LuxPluff (TCG): Difference between revisions

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Major cleanup, redo of the strategy section, decklist, etc.. Finished tomorow!
m (Let's start this... should be greatly improved tomorrow, gotta run.)
(Major cleanup, redo of the strategy section, decklist, etc.. Finished tomorow!)
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|era=2010-Present
|era=2010-Present
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'''LuxPluff''' is a popular {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]].  It has placed well in numerous tournaments and, though weakened by the {{TCG|rotation}} of {{TCG ID|Great Encounters|Claydol|15}}, is still considered a top-tier deck.  It's name is derived from the combination of {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} and {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}, the deck's two primary components.
'''LuxPluff''' is a popular {{TCG|deck archetype}} in the [[Pokémon Trading Card Game]].  Conceived after the release of the {{TCG|HeartGold & SoulSilver}} expansion, it has placed well in numerous tournaments and, though weakened by the {{TCG|rotation}} of {{TCG ID|Great Encounters|Claydol|15}}, is still considered a top-tier deck.  It's name is derived from the combination of {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} and {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}, the deck's two primary Pokémon.
 
==History==
{{incomplete|section}}
'''LuxPluff''' was conceived after {{TCG|HeartGold & SoulSilver}} was released


==Strategy==
==Strategy==
[[File:017095 P YUKUSHI.jpg|thumb|left|{{TCG ID|Legends Awakened|Uxie|43}}]]
[[File:017095 P YUKUSHI.jpg|thumb|left|{{TCG ID|Legends Awakened|Uxie|43}}]]
{{TCG ID|Legends Awakened|Uxie|43}} allows for easy draw, and is obtainable through {{TCG|Pokémon Collector}}. Using {{TCG|Cyrus's Conspiracy}}, Uxie, {{TCG|Pokémon Collector}}, and several other cards, LuxPluff generally has no trouble setting up. A good set up is considered acheived when the LuxPluff player has at least one Jumpluff and has Shaymin LV.X on the field. Additionally, a player would have a {{TCG ID|Rising Rivals|Luxray GL|9}} on the bench ready to level up into Luxray GL LV.X.  An ideal set up would also include resources in hand: {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} to return Luxray GL LV.X to the hand to allow the usage of ''Bright Look'' again.
{{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}, from the {{TCG|HeartGold & SoulSilver}} expansion, is the deck's main attacker. {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} provides important disruption and an alternate attacker, and although only a 1-1 line is used in this build, it is considered the second most significant component of the deck.
 
A good setup for the deck is generally achieved when the LuxPluff player has one or more {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}} on the field ready to attack, as well as one or more {{TCG ID|Great Encounters|Claydol|15}} on the bench for draw support and {{TCG ID|Rising Rivals|Luxray GL|9}} on the bench ready to level up.  Ideally, the player would also have resources in hand to recover a Jumpluff, should one be knocked out, and get it back onto the field as quickly as possible.  This setup can be achieved through the deck's numerous resources, such as {{TCG ID|Legends Awakened|Uxie|43}}, {{TCG|Pokémon Collector}}, {{TCG|Cyrus's Conspiracy}}, and, once possible, {{TCG ID|Great Encounters|Claydol|15}}.  {{TCG|Broken Time-Space}} greatly simplifies the process of getting out Jumpluff and Claydol by allowing for rapid evolution, which can lead to a turn one donk or an extremely fast setup.
 
Although Jumpluff is the primary attacker and will generally be used simply to knock out whatever Pokémon the opponent has active at a given time, Luxray GL LV.X makes it possible to take cheap prizes off the opponent's benchBoth Jumpluff and Luxray GL LV.X have free retreat, and the latter has access to {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}'s effect, so alternating between the two is not difficult.  Often, when one of the LuxPluff player's active Pokémon is knocked out, they will bring up a {{TCG ID|Rising Rivals|Luxray GL|9}} to level up.  Then, using Luxray GL LV.X's ''Bright Look'', he or she will force one of the opponent's benched Pokémon active, retreat Luxray GL LV.X, and knock out the opponent's active with Jumpluff.  Luxray GL LV.X can also provide an attacker in a pinch.


[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
[[File:CyrusConspiracyPlatinum105.jpg|thumb|right|{{TCG ID|Platinum|Cyrus's Conspiracy|105}}]]
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* {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} - Luxray GL LV.X's ''Bright Look'' [[Pokémon Power (TCG)|Poké-Power]] brings up one of the opponent's benched Pokémon and switches it with the active.  This is commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize.  Luxray GL LV.X can also use its ''Flash Impact'' attack, which deals 60 damage for only {{e|Lightning}}{{e}}.
* {{TCG ID|Rising Rivals|Luxray GL LV.X|109}} - Luxray GL LV.X's ''Bright Look'' [[Pokémon Power (TCG)|Poké-Power]] brings up one of the opponent's benched Pokémon and switches it with the active.  This is commonly used to bring up either an opponent's weak support Pokémon or an unevolved Basic for an easy prize.  Luxray GL LV.X can also use its ''Flash Impact'' attack, which deals 60 damage for only {{e|Lightning}}{{e}}.
* {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}} - The deck's other main attacker. Being able to attack for only {{e|Grass}} it can start attacking as early as the first turn.
* {{TCG ID|HeartGold & SoulSilver|Jumpluff|6}} - The deck's other main attacker. Being able to attack for only {{e|Grass}} it can start attacking as early as the first turn.
*{{TCG ID|Platinum|Shaymin LV.X|126}} - It's Poké-BODY ''Thankfulness'' gives Jumpluff and previous stages +40 HP.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie's ''Set Up'' Poké-Power allows the player to draw until they have seven cards in hand, which is exceptionally useful for a fast setupIts searchability through {{TCG|Pokémon Collector}} allows for easier access as well, and makes for a more versatile card.
* {{TCG ID|Legends Awakened|Uxie|43}} - Uxie's ''Set Up'' Poké-Power allows the player to draw until they have seven cards in hand, which is exceptionally useful.   
* {{TCG|Cyrus's Conspiracy}} - Cyrus's Conspiracy is one of the most important searching {{TCG|Supporter card}}s in the deck, allowing the player to grab a {{TCG|Supporter card}}, Team Galactic's Invention {{TCG|Trainer card}}, and [[Energy card (TCG)#Basic Energy|Basic Energy]].
* {{TCG|Cyrus's Conspiracy}} - As described above, Cyrus's Conspiracy is the one of the most important searching {{TCG|Supporter card}}s.
* {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} - Since Luxray GL LV.X's ''Bright Look'' can only be used when the card enters play from the owner's hand, Poké Turn is critical to the deck's ability to knock out the opponent's benched support Pokémon.
* {{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}} - Since Luxray GL LV.X's ''Bright Look'' can only be used when the card enters play from the owner's hand, Poké Turn is critical to the deck's ability to consistently take prizes.
* {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} - Being {{TCG|Pokémon SP}}, Luxray GL LV.X's ''Flash Impact'' cost becomes only {{e|Lightning}} with an Energy Gain attached.
* {{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}} - Being {{TCG|Pokémon SP}}, Luxray GL LV.X's ''Flash Impact'' cost becomes only {{e|Lightning}} with an Energy Gain attached.


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{{decklist/header}}
{{decklist/header}}
{{decklist/entry|1|{{TCG ID|Rising Rivals|Luxray GL LV.X|109}}|Lightning||Rare Holo LV.X}}
{{decklist/entry|1|{{TCG ID|Rising Rivals|Luxray GL LV.X|109}}|Lightning||Rare Holo LV.X}}
{{decklist/entry|2|{{TCG ID|Rising Rivals|Luxray GL|9}}|Lightning||Rare Holo}}
{{decklist/entry|1|{{TCG ID|Rising Rivals|Luxray GL|9}}|Lightning||Rare Holo}}
{{decklist/entry|4|{{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}|Grass||Rare Holo}}
{{decklist/entry|4|{{TCG ID|HeartGold & SoulSilver|Jumpluff|6}}|Grass||Rare Holo}}
{{decklist/entry|3|{{TCG ID|Secret Wonders|Skiploom|65}}|Grass||Uncommon}}
{{decklist/entry|3|{{TCG ID|Secret Wonders|Skiploom|65}}|Grass||Uncommon}}
{{decklist/entry|4|{{TCG ID|Secret Wonders|Hoppip|90}}|Grass||Common}}
{{decklist/entry|4|{{TCG ID|Secret Wonders|Hoppip|90}}|Grass||Common}}
{{decklist/entry|2|{{TCG ID|Great Encounters|Claydol|15}}|Fighting||Rare}}
{{decklist/entry|1|{{TCG ID|Great Encounters|Baltoy|60}}|Fighting||Common}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Legends Awakened|Uxie|43}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Platinum|Shaymin|38}}|Grass||Rare}}
{{decklist/entry|1|{{TCG ID|Platinum|Shaymin LV.X|126}}|Grass||Rare Holo LV.X}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Azelf|19}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG|Emcee's Chatter}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG ID|Majestic Dawn|Unown Q|49}}|Psychic||Uncommon}}
{{decklist/entry|1|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG ID|Legends Awakened|Ditto|27}}|Colorless||Rare}}
{{decklist/entry|4|{{TCG|Pokémon Collector}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Bebe's Search}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Cyrus's Conspiracy}}|Supporter||Uncommon}}
{{decklist/entry|3|{{TCG|Cyrus's Conspiracy}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG|Cheerleader's Cheer}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Roseanne's Research}}|Supporter||Uncommon}}
{{decklist/entry|1|{{TCG|Palmer's Contribution}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Night Maintenance}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Energy Returner}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Team Galactic's Invention G-109 SP Radar|SP Radar}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Team Galactic's Invention G-105 Poké Turn|Poké Turn}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Team Galactic's Invention G-101 Energy Gain|Energy Gain}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Level Max}}|Trainer||Uncommon}}
{{decklist/entry|3|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Premier Ball}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Pokémon Communication}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Luxury Ball}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Bench Shield}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG|Expert Belt}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Warp Point}}|Trainer||Uncommon}}
{{decklist/entry|1|{{TCG|Warp Point}}|Trainer||Uncommon}}
{{decklist/entry|4|{{TCG|Rare Candy}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Rare Candy}}|Supporter||Uncommon}}
{{decklist/entry|2|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
{{decklist/entry|3|{{TCG|Broken Time-Space}}|Stadium||Uncommon}}
{{decklist/entry|4|{{TCG|Lightning Energy}}|Energy|Lightning|None}}
{{decklist/entry|2|{{TCG|Lightning Energy}}|Energy|Lightning|None}}
{{decklist/entry|5|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/entry|4|{{TCG|Grass Energy}}|Energy|Grass|None}}
{{decklist/entry|1|{{TCG|Multi Energy}}|Energy|Colorless|Rare}}
{{decklist/entry|4|{{TCG|Multi Energy}}|Energy|Colorless|Rare}}
{{decklist/entry|2|{{TCG|Call Energy}}|Energy|Colorless|Uncommon}}
{{decklist/footer}}
{{decklist/footer}}


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* {{TCG ID|Majestic Dawn|Chatot|55}} - Chatot is used for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevents an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it is either knocked out or, in some cases, the opponent decks themselves.
* {{TCG ID|Majestic Dawn|Chatot|55}} - Chatot is used for hand refreshment, as well as its ability to "Chatter Lock."  ''Chatter Locking'' prevents an opponent's starter Pokémon, such as {{TCG ID|Stormfront|Sableye|48}} or {{TCG ID|Arceus|Spiritomb|32}} from retreating until it is either knocked out or, in some cases, the opponent decks themselves.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place, or occasionally in combination with, {{TCG|Palmer's Contribution}} to recycle knocked out Pokémon.  Aaron's has an advantage in that it brings the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's returns more Pokémon.
* {{TCG|Aaron's Collection}} - Aaron's Collection can be used in place, or occasionally in combination with, {{TCG|Palmer's Contribution}} and/or {{TCG|Night Maintenance}} to recycle knocked out Pokémon.  Aaron's has an advantage in that it brings the Pokémon directly back to the owner's hand instead of shuffling them into the deck, but Palmer's returns more Pokémon.
* {{TCG|Call Energy}} - Call Energy is used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game.  Call Energy gives the player many options.
* {{TCG|Call Energy}} - Call Energy is used in many builds to increase the deck's consistency by giving it access to a powerful searching effect in the early game.  Call Energy gives the player many options.


[[Category:Deck archetypes]]
[[Category:Deck archetypes]]
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