Energy Charge (Neo Genesis 85)

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Trainer
Energy Charge
エネルギーチャージ Energy Charge
EnergyChargeNeoGenesis85.jpg
Illus. Keiji Kinebuchi
English expansion Neo Genesis
Rarity Rare
English card no. 85/111
Japanese expansion Gold, Silver, to a New World...
Japanese Rarity Rare
Japanese expansion Pokémon VS
Japanese Rarity Common
Japanese card no. 138/141
English expansion Expedition Base Set
Rarity Uncommon
English card no. 147/165
Japanese expansion Base Expansion Pack
Japanese Rarity Uncommon
Japanese card no. 051/128
Expansion EX Deoxys
Rarity Uncommon
English card no. 86/107
Japanese Half Deck Deoxys Constructed Starter Deck
Japanese card no. 009/015
Japanese Half Deck Rayquaza Constructed Starter Deck
Japanese card no. 009/015

Energy Charge (known as Power Charge in Expedition Base Set) (Japanese: エネルギーチャージ Energy Charge) is a Trainer card. It was first released as part of the Neo Genesis expansion.

Card text

Neo Genesis print
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Expedition Base Set print
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, shuffle 2 Energy cards from your discard pile into your deck (1 if you have only 1).
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX Deoxys print
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Single Strike
Rapid Strike
Fusion Strike
Ancient
Ancient
{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

The Expedition Base Set print includes a Dot Code strip for use with the e-Reader, and has the card ID B-53-#. The short strip contains a brief card summary. There is no long strip for this card.

Release information

This card was included in the Neo Genesis expansion, first released in the Japanese Gold, Silver, to a New World... expansion. It was reprinted in the Japanese Pokémon VS expansion. It was reprinted again in the Expedition Base Set with the name Power Charge, first released in the Japanese Base Expansion Pack. It was later reprinted in the EX Deoxys expansion with the original name (Energy Charge), first released in the Japanese Rayquaza and Deoxys Constructed Starter Decks.

Due to the fact that: this card's name at the time of Power Charge's original Expedition Base Set release, and its effect slightly differed from Power Charge; it was ruled that "Energy Charge" and "Power Charge" were not the same card in the English-language printings. French, Portuguese, Brazilian, and Spanish prints of Power Charge still bore the name Energy Charge however. A similar situation would later affect Moo-Moo Milk from Neo Genesis and Moomoo Milk from HeartGold & SoulSilver, where slight differences in name and effect resulted in a ruling that they were two different cards.

Trivia

Origin


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