Pokémon species data structure (Generation II): Difference between revisions

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A '''base stats structure''' is a 32-byte piece of data.  
A '''base stats structure''' is a 32-byte piece of data.  


Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[Elemental types|Types]], [[catch rate]] and [[egg groups]].
Every [[Pokémon|Pokémon species]] in the [[Generation II]] {{pkmn|games}} has a 32-byte base stats structure stored in the game's ROM somewhere. It determines all information inherent to the species, such as base Defense, [[Elemental types|Types]], [[catch rate]] and [[egg group]]s.


{| {{bluetable}}
{| {{bluetable}}
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| 0x16 || [[Experience|Growth rate]] || byte
| 0x16 || [[Experience|Growth rate]] || byte
|-
|-
| 0x17 || [[Egg groups]] || byte
| 0x17 || [[Egg group]]s || byte
|-
|-
| 0x18-0x1f || TM and HM flags || 8 bytes
| 0x18-0x1f || TM and HM flags || 8 bytes

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