Floor_function|rounded down (''floor[]'')]] to only include the integer part of the number. This integer will range from 0-25, corresponding to a letter in the Latin alphabet, which will be the Unown's letter (where 0=A, 1=B, 2=C, ..., 23=X, 24=Y, 25=Z, and not including '!' or '?', which were introduced in Generation III). | |||
In Generation II, due to this method of calculating Unown's letter and the way that {{shiny}} Pokémon are determined, a shiny Unown can only exist in the shape of the letter I or V. | |||
From Generation III onwards, Unown's letter is determined by the Pokémon's [[personality value]]. | |||
For two Unown caught in the [[Ruins of Alph]]: | |||
{| align="left" style="{{roundy|10px}}; border: 2px solid #{{gold color}}; background: #{{silver color}}; margin-right: 5px; margin-bottom: 5px;" | |||
|- | |||
! style="background:#{{silver color light}};" | Pokémon | |||
! style="background:#{{hp color light}};" | HP | |||
! style="background:#{{attack color light}};" | Attack | |||
! style="background:#{{defense color light}};" | Defense | |||
! style="background:#{{speed color light}};" | Speed | |||
! style="background:#{{special attack color}};" | Sp. Atk | |||
! style="background:#{{special defense color}};" | Sp. Def | |||
! style="background:#{{silver color light}};" | Combination | |||
! style="background:#{{silver color light}};" | Integer | |||
! style="background:#{{silver color light}};" | Letter | |||
|- align="center" style="background:#FFFFFF" | |||
! rowspan="2" style="background:#{{psychic color light}};" | Unown A | |||
| 20 | |||
| 13 | |||
| 10 | |||
| 9 | |||
| 13 | |||
| 11 | |||
! rowspan="2" | 67<br>(<span style="font-family:Monospace;"><span style="background:#{{attack color light}}">01</span><span style="background:#{{defense color light}}">00</span><span style="background:#{{speed color light}}">00</span><span style="background:#{{special attack color}}">11</span></span>) | |||
! rowspan="2" | 6 | |||
! rowspan="2" style="background:#{{psychic color light}};" | G | |||
|- align="center" style="background:#FFFFFF" | |||
| 6<br>(<span style="font-family:Monospace;">0110</span>) | |||
| 10<br>(<span style="font-family:Monospace;">1<span style="background:#{{attack color light}}">01</span>0</span>) | |||
| 9<br>(<span style="font-family:Monospace;">1<span style="background:#{{defense color light}}">00</span>1</span>) | |||
| 1<br>(<span style="font-family:Monospace;">0<span style="background:#{{speed color light}}">00</span>1</span>) | |||
| colspan="2" | 14<br>(<span style="font-family:Monospace;">1<span style="background:#{{special attack color}}">11</span>0</span>) | |||
|- align="center" style="background:#FFFFFF" | |||
! rowspan="2" style="background:#{{psychic color light}};" | Unown B | |||
| 21 | |||
| 12 | |||
| 11 | |||
| 10 | |||
| 12 | |||
| 10 | |||
! rowspan="2" | 182<br>(<span style="font-family:Monospace;"><span style="background:#{{attack color light}}">10</span><span style="background:#{{defense color light}}">11</span><span style="background:#{{speed color light}}">01</span><span style="background:#{{special attack color}}">10</span></span>) | |||
! rowspan="2" | 18 | |||
! rowspan="2" style="background:#{{psychic color light}};" | S | |||
|- align="center" style="background:#FFFFFF" | |||
| 13<br>(<span style="font-family:Monospace;">1101</span>) | |||
| 5<br>(<span style="font-family:Monospace;">0<span style="background:#{{attack color light}}">10</span>1</span>) | |||
| 15<br>(<span style="font-family:Monospace;">1<span style="background:#{{defense color light}}">11</span>1</span>) | |||
| 10<br>(<span style="font-family:Monospace;">1<span style="background:#{{speed color light}}">01</span>0</span>) | |||
| colspan="2" | 5<br>(<span style="font-family:Monospace;">0<span style="background:#{{special attack color}}">10</span>1</span>) | |||
|}<br clear="all"> | |||
===Generation III=== | ===Generation III=== | ||
In Generation III, the IV system was completely overhauled. Now, rather than having a range of 0-15, IVs would have a range of 0-31, with HP and Special Defense getting their own individually-determined IVs. The formula for calculation of stats by IVs was also changed, as with the IV system the [[Effort value|EV]] system was also modified, and [[Natures]], newly-introduced, now modified certain stats either by raising or lowering them by 10%. The [[personality value]] handles a Pokémon's [[gender]], [[shiny Pokémon|shiny status]], and several other aspects. | In Generation III, the IV system was completely overhauled. Now, rather than having a range of 0-15, IVs would have a range of 0-31, with HP and Special Defense getting their own individually-determined IVs. The formula for calculation of stats by IVs was also changed, as with the IV system the [[Effort value|EV]] system was also modified, and [[Natures]], newly-introduced, now modified certain stats either by raising or lowering them by 10%. The [[personality value]] handles a Pokémon's [[gender]], [[shiny Pokémon|shiny status]], and several other aspects. | ||
This new system is part of the reason why it is impossible to trade | This new system is part of the reason why it is impossible to trade between [[Generation II]] and [[Generation III]] games. | ||
The Generation III-on determination of stats follows the following two formulas: | The Generation III-on determination of stats follows the following two formulas: |
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