Pokémon species data structure (Generation II): Difference between revisions

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(Created page with '==Specs== A '''base stats structure''' is a 32-byte piece of data. Every Pokémon species in the Generation II {{pkmn|games}} has a 32-byte base stats structu…')
 
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The TMs which a Pokémon can learn are stored as a bunch of flags. Starting from the LSB of the first byte, and ending with the MSB of the last byte. The seven HMs are treated as TMs 51-57.
The TMs which a Pokémon can learn are stored as a bunch of flags. Starting from the LSB of the first byte, and ending with the MSB of the last byte. The seven HMs are treated as TMs 51-57.


In {{game|Crystal}}, 3 bits after the HMs are used to indicate the ability to be taught [[Flamethrower]], [[Thunderbolt]], and/or [[Ice Beam]] by the [[Move Tutor#Crystal|Move Tutor]].
In {{game|Crystal}}, 3 bits after the HMs are used to indicate the ability to be taught {{m|Flamethrower}}, {{m|Thunderbolt}}, and/or {{m|Ice Beam}} by the [[Move Tutor#Crystal|Move Tutor]].


==Fingerprint==
==Fingerprint==
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