Pokémon Crystal Version: Difference between revisions

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==Plot==
==Plot==
{{spoilers}}
{{spoilers}}
The player is called to [[Professor Elm]]'s lab to run an errand. He gives the player the choice of taking along one of three different Pokémon: {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}}. The player (known by default as {{ga|Ethan|Gold}} or {{ga|Kris}}, depending on the gender) meets [[Kanto]]'s own [[Professor Oak]] during an errand for Elm. Oak, convinced that the player has started his/her own Pokémon journey, gives him/her a [[Pokédex]]. On the way back, the player is attacked by a spiteful and mysterious Pokémon trainer. Upon his/her return to New Bark Town, the player is informed that someone has broken into Professor Elm's lab and has stolen a Pokémon, the same Pokémon that the Trainer from earlier battled with; even more so, the Trainer fits the description of the Pokémon thief. This Trainer will become the player's [[rival]] for the course of the game. The rival always chooses the Pokémon that the player's starter is weak against.
The player is called to [[Professor Elm]]'s lab to run an errand. He gives the player the choice of taking along one of three different Pokémon: {{p|Chikorita}}, {{p|Cyndaquil}}, or {{p|Totodile}}. The player (known by default as {{ga|Ethan|Gold}} or {{ga|Kris}}, depending on the gender) meets [[Kanto]]'s own [[Professor Oak]] during an errand for Elm. Oak, convinced that the player has started his/her own Pokémon journey, gives him/her a [[Pokédex]]. On the way back, the player is attacked by a spiteful and [[Silver (game)|mysterious Pokémon trainer]]. Upon his/her return to New Bark Town, the player is informed that someone has broken into Professor Elm's lab and has stolen a Pokémon, the same Pokémon that the trainer from earlier battled with (the Pokémon that the player's starter is weak against); even more so, that very same trainer fits the description of the Pokémon thief. This trainer will become the player's [[rival]] for the course of the game, having several conflicts with the player as to what it means to be the world's greatest Pokémon trainer.


[[Team Rocket]] has returned with a new attitude, since the disappearance of their leader [[Giovanni]], and once again tries to take over the world, starting with the Johto region. They begin with petty things (such as cutting off the tails of {{p|Slowpoke}} to sell as food for a high price) before becoming more devious, such as a plan to use radio frequencies to artificially induce evolution in some Pokémon, as well as trying to contact their missing leader using radio broadcasts.  
[[Team Rocket]] has returned with a new attitude, since the disappearance of their leader [[Giovanni]], and once again tries to take over the world, starting with the Johto region. They begin with petty things (such as cutting off the tails of {{p|Slowpoke}} to sell as food for a high price) before becoming more devious, such as a plan to use radio frequencies to artificially induce evolution in some Pokémon, as well as trying to contact their missing leader using radio broadcasts.  


Throughout the adventure, the player will also come across a man named [[Eusine]], hopeful of catching the [[legendary Pokémon]] {{p|Suicune}}. To earn Suicune's respect, Eusine will challenge the player to a {{pkmn|battle}} once.
Throughout the adventure, the player will also come across {{p|Suicune}}, a legendary Pokémon that traverses Johto after the player awakens the three [[legendary beasts]] from their sleep at the [[Burned Tower]]. Unlike {{p|Raikou}} and {{p|Entei}}, Suicune takes notice of the player; similarly, [[Eusine]] shows interest in Suicune, having sought it for ten years and finally taking a glimpse at it thanks to the player. As Eusine challenges the player to a battle near [[Cianwood City]], it becomes clear that Eusine wants to earn Suicune's respect so that he can find out what it is that it looks after. However, it is when the player is entrusted with [[Clear Bell] that the [[Wise Trio]] allow them to enter the Tin Tower, where Suicune has arrived to put them to the test. Later in the story, after the player has proven their ability to touch the souls of Pokémon by catching all three of the legendary beasts, {{p|Ho-Oh}} returns to the Tin Tower after 150 years of testing humans from afar.


As in all previous games, the goal of the player is to defeat all the [[Gym Leader]]s, win all eight badges, and take on the {{jo|Elite Four}} and the current League's {{pkmn|champion}}. Afterwards, the player will be able to travel to the region of [[Kanto]] and get the chance to take on its Gym Leaders for their badges. After winning all eight, Professor Oak will give the player permission to go to [[Mt. Silver]] and get the chance to face the hero from [[Generation I]], {{ga|Red}}.
As in all previous games, the main goal of the player is to defeat all the [[Gym Leader]]s, win all eight badges, and take on the {{jo|Elite Four}} and the current League's {{pkmn|champion}}. Afterwards, the player will be able to travel to the region of [[Kanto]] and get the chance to take on its Gym Leaders for their badges. After winning all eight, Professor Oak will give the player permission to go to [[Mt. Silver]] and get the chance to face the protagonist from [[Generation I]], {{ga|Red}}.


==Changes from Pokémon Gold and Silver==
==Changes from Pokémon Gold and Silver==
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* Raikou, Entei, and Suicune have their own special battle music when the player encounters them in the wild, making Crystal the first game to sport special [[legendary Pokémon]] battle music.
* Raikou, Entei, and Suicune have their own special battle music when the player encounters them in the wild, making Crystal the first game to sport special [[legendary Pokémon]] battle music.
* The [[Dragon's Den]] was subtly altered; now the Dragon Shrine is open and some {{m|Headbutt}} trees were added to the back of the Shrine.
* The [[Dragon's Den]] was subtly altered; now the Dragon Shrine is open and some {{m|Headbutt}} trees were added to the back of the Shrine.
* Pokémon sprites are now animated, a feature that would not be seen again until {{game|Emerald}}.
* Pokémon sprites are now animated, a feature that would not be seen again until {{game|Emerald}}.
* Certain Pokémon, such as {{p|Houndoom}} and {{p|Raikou}}, were given new sprites; Pokémon like {{p|Sneasel}} and {{p|Suicune}}, which had identical sprites in Gold and Silver, had those sprites refurbished. However, most Pokémon retained their sprites from either Gold or Silver.
* Certain trainers have their dialogues changed.
* Certain trainers have their dialogues changed.
* Certain Pokémon, such as {{p|Sneasel}} and {{p|Raikou}}, had errors fixed from their Gold and Silver sprites.
 


===Location changes===
===Location changes===
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While Gold and Silver introduced the majority of Generation II's contributions to the game mechanics, Crystal also featured several additions to the franchise that would continue even into Generation V. First, Crystal introduced the option to play as a female. The game also featured the first [[move tutor]] of the series, as well as the first {{jo|Battle Tower}}. This was the first game to include animated sprites for Pokémon, though this only applied to front sprites (back sprites remained still as they did in previous games). This feature was absent in later games until it was reintroduced in {{game|Emerald}}, after which it became standard. Back sprites did not become fully animated until {{game|Platinum}}, which also added animations for important Trainers such as [[Gym Leader]]s. In {{game|Black and White|s}}, sprites remain animated throughout the battle; before these games, Pokémon Crystal was the only game that had more than two frames per animation.
While Gold and Silver introduced the majority of Generation II's contributions to the game mechanics, Crystal also featured several additions to the franchise that would continue even into Generation V. First, Crystal introduced the option to play as a female. The game also featured the first [[move tutor]] of the series, as well as the first {{jo|Battle Tower}}. This was the first game to include animated sprites for Pokémon, though this only applied to front sprites (back sprites remained still as they did in previous games). This feature was absent in later games until it was reintroduced in {{game|Emerald}}, after which it became standard. Back sprites did not become fully animated until {{game|Platinum}}, which also added animations for important Trainers such as [[Gym Leader]]s. In {{game|Black and White|s}}, sprites remain animated throughout the battle; before these games, Pokémon Crystal was the only game that had more than two frames per animation.


Even though {{game|Gold and Silver|s}} were the first games to use [[Legendary Pokémon|legendary Pokémon]] (specifically {{p|Ho-Oh}} and {{p|Lugia}} as version mascots, it was Crystal that incorporated them into the plot for the first time. The story additions involving the [[Legendary beasts|legendary beasts]] (most prominently {{p|Suicune}}), Ho-Oh and {{p|Unown}} were unprecedented, since up till then no Pokémon had been referenced in the dialogue on more than one occasion. This was also evident in the fact that the legendary beasts received a unique battle theme, and in that the plot climax was no longer limited to thwarting [[Team Rocket]], instead culminating in the battle against Suicune at [[Tin Tower]].  
Even though {{game|Gold and Silver|s}} were the first games to use [[Legendary Pokémon|legendary Pokémon]] (specifically {{p|Ho-Oh}} and {{p|Lugia}}) as [[version mascots]], it was Crystal that incorporated them into the plot for the first time. The story additions involving the [[Legendary beasts|legendary beasts]] (most prominently {{p|Suicune}}), Ho-Oh and {{p|Unown}} were unprecedented, since up till then no Pokémon had been referenced in the dialogue on more than one occasion. This was also evident in the fact that the legendary beasts received a unique battle theme, and in that the plot climax was no longer limited to thwarting [[Team Rocket]], instead culminating in the battle against Suicune at [[Tin Tower]]. Later generations focus on their version mascots as part of the plot involving the [[villainous team]] of the respective region (with the only exception being the remade versions; {{game|FireRed and LeafGreen|s}} follow {{game|Red and Green}}'s footsteps, and {{game|HeartGold and SoulSilver|s}} are similar to Crystal in keeping the two stories separated).


The Japanese version of Crystal notably introduced the ability to link to a wireless connection and interact with other characters (via cell phone). The [[GBA Wireless Adapter|Game Boy Advance Wireless Adapter]] also enabled this ability in [[Generation III]] (albeit to a far lesser extent, due to the Wireless Adapter's limited range), and the Wi-Fi capabilities of the [[Nintendo DS]] completely optimized the concept in [[Generation IV]] games. The [[GS Ball]] event was the first time where an [[Event Pokémon|event Pokémon]] (({{p|Celebi}}) could be caught in-game as opposed to being directly downloaded to the cartridge, as went on to be the case for several such Pokémon in subsequent generations.
The Japanese version of Crystal notably introduced the ability to link to a wireless connection and interact with other characters (via cell phone). The [[GBA Wireless Adapter|Game Boy Advance Wireless Adapter]] also enabled this ability in [[Generation III]] (albeit to a far lesser extent, due to the Wireless Adapter's limited range), and the Wi-Fi capabilities of the [[Nintendo DS]] completely optimized the concept in [[Generation IV]] games. The [[GS Ball]] event was the first time where an [[Event Pokémon|event Pokémon]] (in this case {{p|Celebi}}) could be caught in-game as opposed to being directly downloaded to the cartridge; this went on to be the case for several such Pokémon in subsequent generations.


==Reception==
==Reception==
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